rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

Your privilege at any time is only as strong as the wifi signal

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Re: ayrt

(Anonymous) 2014-01-03 04:19 pm (UTC)(link)
Aha, I think the immunity would work out better than direct rewards for a variety of reasons. Running with that idea, I'd say immunity days can be traded in for points, there's a cap to how many you can have in one month, and the number of days given varies depending on the tier of the crime (so you might only get two for having something stolen, but 5+ for being brutally murdered).

I am intending to include a revenge mechanic, where characters get bonus points for avenging themselves or a friend, which I think would be a good lead in for such arrangements to develop organically. I don't think the show's producers/administrators/'writers' would have in place from the start, but is something they could easily make official and reward ICly once enough characters start entering such arrangements.

Re: ayrt

(Anonymous) 2014-01-03 05:54 pm (UTC)(link)
And those points/immunity can be transferred? Someone might want to do a lot of things to get points, trade them for immunity days and then transfer them to someone they wish to protect. Would that be possible?

Also, would you allow using npcs as assorted victims/perpetrators? And if you do, in which cases they could be used? For example, would a character be able to kill an npc for points? Steal something from them? Could I assume an npc stole something from my character or even abused them?