socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2023-01-02 12:35 pm

but my main character syndrome

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sockmedead: (Default)

[personal profile] sockmedead 2023-01-02 06:33 pm (UTC)(link)
had an idea for a pokemon game based in a new region a bit of time after legends: arceus focused on face-to-face interactions, quests, the option of fighting wardens/town leaders, participating in shows or simply unraveling the lore to either get back home or stay where they are, with a bit of an overarching plot that carries the game along and gives people things to do all while keeping laidback as an ooc environment (easy ac, maybe invite only? idk). was thinking less slice of life and more something interactive, including an antagonist group to help shake things up from time to time. thing is..... i do not have time to mod!

anyone interested in picking a project like that up (with the option to then have helper mods send apps in and join the team, or call in friends you know would like to help)? i already have the journal names and some of the coding done, but even that is something i do not have the proper time to invest in to come out in a timely manner. with my pacing and life priorities, it's going to take.... forever. i could probably help from the sidelines with the general ideas and planning, but i'd need help to come up with the bulk remaining, including world-building and monthly events to keep it from being too boring. i basically imagine something not overly complicated in gameplay, but at the same time still fun to be in and play out if adventure is in your tastes.

pp this sock if you're interested. any suggestions on what people would like to see from a possible pokemon game, feel free to drop a line too!

(Anonymous) 2023-01-03 01:02 am (UTC)(link)
easy ac usually means check-in only which leads to game death
invite only means working on something most people will never get a chance to play in

this idea had me hyped before i realized the options are death within a few months or extreme tininess due to exclusivity.
sockmedead: (Default)

[personal profile] sockmedead 2023-01-03 02:15 am (UTC)(link)
hey there anon! i did say i was open to suggestions and wasn’t sure about invite only! if people think it’s better to keep open, then i’ll consider it.

partially why I considered invite was because 1) easier to manage and 2) I figured it wouldn’t get too much interest beyond friends of friends or a few more anyway. that’s open to change. plus I’d make it easy for someone to get an invite. I’m not interested in making it that exclusive.

as for ac, I wasn’t considering check in specifically because of game death and squatters that would kill the whole “interaction is key here” vibe. I had ten to fifteen comments in mind, it’s pretty lean to me.

(Anonymous) 2023-01-03 02:35 am (UTC)(link)
naryt and don't listen to debbie downer anon, i've played in multiple invite-only games over the past few years that have done just fine. if you want to keep your game small, keep it small. people need to stop thinking they're entitled to be able to join every single game that exists.

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[personal profile] sockmedead - 2023-01-03 02:46 (UTC) - Expand

(Anonymous) 2023-01-03 02:37 am (UTC)(link)
da

invite only isn't a death knell, neither is low ac. some anons are just panicking about all games going private lately. you can start a game invite only and open it up later, or you can have a policy to allow people to request invites. it's not going to kill anything, and tailoring the game to friends you know want to app and play in the setting may help it gain traction versus a public game with an unknown mod.

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[personal profile] sockmedead - 2023-01-03 02:43 (UTC) - Expand

(Anonymous) 2023-01-03 04:11 am (UTC)(link)
if you think invite-only is easier to manage, then you do you! mod burnout is a real thing. i'm genuinely interested in your premise but if we don't share mutuals, i'm not fussed about not being able to join. what's more important is that you only take on as much as you know you can handle.

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(Anonymous) - 2023-01-03 06:18 (UTC) - Expand

Re: GAME IDEAS

(Anonymous) 2023-01-13 09:19 pm (UTC)(link)
if branded ends up not happening, i'd still really love to see a new sex game with classic fuck-or-die mechanics

Re: GAME IDEAS

(Anonymous) 2023-01-13 10:16 pm (UTC)(link)
oh same, agree. wishing the best for branded. i did suggest they expand upon the setting but if it falls though that's a bummer

would still really love to see a classic sex or die game

(Anonymous) 2023-01-13 10:30 pm (UTC)(link)
amp it up, go for omegaverse sex or die

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(Anonymous) - 2023-01-13 22:49 (UTC) - Expand

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(Anonymous) - 2023-01-13 23:01 (UTC) - Expand

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(Anonymous) - 2023-01-13 23:11 (UTC) - Expand

ayrt

(Anonymous) - 2023-01-13 23:31 (UTC) - Expand

Re: ayrt

(Anonymous) - 2023-01-13 23:36 (UTC) - Expand

+1

(Anonymous) - 2023-01-13 23:44 (UTC) - Expand

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(Anonymous) - 2023-01-13 23:54 (UTC) - Expand

Re: ayrt

(Anonymous) - 2023-01-13 23:46 (UTC) - Expand

Re: GAME IDEAS

(Anonymous) 2023-01-13 11:07 pm (UTC)(link)
Is it not happening?

Re: GAME IDEAS

(Anonymous) - 2023-01-14 03:51 (UTC) - Expand

(Anonymous) 2023-01-18 06:09 pm (UTC)(link)
This is just a budding idea but would anyone be interested in a modern post-apocalyptic game? Characters are dropped into a world that is like Earth but suffering from a post-apocalyptic event.

- Characters are dropped into one of two points, the settlement that is building itself up to survive or out in the wilderness where they have to make it to the settlement.
- Temporary power loss with regains from AC or completing tasks or time spent in the game
- Gaining back canon powers can be used in any way the characters wish with powernerfing as needed for big powerful characters or abilities to keep balance.
- Events would take inspiration from various media tropes like zombie attacks, virus attacks, volatile gangs, thieves and looters, plants going hostile, body doubles, etc.
- Focus on slice of life/CR inside of a post-apocalyptic setting
- Building up the main settlement into a functioning protected town and creating an economy of sorts to give people the chance to create their own locations inside of it

Any other thoughts?

(Anonymous) 2023-01-18 06:36 pm (UTC)(link)
i don't see how it's different from a dozen other games we've had, with varying but mostly low levels of success. resource building has been done in dwrp before and doesn't tend to be super interesting.

+1

(Anonymous) 2023-01-18 10:45 pm (UTC)(link)
resource building is something that works fine in sim games but is boring af in rp.

(Anonymous) 2023-01-18 09:44 pm (UTC)(link)
TLOU TV show would probably invigorate people to be interested in this kind of game if you're fast enough to ride the hype

(Anonymous) 2023-01-18 09:58 pm (UTC)(link)
The only way I'd do post-apoc is:

- no powers, as there's no point to a survival story when characters can magic buildings and fortifications and food supply into existence
- a player base that sticks to theme. "SOL" makes me cagey. it's one thing if everyone is committed to telling survival stories, but I just don't want to be writing a character committed to survival and resource management while other characters are throwing regular-world birthday parties.
- internal logic. I'd rather be in a game that is a committed zombie game than a game that is a zombie game this month and an evil magic plants game the next and a vampire game after that and then an alien invasion game, etc. This also makes it easier to write an ongoing plot to keep things juicy.

(Anonymous) 2023-01-18 10:09 pm (UTC)(link)
the only way to make this pitch unique is to really lean into the survival themes imo. i've seen a lot of games start out as survival/resource building and three months in, the playerbase is magicking in a mcdonalds and all of their characters' fully furnished estates from canon

(Anonymous) 2023-01-18 10:20 pm (UTC)(link)
I can't speak for the rest of DWRP, but honestly this sounds like what I've really been looking for and can't find at the moment, so I'd jump on it. Even if it has been done before, as someone said below, I don't think it's really being done now, so it would still fill a niche. I also agree with the other anon about seeing if you can ride the momentum of the TLOU show to get it off the ground.

I can see people being iffy about power loss no matter how you address it, since that seems to be a condition I see a lot of people listing as a dealbreaker on EMP. But since they will be nerfed as necessary for balance anyway, I might avoid the regain mechanic (those seem less popular these days from what I've seen, though I could be wrong) and go all-or-nothing with them. Either everyone keeps their powers to the extent that you can still have a meaningful survival game, or everyone loses them for good. People who dislike power loss in any form are probably not going to be your target audience anyway, and people who want the grittiness of a survival game might prefer the game be a bit more hardline about it.

But I have played in a game that's done good survival horror with a cast that happened to be mostly superhero/comic canons, and it still managed to be quite fun and challenging by having the mods take nerfing event-by-event, and design monsters to be impervious to some powers but weak to others and still escapable or killable when necessary by characters who didn't have powers at all. Neither of my characters did, and I rarely felt like I was being shut out of plot or rendered useless in comparison to all the superheroes. So I know it can be done. I'm sorry for the rambling, I'm just excited by the idea of this game and hope it becomes a thing.

(Anonymous) 2023-01-18 10:35 pm (UTC)(link)
this sounds like a great game that i would at least tdm for but then again the last time a game like this sounded cool to me it was cdc

(Anonymous) 2023-01-18 11:54 pm (UTC)(link)
If I was going to do this I would have everyone come in with whatever it is. A virus or radiation poisoning or whatever. And over the course of the game and interacting with events and cr I would make whatever it is potentially get better or worse. And everyone has to survive and find a cure or a remedy. Which really cuts down on free time for stupid birthday parties and gives everyone a motivation. Not everyone is a scientist but there can be other ways to help out. Maybe helping out is just being the town comedian or your character cooks for everyone. Events just make your character's disease/corruption/whatever flare up in unusual ways depending on whatever the event is or you might discover something that can help stall or reverse the effects.

You could structure a loose overarching plot that is mostly pass/fail conditions and let player choices and contributions determine what direction things go in. So there is an actual, real sense of urgency. It doesn't have to be IRL urgency because you could lay this out with the same timing as any other game, but ICly the characters will have a general idea of how long they can survive before they die/turn into a beast/etc.

I want to join a game to make character arcs for my character with other people. I want a neat vehicle to do that and this setting would be great for it. Having this thing do weird shit to my character lets me focus on that because I reeeeally don't care about gathering resources and stuff like that.
drmoreau: (Default)

[personal profile] drmoreau 2023-01-28 08:13 pm (UTC)(link)
I'm still working a bit on this game and we'll see if I'll have the time to actually run it, but I wanted to know if the layout is accessible?

(Anonymous) 2023-01-29 01:12 pm (UTC)(link)
The main journal background turquoise color is a bit eye-burning imo, the pages themselves look great!
drmoreau: (Default)

[personal profile] drmoreau 2023-01-31 10:53 pm (UTC)(link)
I'll take that into consideration and see if I can lower the saturation! I'm glad the pages themselves work.

(Anonymous) 2023-01-29 02:37 pm (UTC)(link)
looks good to me 👍

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