Hear the voice of thanatos
Rundown:
rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
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Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 09:51 pm (UTC)(link)I actually enjoy doing this, but it's not everyone's song and dance.
That said, I'd like to see a good AU game without a school setting with a large world to go around and explore. When I first started RPing, all RPs were set in open worlds and you could go wherever the hell you want. Communicators weren't just lazy conveniences, but vital because you might be talking to someone hundreds of miles away. The best excuse for hiatusing your character was just that they were traveling from X to Y and that takes time. Since entering panfandom, I've always been bummed that travel has been taken out of the equation and everyone is always in the same area, even with AUs. I'd like a game where there is no central hub save for one where characters, for whatever IC reasons, decide to converge at.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 10:29 pm (UTC)(link)In trying to make every game "easy" and accessible to every type of player and every type of character, we've ended up with a lot of very similar, very formulaic games.
Re: Non-Jamjar Ideas
(Anonymous) 2013-04-15 10:55 pm (UTC)(link)Re: Non-Jamjar Ideas
(Anonymous) 2013-04-16 01:31 am (UTC)(link)You can also build good factions by having some of them defined by the mods ahead of time.