rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-11-11 06:25 pm

[D] How you like me now?

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Re: GAME IDEAS

(Anonymous) 2012-11-23 02:20 am (UTC)(link)
It sounds interesting, but the problem with non-fantasy historicals is that the players have to have at least a basic understanding of the time period and the place. In a fantasy, scifi or modern setting, I'd feel comfortable filling in little details from my imagination or experience, but a historical setting demands more than that. I know about the guillotine and Marie Antoinette, but off the top of my head, I don't know what people ate in 18th century France, or what they wore, or what they did for fun, or what the city streets in Paris would have looked like, or what the social class structure was like. It would be hard to immerse my canon characters in that kind of setting without a lot of research, and even harder to write a believable OC or AU character.

You would need to write up a simplified but complete guide to the setting, with visual references and links to more information. French history and 18th century lifestyles just aren't something that's in the cultural consciousness of the average English-speaking rper. That's why the historical games that do exist are usually set in some vaguely Victorian world - popular fiction has made Victoriana familiar to many of us, and the more "steampunk" or fantasized historical settings allow for even more fudging of historical details.

I don't think it's impossible (I've actually played in a few strict history OC games), but a straight-up, non-magical, non-steampunk historical setting would require a loooooot of background material, written in a way that was accessible to players who have little prior knowledge of the time period. And you'd have to figure out how to deal with characters whose magical powers or high-tech weapons or Pokemon would be game-breaking.