rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-07-08 03:40 pm

Yer wonderful

Rundown: [community profile] rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.

Rules:

Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.


CONCERNS | RESOURCES


Navigate:

LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP

ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS

GAME IDEAS | CHARACTER ADVICE | RP WITH ME

Re: GAME STYLE DISCUSSION

(Anonymous) 2013-07-09 04:44 pm (UTC)(link)
I'd like to see more games where the characters are active participants in their own fates, not the buttmonkeys of the whims of the jamjar gods, vaguely alluded to be influencing reality by just being there, or openly completely irrelevant to the world. However, this doesn't necessarily mean that they have to be there by choice; it only means that once in the game, they need to be able to make actual meaningful choices that accomplish things and aren't just implementing the will of the benevolent rebel jamjar god.

I only know of one game in all of DWRP that's like this. Where are the other games not characterized by helplessness and/or ennui?

Re: GAME STYLE DISCUSSION

(Anonymous) 2013-07-09 06:08 pm (UTC)(link)
unfortunately, in most games where the characters are active participants in their own fates, about 90% of the playerbase doesn't do anything. a lot of the standard railroaded jamjar tropes gained traction because at least a game shoved through on the rails has something happen, and people are more likely to bestir themselves to engage with plot if they don't have to really put much thought or effort in.

Re: GAME STYLE DISCUSSION

(Anonymous) 2013-07-09 09:24 pm (UTC)(link)
i'd like to see more of that too. and i say that as a mod. yet every time we've offered hooks for people to start taking charge of their own fates more through various means we basically got nothing in return. i don't like railroading a game, but damnit, if that is the only way people will do anything, then so be it.

ayrt

(Anonymous) 2013-07-09 11:02 pm (UTC)(link)
Are you sure your hooks are as obvious as you think they are? Are you offering multiple hooks or just dangling a single one and hoping people bite that particular one? Even when it comes to singular hooks, how many roads lead to it? Are you sure you haven't accidentally taught players that engaging the plot won't work by having what appear to be obvious plot hooks that are actually complete dead ends?