rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-05-03 11:35 am

You sound fat

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Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 12:45 am (UTC)(link)
Reposting this from the last post

Game type
Cyberpunk fantasy with some sol (I say sol because they won't be fighting 24/7)
Canon characters only (maybe OCs)

Game Setting
The game would take place on a planet in the center of all the known multiverse with large cyberpunk influence (https://i.ytimg.com/vi/ldcvoR3O1Dk/maxresdefault.jpg). After a great war between 13 angels and demons millions of years ago tore the universe into billions of multiverse pockets, the force of the final conflict was so great it scattered the souls of the warriors into those multiverses. The soul pieces then lived out another life in that universe.

The story would begin just as the souls were called back to the planet. The world would have a mixture of aliens, non-humanoids and cyberpunk technology. Players would be able to influence the world to either side with the angels or demons in the upcoming wars. Different cities would have different requests and technology. Player plots would be highly encouraged.

Each side would also have a home. The angels' would be in the clouds as a floating city, the demons would have an underground city near the world's core.

Characters arriving would show up in their respective homes. We don't want a set rule that good characters need to be angels and villains demons. Characters could find out they were actually part of a demon and having them slowly become corrupted, or villains could find out they were part of an angel and begin a path towards redemption will remembering all they did in their other life. You could also just keep the status quo with your character, but we figured giving the possibility of corruption or redemption for characters would be interesting for players to toy with.

TLDR; Dark cyberpunk technological world to crash with demons and angels and let players fight each other in a large world playground.

Network
All characters have a built in cybernetic communicator that is directly wired to their brain. New functions would be given during the game as patches and upgrades. Characters could become more cyborg if they'd like too.

Powers
All characters would start out as either a basic angel or demon including halos, horns and wings, and have the possibility to move up the hierarchy based on quests, time in the game, going beyond the main activity required each month, etc. Ranks would have increased powers and physical appearance (Archangels would have four wings, Principalities would have six, Powers would have their sphere powers increased and so on. Nothing set in stone yet. Demons would have the same ranks, but based on the positions in hell like Archduchess/Archduke, Mayor, Prince/Princess, Lord)

Powers would be based on their original angel/demon patron. We still haven't picked all of them yet, but as examples characters that have a piece of Gabriel's soul could have powers based on life, Nuriel would have powers based on fire, Beelzebub's soul pieces could control insects and poisons, Asmodeus have powers based sexual desires and lust. We'd add powers not traditionally associated with the angels and demons to even it out.

Characters who already have powers would get to keep most of them (anything not game-breaking). Characters who have no powers would gain additional angel/demon powers to compensate. We'd like to let players have fun without feeling too restricted.

We'd also allow a lot of creativity for players designing their character's wings or overall looks. All of these would be allowed:
https://41.media.tumblr.com/73abfbb0c7293e721beaada5410cfb5d/tumblr_njfoa1BQpc1rbq23ko1_500.jpg
https://s-media-cache-ak0.pinimg.com/236x/6a/f6/d7/6af6d799881059d8ce505471a14b509b.jpg
https://s-media-cache-ak0.pinimg.com/736x/2f/57/ef/2f57ef0425a13b5df7f5971f810ee8e9.jpg
https://mir-s3-cdn-cf.behance.net/project_modules/max_1200/7f550616642091.5636aec94631b.jpg
http://coolvibe.com/wp-content/uploads/2013/08/Sci-fi-Art-Ridwan-Chandra-Choa-Angels-of-War.jpg
http://orig01.deviantart.net/d7da/f/2014/232/2/5/cyberpunk_wrath_by_meyeranek-d7vypjm.jpg

We're also thinking about a sort of refusion system where characters that have pieces from the same angel or demon souls could join together for short periods of time for additional powers and appearance.

Characters would all get a demonic/holy weapon. It would be tailored to the characters and we'd encourage players to get as creative as they'd want. No limits (giant gun? holy car? demonic sword?) Characters could also install more cybernetics on themselves and become more cyborg than human.

Non-human characters
We would like these to be acceptable, but characters too large will need to be sized down to fit with the other characters. AI characters or those without a physical form would get a cyborg body. Robots would be fine.

Game size
We're not sure how many people we can handle, but lately very few games end up growing big enough to be large enough to worry. If we'd somehow get big, we'd either cap it at 100 characters, or making the application process a lot harder than other games. We could do both as well.

Game speed
The aimed tagging speed would be medium - fast, with a 30 post count per month in at least three logs/posts.

HMD
Mandatory HMD, especially since characters could be redeemed or corrupted and that may change their personalities over time.

Thoughts? Suggestions? Anything you'd like to change before you'd be interested?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 05:13 am (UTC)(link)
Love this idea. The character I'm interested in playing in a game would fit here, so I'll definitely be watching this. The premise sounds so interesting!

I'm a bit confused as to what you mean by powers being based off off their original angel/demon patron - does that mean the player can choose what their power can be as long as it relates to the angel/demon? Like if it's fire, fire-bending would be an obvious choice, but would you leave room for creativity?

Also, if you're letting characters keep their original powers, does that mean they don't get additional powers related to their angel/demon patron?

Finally, if angels and demons are enemies, how would that affect cr between angels and demons?

Would be willing to help with coding and such, if you're looking for help in that area.

(Anonymous) 2016-05-05 11:27 pm (UTC)(link)
Our original idea was to list a few spheres of influence for each patron.

Say Angel Nathaniel whose sphere is fire, we'd accept anything relating to fire (lava, setting yourself on fire, solar heat, fireballs) so it would open room to creativity. But combine that with other spheres we'd list such as (as an example) healing, metal works, technology, and that gives you a better idea of what you could plan for.

So for example someone could just use one of those (become nothing but a healer with great healing spells, firebender) or combine them (someone who can use lava to quickly forge items in metal, pull out metal from their bodies by turning it into lava, being able to turn part of their body into metal and make healing tools and become a walking doctor whose fingers can turn into scalpels etc).

So far we're thinking that the more powerful your character already is, the less spells and powers you'd get from your patron angel/demon. The biggest problem is rating this correctly so no one feels penalized, but that's why it's still a work in progress. We do feel most games don't allow canon powers and we want to work with that, even if it increases the difficulty.

Both sides would be able to communicate with each other using the network, but they'd still be at war. If your character's close CR ends up on the other, it could be interesting to play out. Admittedly it is our biggest hurdle for keeping that dynamic interesting without making it boring. Would characters who switch sides be acceptable, or is that too predictable? Should we force characters to stay on their respective sides until much later into the game?

We think we're good for coding, but if we need help we'll definitely let you know, and thanks for the kind words of encouragement, anon!

(Anonymous) 2016-05-05 11:37 pm (UTC)(link)
Yeah, I definitely think the more powers a character has (IE: Naruto) the less they'll need added bonus powers.


Yeah, as someone who played in Tanagura, it's definitely a huge hurdle to overcome when characters aren't supposed to mingle. One group wasn't allowed to enter the other group's area, but the more privileged group got to roam around wherever they want.

In this case, I think having a specific area as a non-combat zone (like in real life) would help. So it could be somewhere where everyone can come and mingle. It'd be used for political purposes for NPCs and for cr opportunities for players?

And being able to switch sides might be a good idea!! You'd just have to worry about having a balanced cast, since a lot of good-natured characters, regardless of their patrons, would probably want to side with those they find in the right. To avoid this, you might want to make both sides morally grey/relatable rather than black and white.

I'm looking forward to reading about the angels and demons! It'd be fun for people who have morally ambiguous characters to have to choose between angels and demons. I'd think about how that might affect their in-game development...

(Anonymous) 2016-05-06 01:54 am (UTC)(link)
Another idea we had was giving players back their powers as they go up in ranks, with those who don't have any powers getting new ones instead. That way you'd still get to play with your character's powers (eventually) while not starting out with a major advantage compared to others.

A neutral area sounds like a great idea actually. Maybe have some neutral deities keeping the place as a neutral zone to record the battles and the war.

That's our main worry actually - we want this game to be as fun for both good and bad characters. So we'll keep thinking about that more. Making it more grey does sound like a good opportunity. We'll give it some thought!

(Anonymous) 2016-05-06 07:23 am (UTC)(link)
I'd love to discuss this further in private! Do you have a sock?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 06:08 am (UTC)(link)
Will you be making a list of the demons and angels? And is this based off of Christian mythology?

(Anonymous) 2016-05-05 11:30 pm (UTC)(link)
We're not quite sure yet. We have wanted to grab from various branches of mythology, and some new-age angel stuff for additional spheres of influence. The idea below by another anon is something we're thinking about as well!

When we do finalize the list, we'll make sure to post it here.

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-04 08:35 am (UTC)(link)
I'm interested in the premise, but I was wondering if you'd be willing to expand your idea so it incorporates other religions/mythos from different cultures (IE norse, egyptian, etc). It would allow more room for players to individualize their characters, but I also understand if you have an idea in mind for the plot and game mechanics (based on the 13 angels and demons you mentioned). Just thought I'd ask!

(Anonymous) 2016-05-05 11:39 pm (UTC)(link)
After talking between ourselves, we can see that being possible and could be a really fun idea. A lot of gods in mythology have similar spheres of influence, so having one being various gods (Nathaniel/Hephaestus/Mixcoatl/etc) could really make things more interesting, and wouldn't change our storyline very much right now.

If we do go that way, we'd keep the main angel and demons as their primary forms and have the others as sort alternate forms that players could get sphere and physical inspirations from (stylized Egyptian headdresses and instruments, wings that looks more like a Mayan god, Norse influenced weapons and armor, and so on)

(Anonymous) 2016-05-05 11:44 pm (UTC)(link)
Awesome! I'm so excited about the possibilities. I like the original idea, too, so I'll be happy regardless of the direction you choose!

The only obstacle I can see the change making is having to divide the gods into demon and angel categories. For instance, would loki be considered an angel or a demon? Osiris? Fenrir? Or would it be easier to let the player make a case in their app, as to which side they'd be on?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-09 02:47 am (UTC)(link)
Seems cool.

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-10 12:26 am (UTC)(link)
This sounds really interesting, and I'd love to give it a spin.

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-13 07:02 pm (UTC)(link)
When do you think you'll be making the game?

Re: Cyberpunk Angels and Demon Game

(Anonymous) 2016-05-18 04:05 am (UTC)(link)
As a suggestion, you could probably check out SMTIV, which paints demons and lucifer in a more sympathetic light. The idea of one side fighting for order and the other side fighting against that order because it restrains individuality and freedom would be a good way of keeping both sides grey rather than strictly black and white.

I'm happy to discuss this if you guys are still interested in making this game. I'm really hopeful you'll go through with it!