rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-03-02 01:43 pm

boofffhh

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

Rules:

Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.


CONCERNS | RESOURCES


Navigate:

LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP

ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS

GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES

Re: Halloween Town - Still Seeking Mods

(Anonymous) 2016-03-03 05:25 am (UTC)(link)
i'm interested in helping out here, but it doesn't seem like you have a place just for list/upkeep mods and while i'm confident in some areas, there's a lot of other ones i'm not so confident in, nor do i actually want to be involved in. if you were to ask me, i'd say that's probably one of the pretty big reasons you're still looking for mods. most of us who have prior experience like to stick to our little corners of what we can do. you'll have some that are jack of all trades in that they have their fingers in a lot of pies and can handle a lot of other duties, but for example, i'd be happy with doing the busywork, but not so much having to handle events or dealing with players. imo, it might be better if you looked for people to fill specific categories or groups. one or two list mods. a few app mods as well as co-mods. maybe a co-mod that's willing to do one or two of the listed categories instead of all of them. tbh, that form looks like a lot and i personally think that's going to put off a lot of people from offering to help since they might, like me, think they're going to be expected to do more than they can handle.
thisishalloweenmods: (Default)

[personal profile] thisishalloweenmods 2016-03-03 09:20 am (UTC)(link)
Hello while we thank you for your possible interest, we would like to also address your concerns.

App-Mods are separate from mods and their only duties would be to accept, reject, or request revision from applications while also assigning monsters to the muns. App-mods would not have to deal with any major issues.

As for having mods that only deal with lists and maintenance and general upkeep while not dealing with issues among players or plot, we do have mods take over specific aspects that they feel most comfortable with, but our reason for all of us deciding on big issues like plot and players is for several reasons.

We don't want important decisions to rest on just one mod as that will quickly lead to burnout and puts a lot of pressure on one person while a team allows for conversation. It also prevents one mod having too much power when all things are made as a joint decision while also providing a united front for mods and players. Furthermore, when a mod goes on hiatus, which does happen, it means the game can still run smoothly as the other mods will still be able to make decisions and one aspect of the game won't come to a standstill while a mod is away.

We understand that such a thing can seem difficult, but no one would be making any hard decisions alone nor dealing with anything difficult alone, which is our goal.

If the game gets truly large, we may invest in having core-mods and mods just to help maintain the smaller things, but at the moment, we feel it is best for our mods to all be able to pitch in where it matters most since there is no guarantee what the size of the game will be.

Re: Halloween Town - Still Seeking Mods

(Anonymous) 2016-03-03 02:12 pm (UTC)(link)
Anon, I'm not involved in Halloweentown and I understand where you're coming from, but as a former mod who also had to look for co-mods, list mods and app mods and mods who want to handle AC and other types of busywork are very easy to find. Mods that are willing to write events, answer FAQ questions, help craft the overall plot, and deal with player conflicts and concerns are very, very hard to find. That's why you see a lot of games with good app and list upkeep where events and NPCing and so on are often delayed because they're all falling to the "head" mod. Those aspects of modding are exhausting to perform all alone, so I think it's a good thing that this mod is seeking them out first.

Hopefully they'll open spots for list mods once they've got the more tough-to-find bases covered, but if they open them now and find a lot of list mods but no mods willing to do other things it'll be hard to run the game.