socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2025-05-03 11:18 am

Cute and hydrated

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Re: RP WOES

(Anonymous) 2025-05-05 01:31 pm (UTC)(link)
i think it's better this way. as someone said upthread it makes a tdm busier and more fun if there are current players as well. it sucks to tag on a tdm and join a game only to discover that 80% of the game doesn't bother reading or playing on the tdm. being able to see how current players tag and interact with each other makes a game setting feel more alive and gives you a better sense of what you're getting into

new players in general need to stop treating tdms like a competition for attention. you don't "lose" if you only get 2 or 3 tag ins.

Re: RP WOES

(Anonymous) 2025-05-05 01:58 pm (UTC)(link)
the way to get more tagins is a slow build anyway. the more cr you put in the legwork in for a game the more people will consistently hit your top-levels in my experience. in my last game my TDM top-level got two or three tagins but after a few events i was regularly getting around eight or more. it's a marathon not a race.

Re: RP WOES

(Anonymous) 2025-05-05 06:58 pm (UTC)(link)
yeah, i would never bother tagging the tdms when they weren't also game events because i didn't want to waste time and energy on threads that might all amount to nothing if the person didn't app. at least this way the threads usually can still be considered game canon even if the character isn't ultimately apped so i'm still getting something out of it on my end too.