rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-02-06 09:06 am

Slides an asexual up your thigh

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ayrt

(Anonymous) 2014-02-07 01:59 am (UTC)(link)
It was more along the lines of the powered characters suddenly taking over and doing everything before anyone else got a chance.

Not really godmodding but by extension is did force the non-powered characters to the sidelines.

OP

(Anonymous) 2014-02-07 02:04 am (UTC)(link)
Right, that makes sense. I might draw a line on the sort of powers that can be regained to still give some an advantage but not by an exponential amount. Another option is to have the plots be based less on just action, though there will be a time for that, but more on solving puzzles or doing something together.

ayrt

(Anonymous) 2014-02-07 02:14 am (UTC)(link)
Honestly given how many games seem to lack the team integration aspect, if you can pull off collective puzzle solving I think it'd go down well.

Especially since the game itself had that going for it. Team work to do non-important stuff half the time. Like climbing the tower without raising the water.

OP

(Anonymous) 2014-02-07 02:29 pm (UTC)(link)
That is what I love about Journey, it's less about how powerful you are on your own but how you interact with the setting and other travelers. I hope to be able to instill that in the game too!