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CONCERNS | RESOURCES
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 05:34 am (UTC)(link)- jamjar
- nexus
- memory loss
- AU
- OC only
- single fandom
or rarely, some combination thereof
subset of that:
- community styled games
- journal styled games
- with or without network/communication devices
what would you like to see more of and what would you like to see less of?
Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 06:10 am (UTC)(link)i actually prefer them
+1
(Anonymous) 2013-07-09 06:20 am (UTC)(link)da
(Anonymous) - 2013-07-09 06:27 (UTC) - Expanddda
(Anonymous) - 2013-07-09 06:35 (UTC) - Expand-1
(Anonymous) 2013-07-09 06:33 am (UTC)(link)they're archaic and i'm glad they're not popular anymore.
-1 to your -1
(Anonymous) - 2013-07-09 06:39 (UTC) - Expandayrt
(Anonymous) - 2013-07-09 06:50 (UTC) - Expandayrt
(Anonymous) - 2013-07-09 06:57 (UTC) - ExpandRe: ayrt
(Anonymous) - 2013-07-09 07:18 (UTC) - ExpandRe: ayrt
(Anonymous) - 2013-07-09 07:25 (UTC) - Expandda
(Anonymous) - 2013-07-09 18:01 (UTC) - ExpandRe: ayrt
(Anonymous) - 2013-07-09 07:04 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-09 07:39 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-09 07:43 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 06:40 am (UTC)(link)I like to keep my character journal as tidy and neat as possible and restrict posts to information relevant to that character and my playing, not a crap load of threads that probably never get finished and a friends page that could potentially get flooded. I prefer having one/two comms to go to to check to see who's posted and if anything has any relevance to my character. The potential to just scroll and scroll if I had pages of journal posts would just bee to great for me.
Re: GAME STYLE DISCUSSION
(Anonymous) - 2013-07-09 07:41 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) - 2013-07-09 09:02 (UTC) - Expandda
(Anonymous) - 2013-07-09 19:48 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-10 12:55 am (UTC)(link)no thx
Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 06:26 am (UTC)(link)mostly i think it would be appealing in the sense that IC passage of time in forum-styled games was either really slow or didn't matter at all. the focus was on the story rather than worrying about stuff like, "okay am i tagging fast enough okay a week has passed since this log went up i need to figure out where my character is at and, oh no i've been backdating this thing but logically the outcome would affect this current thing i've been doing and i just fucked myself ok i guess i'll handwave everything and never actually finish anything i start and have my characters in some kind of constant unsure limbo state"
Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 04:32 pm (UTC)(link)I personally think that 1:1 time ratio is a major contributor to plot collapse into slice of life. For practical reasons, things can't get too important or fast-paced more than twice an OOC month -- once from mods, once from players -- but if plot stuff only happens once or twice an IC month, that leaves players with a lot of time to explain away. Essentially, 1:1 time ratio causes IC logistics to suffer, especially for characters who are both competent and wouldn't twiddle their thumbs and go kick back at the bar between things to react to. Because the combination of 1:1 time ratio and monthly cycles clashes with characters driving the plot, I feel that 1:1 is also partially, indirectly responsible for the tendency in games towards the regular use of events that happen to the characters, things they're meant to simply react to and cope with. In short, it's hard to do 1:1 and not be deprotagonizing.
On the other hand, if you go too slow, many players will start to get lazy. If you're going to have a slower time ratio at all, it needs to still be fast enough to stave off "I'll do it tomorrow" -- especially in the face of the pressures of 1:1 being almost everywhere. If the style is intended to be at all DWRPish, as opposed to forum-style like you cite or tabletop-style, it also needs to still be fast enough for player plots to be possible at all, since that's much of the appeal of the style. Finally, some people just plain refuse to deal with games that aren't 1:1 because they're too lazy to keep track of what day it is (though I think having a sticky post at the top of the comms that says what day it is and the weather and such would help).
Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 07:27 am (UTC)(link)I don't think there are too many canons with a large enough and active enough cast to support a single fandom game, but maybe a limited canon, semi-AU game would work. Like, superhero canons only, or steampunk canons only, or fairy tale canons only, etc. Something where all of the characters have enough common background to make it feel like they're from a single canon. I'm not sure how feasible it would be, though...
LESS pandfandom, comm-based jamjars with network devices. Those are fun, but they make up well over 90% of DWRP.
+1
(Anonymous) 2013-07-09 11:20 pm (UTC)(link)And a great deal fewer panfandom network jamjars set in myserious cities. I have trouble getting into jamjars at all, but that brand in particular makes me yawn myself to death just reading the game info.
+1
(Anonymous) 2013-07-09 11:40 pm (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-12 12:29 am (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-14 07:55 pm (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 07:40 am (UTC)(link)- a few but strongly established and active DRS. right now bakerstreet effectively takes the place of a DR but without any of the continuity. new ones that crop up never seem to last long. there's
- more aus. there are tons of self-indulgent AUs i'd love to explore and i love the process of integrating a character into a setting in a new way but retains the qualities that still make the character them. i like both fandom-based AUs (like an Matrix AU game would be amazing) and original idea AUs (generic steampunk setting or something). specifically, i'd really love: steampunk au, western au, roaring 20's au, edo period au, matrix au, and a bajillion video game aus that would be too long to list. video games are neat to base things off of because all the world building is already complete, and there's probably a higher chance of your average DWRPer being more familiar with that than the stuff they probably snoozed through in history class (like me; i like it but like hell if i can actually remember anything important now without googling the shit out of everything).
- on that note PLEASE NO MORE MAGICAL COMMUNICATOR DEVICES. or at least please keep it setting-appropriate. a matrix game? hell yes they should have communicators. western game? no, forever no. it is so frustrating trying to justify my characters using those devices when really wouldn't, especially in a setting that forces it for the sake of homogenizing it and making it appeal to more people. if it doesn't fit in the game setting, don't be afraid to leave it out. i LIKE having to make my character struggle and come up with creative work-arounds to communication issues like that. it's a lot more interesting and makes the interactions they do have all the more meaningful, for me.
no subject
(Anonymous) 2013-07-09 08:06 am (UTC)(link)I kind of prefer AUs with an original setting, if only because I've seen so few canon-based games that actually do a good job of explaining the setting for the canonblind. You need a really solid understanding of the game info and just a sense of the feel of the worldbuilding to write an AU backstory. I'm fine with something based on a canon world, but with enough changes so that people who are familiar with that canon won't be the only ones who know what's going on.
ayrt
(Anonymous) - 2013-07-09 08:27 (UTC) - ExpandRe: ayrt
(Anonymous) - 2013-07-09 08:35 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 10:20 am (UTC)(link)There are all these DRs but no one plays in 99% of them, and every time a new one gets made and everyone gets excited about it ... no one plays in them. I don't know what people want at this rate.
Re: GAME STYLE DISCUSSION
(Anonymous) - 2013-07-09 16:38 (UTC) - Expandsa damn it
(Anonymous) - 2013-07-09 16:46 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-09 19:59 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-09 21:10 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-09 22:06 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-10 07:02 am (UTC)(link)T E L E G R A P H [STOP]
Re: GAME STYLE DISCUSSION
(Anonymous) - 2013-07-10 17:19 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-11 04:12 am (UTC)(link)(no subject)
(Anonymous) - 2013-07-11 04:49 (UTC) - Expand(no subject)
(Anonymous) - 2013-07-12 09:46 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-14 07:57 pm (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 04:44 pm (UTC)(link)I only know of one game in all of DWRP that's like this. Where are the other games not characterized by helplessness and/or ennui?
Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 06:08 pm (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-09 09:24 pm (UTC)(link)ayrt
(Anonymous) - 2013-07-09 23:02 (UTC) - ExpandRe: GAME STYLE DISCUSSION
(Anonymous) 2013-07-10 03:39 pm (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-11 04:19 am (UTC)(link)Re: GAME STYLE DISCUSSION
(Anonymous) 2013-07-15 03:54 pm (UTC)(link)