rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2018-10-20 10:50 pm

generously pack butt with peanuts & carrots

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op

(Anonymous) 2018-10-23 09:06 pm (UTC)(link)
All of these are good points. I had wanted to stay away from the same person playing both versions since Eway already has that or had it last I checked. I do see where the AUs could end up being off base, and I had hoped that the AU rule of needing to still be relatable to the canon character might take care of that. I'm afraid OCs versus canon would make it worse.

The 'evil' term is difficult to explain except that the powers that be will punish them and the like if they catch them cutting out of line. When I get this second group of player characters sorted out, it'll make more sense. It's looking more like canon for both sides. Thanks for the help, anons!

(Anonymous) 2018-10-24 07:17 pm (UTC)(link)
honestly that still sounds like a wank magnet/not really fun?

Re: op

(Anonymous) 2018-10-26 04:51 pm (UTC)(link)
Speaking as someone who's been itching to play villains doing bad things: If players can app characters to play on the evil side, why not just let them app villains instead of nebulous "AU characters"? I don't care whether or not AUs are allowed, I've been in games that did the "there can be one OU and one AU of each character" and it was fine, but splitting it up by OU = good and AU = bad seems silly.

op

(Anonymous) 2018-10-26 07:52 pm (UTC)(link)
The original idea had been for it to be a canon sort of world, and the setting was responsible for the AU versions and could have some control over the AU versions. The thought had been that any villain OU characters would be too headstrong to do someone else's dirty work or have their own agendas.

That said, I think we're going to end up doing away with the AU idea and go straight canon for characters. We're getting together this weekend to do some re-writes and see what works best.