rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-30 05:31 am

Your privilege at any time is only as strong as the wifi signal

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Re: GAME IDEAS

(Anonymous) 2014-01-03 01:46 pm (UTC)(link)
Underage character will be allowed, but I'll probably have a cutoff all the same. Maybe 14 or 13? Either way, characters in the 13-15 year range will get a little bit of extra scrutiny or require more for their suitability sections.

However, I won't have an aging up mechanic.

ayrt

(Anonymous) 2014-01-03 02:16 pm (UTC)(link)
Excelent, I already know what character I want to play there.

Maybe victims could receive some sort of immunity? For example, if someone is tortured, then no one can lay a hand on them for the next five days. And they could trade 'immunity days' and give them to someone else as a form of protection.

And maybe there could be some sort of 'official' relationship agreements between characters involving branding or something like that which could include some degree of protection as well. Like, being X is Y's fuckbuddy/pet/slave, so everyone messing with X will have to deal with Y later, and of course, Y will get points for every fuckbuddy/pet/slave they can successfully maintain.

Re: ayrt

(Anonymous) 2014-01-03 04:19 pm (UTC)(link)
Aha, I think the immunity would work out better than direct rewards for a variety of reasons. Running with that idea, I'd say immunity days can be traded in for points, there's a cap to how many you can have in one month, and the number of days given varies depending on the tier of the crime (so you might only get two for having something stolen, but 5+ for being brutally murdered).

I am intending to include a revenge mechanic, where characters get bonus points for avenging themselves or a friend, which I think would be a good lead in for such arrangements to develop organically. I don't think the show's producers/administrators/'writers' would have in place from the start, but is something they could easily make official and reward ICly once enough characters start entering such arrangements.

Re: ayrt

(Anonymous) 2014-01-03 05:54 pm (UTC)(link)
And those points/immunity can be transferred? Someone might want to do a lot of things to get points, trade them for immunity days and then transfer them to someone they wish to protect. Would that be possible?

Also, would you allow using npcs as assorted victims/perpetrators? And if you do, in which cases they could be used? For example, would a character be able to kill an npc for points? Steal something from them? Could I assume an npc stole something from my character or even abused them?