socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2023-01-02 12:35 pm
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but my main character syndrome
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not post personal information. This includes but is not limited to full names, addresses, phone numbers and so on.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
ANON HOLIDAY GIFT THREAD
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
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GAME IDEAS
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anyone interested in picking a project like that up (with the option to then have helper mods send apps in and join the team, or call in friends you know would like to help)? i already have the journal names and some of the coding done, but even that is something i do not have the proper time to invest in to come out in a timely manner. with my pacing and life priorities, it's going to take.... forever. i could probably help from the sidelines with the general ideas and planning, but i'd need help to come up with the bulk remaining, including world-building and monthly events to keep it from being too boring. i basically imagine something not overly complicated in gameplay, but at the same time still fun to be in and play out if adventure is in your tastes.
pp this sock if you're interested. any suggestions on what people would like to see from a possible pokemon game, feel free to drop a line too!
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(Anonymous) 2023-01-03 01:02 am (UTC)(link)invite only means working on something most people will never get a chance to play in
this idea had me hyped before i realized the options are death within a few months or extreme tininess due to exclusivity.
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partially why I considered invite was because 1) easier to manage and 2) I figured it wouldn’t get too much interest beyond friends of friends or a few more anyway. that’s open to change. plus I’d make it easy for someone to get an invite. I’m not interested in making it that exclusive.
as for ac, I wasn’t considering check in specifically because of game death and squatters that would kill the whole “interaction is key here” vibe. I had ten to fifteen comments in mind, it’s pretty lean to me.
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(Anonymous) 2023-01-03 02:35 am (UTC)(link)(no subject)
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(Anonymous) 2023-01-03 02:37 am (UTC)(link)invite only isn't a death knell, neither is low ac. some anons are just panicking about all games going private lately. you can start a game invite only and open it up later, or you can have a policy to allow people to request invites. it's not going to kill anything, and tailoring the game to friends you know want to app and play in the setting may help it gain traction versus a public game with an unknown mod.
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(Anonymous) 2023-01-03 04:11 am (UTC)(link)(no subject)
(Anonymous) - 2023-01-03 06:18 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2023-01-13 09:19 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) 2023-01-13 10:16 pm (UTC)(link)would still really love to see a classic sex or die game
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(Anonymous) 2023-01-13 10:30 pm (UTC)(link)(no subject)
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(Anonymous) - 2023-01-13 23:11 (UTC) - Expandayrt
(Anonymous) - 2023-01-13 23:31 (UTC) - ExpandRe: ayrt
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(Anonymous) - 2023-01-13 23:54 (UTC) - ExpandRe: ayrt
(Anonymous) - 2023-01-13 23:46 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2023-01-13 11:07 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) - 2023-01-14 03:51 (UTC) - Expandno subject
(Anonymous) 2023-01-18 06:09 pm (UTC)(link)- Characters are dropped into one of two points, the settlement that is building itself up to survive or out in the wilderness where they have to make it to the settlement.
- Temporary power loss with regains from AC or completing tasks or time spent in the game
- Gaining back canon powers can be used in any way the characters wish with powernerfing as needed for big powerful characters or abilities to keep balance.
- Events would take inspiration from various media tropes like zombie attacks, virus attacks, volatile gangs, thieves and looters, plants going hostile, body doubles, etc.
- Focus on slice of life/CR inside of a post-apocalyptic setting
- Building up the main settlement into a functioning protected town and creating an economy of sorts to give people the chance to create their own locations inside of it
Any other thoughts?
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(Anonymous) 2023-01-18 06:36 pm (UTC)(link)+1
(Anonymous) 2023-01-18 10:45 pm (UTC)(link)no subject
(Anonymous) 2023-01-18 09:44 pm (UTC)(link)no subject
(Anonymous) 2023-01-18 09:58 pm (UTC)(link)- no powers, as there's no point to a survival story when characters can magic buildings and fortifications and food supply into existence
- a player base that sticks to theme. "SOL" makes me cagey. it's one thing if everyone is committed to telling survival stories, but I just don't want to be writing a character committed to survival and resource management while other characters are throwing regular-world birthday parties.
- internal logic. I'd rather be in a game that is a committed zombie game than a game that is a zombie game this month and an evil magic plants game the next and a vampire game after that and then an alien invasion game, etc. This also makes it easier to write an ongoing plot to keep things juicy.
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(Anonymous) 2023-01-18 10:09 pm (UTC)(link)no subject
(Anonymous) 2023-01-18 10:20 pm (UTC)(link)I can see people being iffy about power loss no matter how you address it, since that seems to be a condition I see a lot of people listing as a dealbreaker on EMP. But since they will be nerfed as necessary for balance anyway, I might avoid the regain mechanic (those seem less popular these days from what I've seen, though I could be wrong) and go all-or-nothing with them. Either everyone keeps their powers to the extent that you can still have a meaningful survival game, or everyone loses them for good. People who dislike power loss in any form are probably not going to be your target audience anyway, and people who want the grittiness of a survival game might prefer the game be a bit more hardline about it.
But I have played in a game that's done good survival horror with a cast that happened to be mostly superhero/comic canons, and it still managed to be quite fun and challenging by having the mods take nerfing event-by-event, and design monsters to be impervious to some powers but weak to others and still escapable or killable when necessary by characters who didn't have powers at all. Neither of my characters did, and I rarely felt like I was being shut out of plot or rendered useless in comparison to all the superheroes. So I know it can be done. I'm sorry for the rambling, I'm just excited by the idea of this game and hope it becomes a thing.
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(Anonymous) 2023-01-18 10:35 pm (UTC)(link)no subject
(Anonymous) 2023-01-18 11:54 pm (UTC)(link)You could structure a loose overarching plot that is mostly pass/fail conditions and let player choices and contributions determine what direction things go in. So there is an actual, real sense of urgency. It doesn't have to be IRL urgency because you could lay this out with the same timing as any other game, but ICly the characters will have a general idea of how long they can survive before they die/turn into a beast/etc.
I want to join a game to make character arcs for my character with other people. I want a neat vehicle to do that and this setting would be great for it. Having this thing do weird shit to my character lets me focus on that because I reeeeally don't care about gathering resources and stuff like that.
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(Anonymous) 2023-01-29 01:12 pm (UTC)(link)no subject
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(Anonymous) 2023-01-29 02:37 pm (UTC)(link)no subject
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(Anonymous) - 2023-01-31 23:10 (UTC) - Expand(no subject)