socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2020-05-12 07:47 pm
[moans]
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Regains: The Game
(Anonymous) 2020-05-13 02:36 am (UTC)(link)"Characters are pulled into a world that's (maybe literally) a blank canvas. Each character that's apped gets to add one detail to the setting pulled from their own canon. It can be anything from scenery (a forest, a beach/ocean, a city) to creatures (native monsters or friendlier species) to concepts (magic systems, what happens when characters die, etc). Characters would also be able to make changes to the setting once a month as a reward for AC. Game events would be based around how new aspects of the setting are integrated, and sometimes those aspects would start out "wrong" and cause problems before sorting itself out. All powers would be nerfed until aspects are introduced that would allow those powers to work, and adding a system to allow powers could also open up the possibility of other characters being able to use those powers. Newly apped characters would probably be restricted to just scenery and creatures to prevent everyone from playing their fully-powered superheroes in a completely blank setting.
There would probably have to be a system to prevent any one canon from taking over too, like maybe the world gets overwhelmed when it takes on too many changes from the same source and older changes start to fall apart to make room. That might cause drama within big casts, though, if they max out their casts' influence and someone has to give up a change for someone else to add a new one."
Some other details I've thought about since then:
- Regaining powers would happen in chunks and probably be more broad ideas at first rather than specific powersets or canon abilities. Maybe it would have to be a group effort from multiple characters before going into effect? IE. the basic concept of "mana" would be introduced, and any characters with powers that involve using or sensing a mana-like force would gain access to that resource, but they wouldn't be able to do anything substantial with it until that concept was built upon further. Characters/players would have to work together to regain big things like that or introduce major concept to the setting so it wouldn't just be big shit getting added all the time or one person claiming credit for a huge part of the game or whatever.
- Changes added to the setting would be based on characters' canons, but wouldn't be 1:1 copies every time. Similar things would be combined or altered to fit with the current state of the setting, especially for things that would overlap with canon powers and the like. Also, I don't want any players nitpicking how things get implemented because they play from Wildly Overcomplicated Canon X and gave me a 10-page essay on how Magic System Y is supposed to work, things are getting simplified and combined where needed.
- I think it'd be cool to have an IC mechanic for characters to add features to the setting. Maybe it wouldn't be apparent at first but they could figure it out on their own, or a character could add something to the setting that naturally allows characters to direct their influence. This wouldn't work 100% so stuff could still be added without an IC excuse.
- It would start out as a jamjar, but I would be all for it if someone came up with a combination of features that allowed characters to go back to their own worlds or even travel between them. Something about the setting would still "draw" characters into it and there might be the possibility of that world-hopping featuring losing its effects, but I'd like to encourage and reward player creativity. If someone figures out how to "solve" the jamjar, they should be allowed to do that. The same goes for any other crazy ideas players can come up with.
- I'd probably have to start with a hard game cap so I don't get overwhelmed, and so the setting doesn't turn into a total clusterfuck day 1. I imagine changes to the setting would be implemented in waves each month anyway, with bigger changes being used for events and more minor changes used as filler, but I'd hate to skimp on anyone's contributions due to a lack of time. Probably 30-50 characters to start with, maybe a little higher later on depending on how much help I can get and how I decide to pace setting changes/regains.
- Speaking of setting changes. Everyone gets a freebie on their app, they can pick 1-3 possible additions to the setting (scenery/creatures only, nothing too huge), mods pick from the suggestions in case someone else picks something really similar or one of the suggestions doesn't work for whatever reason. Passing AC would give a "point", or maybe threads of a certain length would be counted as a point and tracked by the players. Points would be spent on regains or setting changes. Passing AC would be enough for a single item regain, the next step up would be scenery/creatures, and the most expensive would be broader concepts and other things that would change the game's mechanics. Each character is limited to one change per month, so they can't request a whole ton of things at once, but they can still save up points to use later if they want to request something bigger. I also wanna say you have to pass AC for that month to be able to add new changes or regains. I really want to reward players who are active and discourage the types of players who cruise by on hiatuses and minimum AC.
- There would definitely be a system in place to "phase out" older changes when necessary, mainly geared towards changes from huge casts and dropped characters. I think I'd like to keep as much as possible, so maybe scenery/creatures would always stay and only broader concepts would be phased out when things get too complicated or characters get dropped for a long time. The setting can always expand physically or combine older details into newer ones, but it'd be a pain to have something like a complicated magic system that an old cast put together if none of that cast is still in the game. Maybe exceptions would be made for something that's really popular or used a lot ICly, but it would also keep things from getting too stale if features can get dropped over time.
- I'm bad at coming up with names. Any suggestions?
Re: Regains: The Game
(Anonymous) 2020-05-13 04:55 am (UTC)(link)Re: Regains: The Game
(Anonymous) 2020-05-13 06:41 am (UTC)(link)sa
(Anonymous) 2020-05-14 03:40 am (UTC)(link)But rather than cut them off entirely, since that would really suck, people can get extra money, or extra clothes, furniture, etc.
Just a thought! Hope this helps even a bit!
Re: sa
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(Anonymous) 2020-05-13 05:35 am (UTC)(link)defined as a collection of miscellaneous people or things
also this is a really cool game idea
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(Anonymous) 2020-05-13 06:45 am (UTC)(link)I'm glad you like it! I'll try my best to make it a reality, because I think it's cool too.
Re: Regains: The Game
(Anonymous) 2020-05-13 05:45 am (UTC)(link)Re: Regains: The Game
(Anonymous) 2020-05-13 06:56 am (UTC)(link)I'd probably break some norms and lump extended universe canons together too, like marvel 616/MCU and maybe things like final fantasy. Since its the setting that's being pulled from it wouldn't make much sense to allow those canons to be separate when a lot of setting features are going to be the same. At best maybe keep them separate but at a lower cast cap so it balances out somewhat.
ayrt
(Anonymous) 2020-05-13 08:29 am (UTC)(link)i'm excited for the game either way and look forward to seeing your progress!
Re: ayrt
And glad to hear it! I made a plurk account (
Re: ayrt
(Anonymous) - 2020-05-13 17:42 (UTC) - ExpandRe: ayrt
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(Anonymous) - 2020-05-14 17:29 (UTC) - Expand(no subject)
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(Anonymous) - 2020-05-14 17:47 (UTC) - ExpandRe: ayrt
(Anonymous) - 2020-05-15 04:18 (UTC) - ExpandRe: ayrt
Re: Regains: The Game
(Anonymous) 2020-05-13 07:00 am (UTC)(link)Re: Regains: The Game
I'm a sucker for simple names like that, so thank you!
AYRT
(Anonymous) 2020-05-14 03:32 am (UTC)(link)Re: Regains: The Game
(Anonymous) 2020-05-14 07:12 am (UTC)(link)Re: Regains: The Game
(Anonymous) 2020-05-20 08:49 pm (UTC)(link)this sounds neat, anon!
Re: Regains: The Game
Re: Regains: The Game
(Anonymous) 2020-05-13 09:49 am (UTC)(link)amalgamation: the action, process, or result of combining or uniting
-arium: a suffix occurring in nouns denoting an artificial environment for plants or animals.
Re: Regains: The Game
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(Anonymous) 2020-05-14 07:04 am (UTC)(link)Does make me think that you’ll need a solid mod team, however. It will be a pain to keep organized.
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And would you believe me if I settled on this idea because I figured it would easier? Honestly, I've been dying to make my own game for awhile now but every time I come up with an idea, I get to the part where I have to build a plot and a world and I completely lose interest. I like playing in games with big plots, but actually running one? I'd hate to make my dream game and then get stuck playing a bunch of NPCs. I've been in too many games the plot slowed to a halt because everything depended too much on NPCs, or the mods treated their NPCs too much like characters, I don't want to fall down the same pitfalls and have my game suffer for it. But trying to come up with an interesting setting that has no room for NPCs is harder than I thought it'd be, so I leaned into the mechanics instead.
Besides that, I've always been the kind of player that picks characters with weird power sets and spends hours trying to figure out how they would work within x setting. What sort of changes would have to be made, what limits would it have, how would it interact with other characters from different worlds... and I also love running events as a player, and finding ways to mess with a game's setting. I'm that player that asks really weird questions on the FAQ and spends 6 months building up to a player event because I want it to have a real impact. How I see it, this game would be a lot of what I normally do anyway, just for everyone's characters. I'm trying to play to my own strengths, so to speak.
You're still right that it's going to take a lot of organizing, though, especially if it's just me. I'm going to be looking for another mod or two to have someone to bounce ideas off of at the very least. I also don't want the game to fall into the trap of complex mechanics that players have to constantly ask for specifics about. For a lot of things I'm going to try to let people play fast and loose with it. Instead of agonizing about a player assuming something exists when I as a mod would've said it doesn't, I think it's easier to just let little things like that be. It's pretty obvious when someone is trying to cheat or game the system vs someone who's just trying to have fun and maybe didn't think too hard about it at the time. The setting is supposed to be adapting to characters anyway, so it makes sense that little details or changes would come up gradually. I don't want to be stuck answering inane questions all the time, and I don't want players to feel stuck waiting on mod answers for every little thing about the setting.
Anyway, I hope that gives everyone a better idea of where I'm coming from and what I'm aiming for. I'm glad a lot of people seem to be interested in the idea. And if anyone would interested in helping mod this thing, send me a PM!
Re: Regains: The Game
(Anonymous) 2020-05-14 03:41 pm (UTC)(link)a few thoughts:
- what if the attributes characters bring in to the world are set to expire after XX amount of time unless players/characters use their ac points to make a new bid to keep it? that gives you a way to gradually phase out any accumulations from old/huge casts without creating drama since it's fair for all
- aside from the worlds colliding concept, are you thinking of sketching out the metaplot of why it's happening in the first place so that characters aren't just chilling around admiring the vista?
- name idea: Still Point (from the still point of the turning world, etc)
Re: Regains: The Game
Metaplot is a bit of a weird one here, but I've thought about it. How I see it is that the setting itself doesn't have a reason for anything to be happening, it just is. It's kind of a spooky existential anomaly in that sense. But I'm also in love with the idea of characters coming up with their own theories and those ideas also bleeding into the setting. If enough people are absolutely convinced some higher power must be pulling the strings, the setting will accommodate that explanation in some form. It wouldn't be like "surprise, it was all a social experiment crafted by aliens and you're actually in a simulation!" but more like "you were so sure that aliens were behind everything that a race of aliens have emerged into existence and now have direct control over the setting".
There wouldn't be an obvious "goal" to the setting, aside from the usual "characters want to go back home", but I think in a broader sense the goal is that this world needs a purpose and that's why it draws things into itself. Maybe help this weird dimension attain sentience or something, idk.
I already settled on a name and claimed a bunch of usernames, but thank you for that suggestion anyway!
Re: Regains: The Game
(Anonymous) 2020-05-14 05:27 pm (UTC)(link)Re: Regains: The Game
Tabula Rasa - Preliminary FAQ & Interest Check
We (yes, we!) have put together a Preliminary FAQ about Tabula Rasa to hopefully cover a lot of questions you all might have about it, as well as provide a space for further discussion so we're not clogging up flatview. We've been doing a lot of brainstorming over the past few days and we'd really like to make this game a reality, so please give it a skim!
We've also posted an interest check on Plurk. If you have a Plurk account, we'd really appreciate it if you gave us a replurk to spread the word! You can also follow our mod account (
A big thank you to everyone who has expressed interest in the game so far and given their suggestions! We certainly wouldn't have come this far with the idea without all of your support.