rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-11-11 06:25 pm

[D] How you like me now?

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(Anonymous) 2012-11-18 09:30 pm (UTC)(link)
Starfighters as well? Anon, this is my dream game...

I think that's a good idea with the food, etc; it'll stop people from just having their characters sit back and do nothing while everything's supplied for them. Perhaps if they just stay as a passenger, they get bare minimum in terms of replicated food and a dorm room, and get more luxuries/better rooms the harder they work? If you're having all those various types of ships (perhaps scout, cargo and mining ships as well?), that means there's a massive selection of potential jobs/training, which I love.

The magic I don't have much to add to; that all seems sensible and could work for potential plots/events as well.

Another thing to consider is medical augmentation technology. Is adapting your body banned/impossible, or can it be done? There might be people with their DNA altered to live on planets with different atmospheres/gravities, or just with things like their senses/physical abilities improved, if it's allowed. In that case, there might be required enhancements for certain things, like having surgery for perfect vision before you could pilot a mecha. (Now I really am thinking about this too much.)

The main problem I can foresee is communication. Firstly, languages - is the main language English, for example, or something native to that world? Will characters perhaps have the language uploaded into their head (which opens the possibility for other training to be uploaded?) or will they have some kind of implant translating for them? You'd also have to have a fleet-wide network if people are going to be split over different ships; probably most of the communications would end up on a network, unless a lot of people stuck to one ship. (It would be a lot of fun to split the fleet up and have them have to try and get back together.)

Also, why ARE they looking for a habitable world? Was their homeworld/s overcrowded? Were they exiled, or just split off from their homes because of some kind of political/religious schism? Maybe their worlds were destroyed or going to be? If they left because they were threatened by someone or something, that could be a major plot possibility, especially if they're being chased or followed.

(Anonymous) 2012-11-18 09:58 pm (UTC)(link)
Yeah, I don't figure that the people there would much appreciate you waking up after they've spent so much time on you, and then not doing anything in return. I was thinking that the folks in charge would give them a week or two to acclimate, then start gently pushing them towards getting a job. Even if it's something like washing dishes or training to be a pilot. One of the possibilities I'm considering is the population's been dropping enough thanks to various attacks/disasters, that they desperately do need people to fill in certain positions.

Medical augmentation technology... I'd say cybernetic and biological enhancements are probably a thing, but they have to consider resources, time, and compatibility with people. Maybe the entire population is lightly enhanced in some way or another, maybe some of them are outright aliens. Actually, I find myself liking the idea that a good chunk of the population isn't quite human. Whether they've got non-human ancestors, or they're aliens themselves. Honestly, that's something I want to sit down and think about, come up with an answer after I've considered everything.

Language-wise, I'm considering two major possibilities. One is that they've been taught while they sleep, kind of like how some people used to suggest playing things in a foreign language while you sleep, so your brain always has that input? I dunno what it's called. But I figure that they could probably be taught a few languages that way. Or we could handwave it with some kind of universal translator. But I like the idea that there's a Galactic Trade Language that most everyone knows, and that would handle communications with aliens that aren't from the convoy.

I'm currently wavering between their planet was overcrowded/they're trying to spread out an empire. I might claim that their navigational systems got trashed somehow, so that's why they ended up in hostile territory. They're repaired now, but their star charts don't match up with their surroundings, and they don't want to take a risk of ending up shunting into a star.

One thing I'd like to avoid is a feeling of "We were misunderstood!" or general angst amongst the colonists. They might be depressed over their mission, but I'd kind of like the feel of the NPCs to be a general feeling of excitement over exploration/looking forward to finally settling down and having a new planet. Maybe they have that because they've been in the fleet for a few generations, which could lead to the players having to help out with repairs and adapting alien tech to their ships?

(Anonymous) 2012-11-18 10:27 pm (UTC)(link)
They'd definitely have to do something useful on board the ship (even if it's just donating their brain's spare processing power to the computers!). Especially if it's military-run, once it was decided they weren't a threat.

It would be good if not all the crew were humans, especially if you have non-humans characters apping in. If they're already used to making equipment for non-humanoid beings aboard the ship and living around them, it would certainly make it easier.

Sleep-learning and a standard language sounds perfectly workable, and would probably be better than messing around with different languages. There might be some isolationist species that wouldn't agree to losing their own language, but a galactic standard one is logical.

For the 'spreading an empire' idea, that could be a problem if you get characters apped who are uncomfortable with imperialism (even if they're not conquering already-inhabited planets). If the characters don't like the empire, they might kick want to leave the ship and eke out a living elsewhere, which doesn't give them IC reasons to stay. Overcrowding sounds like the best bet (which is a pity because I love the empire-spreading idea).

That last part sounds really good! Also if a lot of the crew/passengers were in a cryogenic sleep, you could have those who've been living on the ship for generations and those who've only just woken up. That could give an explanation for more parts of the ship coming 'online' as the game develops and gets more options of locations and things to do.

(Anonymous) 2012-11-20 11:19 pm (UTC)(link)
Sorry for the wait, I had a busy few days.

I'll have to settle down and think up some various alien races, then. Question is, do I go for rubber foreheads like Star Trek, or full on rubber suits and CG like Star Wars or Ultraman? :|a

Yeah, the empire thing was something that I thought of earlier, though I was also thinking of some players I know who are avidly against imperialism. Right now I'm just kind of messing with ideas and deciding what would be cool and what wouldn't be.

I'm not sure I want to 'unlock' parts of the fleet or the ships as the game develops, though characters might gain clearance to go there as they level upgain experience and trust. (A guy shows up, you're not likely to hand him a space wrench and send him to work on your space power generator on the first day, y'know?) It's just something else for me to sit down and work on, though.

(Anonymous) 2012-11-21 09:01 pm (UTC)(link)
No problem, anon.

Hmm. Depends. If you're going for totally non-humanoid aliens, you'd have to consider how that'll affect how the ship is run and how the human culture will be affected (less likely to be xenophobic, etc) whereas hStar Trek aliens would probably be easier to manage but might give the game less of a sci-fi focus feel and more of a 'hey this game just happens to be set in spaaaace but that's not important' vibe. IN CONCLUSION, I'd say probably mostly Star Trek aliens but with a few CG-style ones dotted around for authenticity, perhaps? Gargleblasted, for example, is set on a spacestation but... the space aspect seems to have very little meaning to it, which seems wasted.

Yeah, I meant 'unlock' as in maybe if someone gave a suggestion for some change/new area on the ship which you decided to implement, you'd have an explanation of 'the people who run it have just woken up' rather than 'it was there all along but none of you knew about it!'. But gaining clearance sounds great, I've never understood how NPCs in-game can just throw trust and secret information at strangers from another world. Starting with menial jobs or making them go through security checks first is a lot better.

I'll probably have more questions/suggestions soon but my brain needs food before it can function properly.

(Anonymous) 2012-11-21 10:10 pm (UTC)(link)
Well, we don't particularly need a whole lot of aliens on the crew to have the Space Factor, we've still got plenty of them as pirates and non-hostile NPCs. I may go with a mostly human crew, possibly a few hundred or a few thousand, depending on the size of the fleet I end up with, etc., a few hundred-dozen rubber forehead types, and maybe a dozen or so with totally non-human body types.

This is a colonization fleet, after all. They're not going to get far on the whole 'colony' thing if they don't have a lot of people.

Well, if the PCs end up being really, really handy, or save a lot of lives, then that group of them might be trusted with stuff more easily, but yeah. It might irritate some players at first, but... Well, the colony might be hurting for numbers, but they're not hurting badly enough that they'll reveal the secrets of their Q-Drive right off the bat, y'know?

The aliens should be easy to design. I know an artist or two I might be able to commission for help on that. I can work on a purely text basis until then. The FTL stuff, I'm working on now, but I might not finish it until after I actually unlock the game; I doubt the characters are going to need to think on that right off the bat. Weapons and defense tech, I'm still messing with, but I've got a general idea of where I want the medical technologies to be at.

(Anonymous) 2012-11-21 10:36 pm (UTC)(link)
That all makes sense imo, I can't see anything about it that doesn't fit or wouldn't work well.

It sounds like you've pretty much got it figured out! And if you've got an artist you're able to commission, that's even better. Could you also handle things like layout/graphic design or would you have to get someone else to do that?

As for FTL tech, I completely agree. You'd probably want the characters to get used to the ships for a while anyway before you had an event where they get to a planet/space-station, if only to give them a reason not to jump ship at the earliest opportunity.

I also completely forgot - any ideas for a name yet?

(Anonymous) 2012-11-21 10:54 pm (UTC)(link)
Now the hard part is actually putting it all down in ways that won't bore people to tears.

I'm on fairly good terms with one or two artists, so I should be able to snag some commissions from them. Maybe one or two a month, my income is limited and my bills come first. Ship layout, page layout and graphic design... Well, uh. Nope. I got nothing there. One of my friends was big into it, created some pretty awesome custom DW layouts, but I haven't talked to her in a few months, so. As for ship and city layout, I'm going to have to just bullshit that. I'm terrible with maps.

I'm drawing blanks on names. I'd like to name it after the fleet itself, but I keep coming back around to something involving Orion. And then I realize that I'm only pegging on that because I read Atomic Robo recently. That, and Masters of Orion, but I don't wanna steal that name.

Actually, thanks to the accusation down there, I'm half tempted to call it Transmigration 7 as a joke

(Anonymous) 2012-11-21 11:15 pm (UTC)(link)
as long as you put it in bite-size chunks, make it easily navigational (so if someone's looking for a particular fact, they can easily find it) and don't use pointlessly complex words, i think it'll be fine! maybe a basic page with main information points if people need to quickly scan (this is the tech level; this is what the fleet consists of and looks like, etc) with links to more detailed information pages for thorough reading.

for page layout, as long as it's functional and decent-looking, i doubt people will care if a standard DW-layout is used, at least to start. it'll need a banner of course, but profile-coding is easy to find. do you want something with original artwork as a banner? if you're okay with credit-sourced, non-original artwork, i have a good selection of fonts and i've made a couple of banners for games before; if you can't get an actual artist on the case, i wouldn't mind having a go myself.

ship and city layout, i... am actually fairly good at if you want a logical breakdown of what would go where when it comes to actual layouts, and amateur sketching. for making maps actually look attractive and professional, i'm absolute crap, so no help there.

Transmigration 9.5: Revenge of the Spawn of the Fleet

if you call it 'space cowboys' you could bring in the cowboy bebop crowd. KIDDING. but seriously, whether it just has a cool name based on the fleet or something with actual meaning (like a synonym for journey or something), i don't think it really matters. well, it needs to not sound awful, obviously, but still. any other planets/deities/cool-sounding foreign words that catch your fancy? as long as it's not the eris fleet...

(Anonymous) 2012-11-22 08:45 pm (UTC)(link)
A basic page with more complex things explained in a different slot is a good idea. I should have thought of that earlier. I really do like sorting through technobabble myself, so yeah. But I can put up a basic FAQ and setting page, I guess, and then having sections of that link to more complex explanations in other places.

I know someone who's done great work on communities before, and is probably gonna help me if I ask nicely. I don't remember if she does banners, though, so I may need to take a rain check until I get all that figured out?

I've got a basic idea of how I want the ships and such to look, but honestly? A general layout is probably all I'd really need.

Transmigration 10: The Entanglement of the Cowboy Bebop Wars

Eris fleet?

I'm considering just saying that the capital ship escorting the fleet is an Orion-class ship and calling the fleet (and the game itself) the Crux Fleet, since they'd be heading for the Scutum-Crux Arm. And, let's face it, no one would join a game called Scutum Fleet. We'd end up as Scrotum Fleet within a week.

(Anonymous) 2012-11-22 09:08 pm (UTC)(link)
I love it when a game comes together.

Transdigimongration 42: Lyrical Magical Madoka versus the Bebop Cowboys - The Musical!

Eris as in the goddess of discord and strife, which would probably be a bad omen to have a fleet named after. And to be honest, my immediate thought on 'Scutum' was 'Scrotum' (followed by Sputum), so I think it would be far less than a week before it got called that.

Crux Fleet sounds good, though! I'd never actually heard of the Scutum-Crux Arm before now (thanks, Wikipedia). The more you know!

I think I've pretty much exhausted my meager uses now, but good luck with it! I'll be impatiently waiting for the comm and reserves to open so I can snag a mecha for however long it takes. :)