rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-05 03:19 pm

Found the token ace

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SA

(Anonymous) 2016-01-06 05:41 am (UTC)(link)
Holy shit I did not expect that to be so long x( Sorry. I think your idea is actually just super cool and I guess I got excited.

Also the anon who thought the reveal might be baby cannibalism or sacrifices made me laugh. Mostly because I never thought of that but that is actually totally a fair concern.

Re: SA

(Anonymous) 2016-01-06 06:16 am (UTC)(link)
it's okay anon i'm getting really excited too!

DA

(Anonymous) 2016-01-06 03:47 pm (UTC)(link)
Love the thought you put into this. Now I'm kind of stoked to see where this game goes.

Actually SA to the DA

(Anonymous) 2016-01-06 03:52 pm (UTC)(link)
...however reading below I kind of want you to be a mod in this, because I like your ideas on natives and spaces better than I like this business of spiritual womb trauma. :X

I'd be totally okay with a no-pregnancy smut game, or like, a game where maternal leave starts during a pregnancy and native doctors or doulas take ladies in for the duration, rendering them not really in the game until after they have their kid? I guess I like the idea of a game where the NPC's have more agency. I'm not super keen on the way the gods are being fleshed out by OP at the moment but like the way that anon above approached them.

da

(Anonymous) 2016-01-06 06:21 pm (UTC)(link)
This literally is reading like you're telling da to take op's idea for themselves simply because of some non-issue such as the gods not being fleshed out to your liking.

Ain't it the whole point of Game Ideas to throw essentially a rough draft into the air and see what kind of response/reaction it gets? 'cause it'd make sense for the idea to not be 100% fleshed out and asking for more opinion advice to go from there.

ayrt

(Anonymous) 2016-01-06 08:25 pm (UTC)(link)
hmm, that would be a dick move... but on the other hand i like where awrt's mind ran with the basic concept, whereas op sounds like they have a lot more kinks to work out. (no that wasn't a pun).

it would be nice, i guess, if op and awrt bounced more ideas around! op for overarching concepts and awrt to ground them them and be more conscious of what could accidentally read as a controversial topic, how to nip those in the bud, etc.

ayrt

(Anonymous) 2016-01-07 12:53 am (UTC)(link)
Again, ain't it the whole damn point of this section to bounce ideas off people? Just 'cause NAYRT has good ideas doesn't mean OP doesn't, and just because OP has them kinks to work out doesn't mean they're incapable of doing so.

I dunno, it just seems absolutely tactless and absolutely rude of a person to literally (and continue to) insinuate someone take the premise for themselves because OP allegedly can't ground their ideas down to one's satisfaction.

Of which, brings me back to the first sentence of that's exactly what this entire game idea section is meant for

Re: ayrt

(Anonymous) 2016-01-07 03:10 pm (UTC)(link)
Sorry about that, then. I can't take the tactless back, but if you don't mind passing the salt, this foot of mine would taste a little better.

For what it's worth, I really did mean something more along the lines of wanting to see the OP and AYRT having more of a dialogue because I liked where AYRT took OP's original idea, and not that AYRT should snatch and run. The latter had not even occurred to me in seriousness, though I definitely fell into that RPA hole of thinking I can write whatever the fuck because I'm anon and didn't bother to edit or really think about the post.

op

(Anonymous) 2016-01-07 01:22 am (UTC)(link)
i do have more kinks to work out, that's why i said it was underdeveloped at the beginning, and why i brought it to this thread in the first place. you're right, the ~spiritual womb trauma~ thing is kind of stupid, i was just thinking out loud as i wrote that, but i've seen the "pray to the gods to make you fertile" thing done in media before, so i still might use that. what specifically don't you like about the gods so far?

ayrt, with apologies

(Anonymous) 2016-01-07 03:20 pm (UTC)(link)
Again, sorry for the earlier lac of tact.

I have seen a lot of games both gen and smut use gods as their reason for people being in the game. I've seen gods be the backbone of RP games since the early 2000's, actually. It's a concept that's heavily used and often much more thought gets put into them, that rarely get used in the actual game, then into the NPC's who characters might encounter to get their information from.

I liked the anon above's comments because they mostly focused on the native culture in a way that approached it logically, without reliance on media, necessarily, to get their points across. They also had a clear understanding of how plots or background info like 'praying to gods to be made fertile' might cause a schism OOCly: you will have players who really don't mind, but you'll have that one player whose either got a pregnancy kink and a bad case of tactlessness (I mean I already have one, I can't imagine it would take long to find someone who has both) who will take it too far with someone else and it will explode, or you'll have someone join for whom that is a squick who drums up who comes across something relatively un-obnoxious but who makes a big deal out of it. What I mean to say is that while pregnancy and fertility are not a bad thing inherently, players get weird about it.

So what I'm trying to say is that it would be really cool to see more development on the natives: do they also live in the modern village, or do some of them live there and some choose an older way of life? If they're split, why? Who are their leaders and how do they interact with the gods? Are the gods physical and able to move among people? I'd like to see more in the way of cues that player characters can follow, and they'll get that from observing the world around them. I don't know if you need NPC's for everything necessarily, but writing background info and fleshing out the world with more focus on how people native to the setting interact with it, moreso than the gods from on high who are overseeing things... that seems more interesting to me.

Re: ayrt, with apologies

(Anonymous) 2016-01-07 05:52 pm (UTC)(link)
that's true about the schism and i'm still deciding whether to allow player pregnancies. it is divisive, and as much as i love pregnancy and kid plots, it may not make sense to allow people to be raising babies in a game that's already being really hardline about children by not allowing teenagers. i think the prayer thing leaves my options open on whether to allow it and gives a convenient IC reason either way. the appeal of it is that it's practical and i have a basis for how to do it without it being a cliche. maybe once the game has been open for a year, i could ask the playerbase what they prefer.

i definitely have answers to all of those questions. the players will have a lot of chances to affect the setting and what happens next, and NPC involvement will be kept as low as possible, like i said before. an adventure game isn't very fun if it can only go one way, and a journal rp is boring if it's entirely driven by NPCs. i'm just trying not to be too specific about plot details, lest i spoil my own game before it even has a name :)

dda

(Anonymous) 2016-01-06 06:23 pm (UTC)(link)
i don't know anything about what's going on, but i'm just sort of in awe of the phrase 'spiritual womb trauma'. i don't know why.

Re: dda

(Anonymous) 2016-01-06 08:27 pm (UTC)(link)
Isn't that where pregnancy plots usually go completely off the rails?