rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2018-10-20 10:50 pm

generously pack butt with peanuts & carrots

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Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 01:37 am (UTC)(link)
basic idea is making the game revolve around two factions, the Soul Edge and the Soul Calibur, the Malfested vs the Blessed. while i feel like sciv botched this plot point pretty badly, it did introduce the idea that the Soul Edge and the Soul Calibur don't represent evil or good, but instead chaos and order, change and stagnation, and while i haven't played sc6 yet, from what i understand, this idea is still present. so this will not just be a Heroes vs Villains sort of game, but have conflicts a bit deeper than that, playing into individual character philosophies


characters volunteer for this setting. They feel a pull to the world of the game, and are given the option to go through the gate and fight for whatever wish their respective faction may grant them. people really need to consider what characters are applicable to this game because we ain't doin that "neutral faction" thing. if you can't think of a reason for your character to join either side, then you need to think of a different character to play. so a character has to have motivation to choose a side, a "wish" they'd fight for, no matter how impossible that wish, either Soul Edge or Soul Calibur is promising it as reward.


powers will be present, if somewhat muted, in the game. characters without powers will have access to shards of their respective faction's sword to grant them faction-related powers. also i want an AC that has a reward system in place, but maybe just for whole, AC qualifiable threads rather than just comment count based points.


i want Ostrheinsburg as the game's main setting, with the castle as its primary hub and the one "neutral ground" in the game, but with opportunities to explore other famous locations from the game in a sort of fantasy esque way without relying on too many realworld locations.


in addition, The Blessed and The Malfested will have their own hubs if and whenever the groups need to be split up, both in the mountains on either side of Ostrheinsburg. probably Eurydice Shrine and Denevér Castle. also during super important events, the Tower of Remembrance will appear and serve as a setting.


thoughts?

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 04:33 pm (UTC)(link)
i'd actually be into this! i like faction based games and soul caliber always had an interesting mythos.

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 05:18 pm (UTC)(link)
it's good for a setting, but the real challenge is making a faction-based, maleable plot game work in these days.

because the idea is to not have a set in-game. i want the players to have an actual, noticeable impact on how the game runs. i want to have to improvise as the plot-runner, essentially. i love doing that. it's how i rp, even.

but i'm not sure everyone's actually down with that.

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 08:58 pm (UTC)(link)
i think a game with an improvisational plot would actually be really interesting. i'd apply, anon! especially if there wasn't a neutral faction, which i always found kind of annoying in eachdraidh.

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 05:35 pm (UTC)(link)
nice! i haven't played any soul caliburs in years but from what i remember, it's set in the 16-17th century, right? how will you deal with technology that is more advanced than the setting? for example, a cyborg or a robot?

also, are you planning on having a network component? i personally don't care either way about networks, but i know a lot of people really like them.

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-23 05:54 pm (UTC)(link)
this is a series where magic swords possess people and turn them into monsters. also there's a canon cyborg in yoshimitsu (a clockwork/steam powered cyborg, but still). a mana-powered robot is really not outside the question. in general, i'm not into forcing people to change their character's form to fit a setting that plays fast and loose with its own rules on anachronisms.

as for the network, it will probably be tied into the shards. idk if i mentioned it above, but every character receives a shard from their respective faction's sword. so a form of magical communication network will probably be tied to that. it's not something shown in canon, but i don't really care if it is or isn't shown in canon, either.

in general, i wanna make the setting work for DWRP, not force DWRP into an SC sized hole.

Re: Soul Calibur based game; fantasy, faction war?

(Anonymous) 2018-10-27 05:43 pm (UTC)(link)
ftr more recent games have had darth vader and yoda as guest characters, and sc6 apparently has 2B from nier automata, a full-out android complete with a little robot helper, appearing as well

seems the verse is extremely open to anachronism stew and actively embraces it these days

also to the op of this thread: id be very interested in this game, the sc series has been my low key jam since forever! bless you for this idea