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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Non-Jamjar Ideas
(Anonymous) 2013-04-15 12:47 pm (UTC)(link)One time I had an idea for a game that was based on this idea of people coming to the setting in exchange for a wish. A world altering wish. There'd be some complicated but fun implications to it because this wouldn't be an endgame-result, but something that could happen in game time. They could effectively warp their own world into a brand new AU. Other people could app characters from this AU or play from original canon that still exists parallel to the AU. Imagine if you would, a villain going for this wish and the heroes arriving to this same game in order to use their own wishes to try and cancel out the villain's. Of course, in order to make sure character don't just get their wishes and go home, the NPC granting the wishes would word lawyer all the wishes and they'd often backfire.
Another idea would be based on the "Riverworld" concept. It's a series of novels, but I've seen only the film. But basically in the film, everyone wakes up in this world that is the afterlife, but it's effectively an all new life where people from across history are just sort of stuck together in a world where there's no structure or society save for the one that they build. They are 'trapped' in this world in the sense that they have moved on from their past life and there's nothing to go back to, but the world is entirely open to be explored and developed. I thought the movie had a great concept, but it was kind of lamely executed and focused on some weird stuff that I don't recall. But it would make for a very interesting cross-canon survivor style game. (If I ran this game, I'd probably enforce a variety in canons and implement some kind of character cap for each fandom so the setting feels more natural.)
What's your idea?
http://narnia.wikia.com/wiki/Wood_Between_the_Worlds
(Anonymous) 2013-04-15 02:10 pm (UTC)(link)Re: http://narnia.wikia.com/wiki/Wood_Between_the_Worlds
(Anonymous) 2013-04-16 05:43 pm (UTC)(link)New characters could get a pair of "rings" somehow - or perhaps something similar and less complicated, like a ring that goes both ways, or just a charm that you hold for non-human characters - and use that to world-hop.
If someone wanted their character not to be able to return right away, you could easily have them get lost in the woods and lose track of their home pond.
The only real problem with that is attempting to get cr - so maybe each character can only get rings/whatever if someone enters their world first? I don't know.
Re: http://narnia.wikia.com/wiki/Wood_Between_the_Worlds
(Anonymous) 2013-04-16 06:23 pm (UTC)(link)That could be avoided if characters don't have a choice in world hopping (i.e. everyone spends x amount of time in one world for reasons out of their control). I think it would be interesting if there was an underlying plot directing WHY worlds are chosen (as opposed to 'just because'.)
Re: http://narnia.wikia.com/wiki/Wood_Between_the_Worlds
(Anonymous) 2013-04-19 04:28 pm (UTC)(link)This would work with a room of mirrors/gallery full of paintings/giant mansion full of locked rooms, etc, I just like books.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 04:21 pm (UTC)(link)And the first idea sounds kind of fun, but I imagine that the wish-AU stuff would be a lot more relevant to characters from popular canons with many characters.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 09:35 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-16 06:36 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-17 10:14 am (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-19 04:30 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 09:42 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 09:51 pm (UTC)(link)I actually enjoy doing this, but it's not everyone's song and dance.
That said, I'd like to see a good AU game without a school setting with a large world to go around and explore. When I first started RPing, all RPs were set in open worlds and you could go wherever the hell you want. Communicators weren't just lazy conveniences, but vital because you might be talking to someone hundreds of miles away. The best excuse for hiatusing your character was just that they were traveling from X to Y and that takes time. Since entering panfandom, I've always been bummed that travel has been taken out of the equation and everyone is always in the same area, even with AUs. I'd like a game where there is no central hub save for one where characters, for whatever IC reasons, decide to converge at.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 10:29 pm (UTC)(link)In trying to make every game "easy" and accessible to every type of player and every type of character, we've ended up with a lot of very similar, very formulaic games.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 10:55 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-16 01:31 am (UTC)(link)You can also build good factions by having some of them defined by the mods ahead of time.
no subject
(Anonymous) 2013-04-16 07:07 pm (UTC)(link)there's an episode of Outer Limits where a group of 6 people are all isolate as a fail safe, because the world powers know aliens are about to make contact. and one of them must push a button to stop a nuclear bomb going off every 2 hours or so, so that if the aliens are bad and take over we can just blow them and us up. So most of the episode is the 6 people have really indepth conversation over video chats (And then they slowly vanish off the grid, and then things go awful because Outer Limits)
Of course you could also do something silly with this, like how 90% of us only interact with people over our own "communication devices" (plurk, facebook, whatever.
no subject
(Anonymous) 2013-04-17 11:04 pm (UTC)(link)no subject
(Anonymous) 2013-04-18 05:20 am (UTC)(link)no subject
(Anonymous) 2013-04-18 06:28 am (UTC)(link)More genre focused games would be nice but it seems like they either die really quickly for some reason, or just turn into slice of life like everything else. It would be nice to have some that stayed on task.
da
(Anonymous) 2013-04-18 05:08 pm (UTC)(link)no subject
(Anonymous) 2013-04-18 06:02 am (UTC)(link)no subject
(Anonymous) 2013-04-18 06:30 am (UTC)(link)da
(Anonymous) 2013-04-18 04:07 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-19 04:40 pm (UTC)(link)