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Re: Cyberpunk Angels and Demon Game
(Anonymous) 2016-05-04 05:13 am (UTC)(link)I'm a bit confused as to what you mean by powers being based off off their original angel/demon patron - does that mean the player can choose what their power can be as long as it relates to the angel/demon? Like if it's fire, fire-bending would be an obvious choice, but would you leave room for creativity?
Also, if you're letting characters keep their original powers, does that mean they don't get additional powers related to their angel/demon patron?
Finally, if angels and demons are enemies, how would that affect cr between angels and demons?
Would be willing to help with coding and such, if you're looking for help in that area.
no subject
(Anonymous) 2016-05-05 11:27 pm (UTC)(link)Say Angel Nathaniel whose sphere is fire, we'd accept anything relating to fire (lava, setting yourself on fire, solar heat, fireballs) so it would open room to creativity. But combine that with other spheres we'd list such as (as an example) healing, metal works, technology, and that gives you a better idea of what you could plan for.
So for example someone could just use one of those (become nothing but a healer with great healing spells, firebender) or combine them (someone who can use lava to quickly forge items in metal, pull out metal from their bodies by turning it into lava, being able to turn part of their body into metal and make healing tools and become a walking doctor whose fingers can turn into scalpels etc).
So far we're thinking that the more powerful your character already is, the less spells and powers you'd get from your patron angel/demon. The biggest problem is rating this correctly so no one feels penalized, but that's why it's still a work in progress. We do feel most games don't allow canon powers and we want to work with that, even if it increases the difficulty.
Both sides would be able to communicate with each other using the network, but they'd still be at war. If your character's close CR ends up on the other, it could be interesting to play out. Admittedly it is our biggest hurdle for keeping that dynamic interesting without making it boring. Would characters who switch sides be acceptable, or is that too predictable? Should we force characters to stay on their respective sides until much later into the game?
We think we're good for coding, but if we need help we'll definitely let you know, and thanks for the kind words of encouragement, anon!
no subject
(Anonymous) 2016-05-05 11:37 pm (UTC)(link)Yeah, as someone who played in Tanagura, it's definitely a huge hurdle to overcome when characters aren't supposed to mingle. One group wasn't allowed to enter the other group's area, but the more privileged group got to roam around wherever they want.
In this case, I think having a specific area as a non-combat zone (like in real life) would help. So it could be somewhere where everyone can come and mingle. It'd be used for political purposes for NPCs and for cr opportunities for players?
And being able to switch sides might be a good idea!! You'd just have to worry about having a balanced cast, since a lot of good-natured characters, regardless of their patrons, would probably want to side with those they find in the right. To avoid this, you might want to make both sides morally grey/relatable rather than black and white.
I'm looking forward to reading about the angels and demons! It'd be fun for people who have morally ambiguous characters to have to choose between angels and demons. I'd think about how that might affect their in-game development...
no subject
(Anonymous) 2016-05-06 01:54 am (UTC)(link)A neutral area sounds like a great idea actually. Maybe have some neutral deities keeping the place as a neutral zone to record the battles and the war.
That's our main worry actually - we want this game to be as fun for both good and bad characters. So we'll keep thinking about that more. Making it more grey does sound like a good opportunity. We'll give it some thought!
no subject
(Anonymous) 2016-05-06 07:23 am (UTC)(link)