rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-01-29 01:30 pm

When the cat masturbates its chin

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A book canon only game?

(Anonymous) 2016-01-29 09:58 pm (UTC)(link)
RP Anons, I have a proposal for you.

What would you think of a game where the appable characters could only be book-based characters (this includes manga, comic book, and graphic novel characters for those of you wondering) in a book-inspired world that grew along with the playerbase to allow for exploration, littered with the ruins of old fairy tales and fables from across the world? What would you think of characters living and thriving in this world in order to create sparks of imagination to fuel creativity in reality, all overseen by a mysterious Pagemaster?

No, not this one. (http://38.media.tumblr.com/606cc266ed8a872fd8111faea75eb0f9/tumblr_mjj4a5G9NS1qeeuo4o4_250.gif)

I have plenty of ideas for a game like this and would be more than willing to answer questions, but based on that initial premise, what do you think?

Re: A book canon only game?

(Anonymous) 2016-01-29 10:13 pm (UTC)(link)
why book-only? i ask this as someone with plenty of book characters myself, just genuinely curious.

and, somewhat related, how would you end up handling series that started off in a non-book medium but branched off into books as it grew (think star wars, star trek, doctor who etc)?

as for the initial premise... if it existed as a proper game with that as the premise lead in, i would probably take a closer look to see how it's built and how the metaplot is introduced. basically, i would need more than what you've described now to get a feel for the game and whether i could see myself in it. right now it just seems vague at best.

Re: A book canon only game?

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Re: A book canon only game?

(Anonymous) 2016-01-29 10:45 pm (UTC)(link)
and why NOT that one!?

Re: A book canon only game?

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Re: A book canon only game?

(Anonymous) 2016-02-05 03:51 pm (UTC)(link)
Sounds like a game that could work as a Fables (as in the comic) esque game (mostly based on the first part)

Fallout/Post Apoc Game

(Anonymous) 2016-01-29 11:38 pm (UTC)(link)
I've been thinking about making a game based in the Fallout world, and I've already come up with a few ideas on it.

Canon blind friendly: I'll try to get enough information on the game to be able to allow people who have never played the games to be able to still enjoy it. Without any major plots, I think that it'll be pretty easy to pull off.

Sandbox: There won't be any overarching plot, though there will be mod-driven plots, and players will be encouraged to make their own plots. All of these are able to be ignored if you want. I'll try to make sure that there are enough environments that people can more or less choose what experience they want. SOL, fighting, politics, etc. Obviously slice of life will be...different, but if people just want to roleplay their character living in a settlement and farming, that's an option.

Activity/Rewards: I want a fairly relaxed atmosphere, so I think that there will be some kind of activity requirement, but it will be pretty low. Maybe having a thread with at least 10 total comments once a month? However, I do want to reward people who are more active. I was thinking of using something similar to the book return terminal, where AC rewards will earn you tokens. There will be machines in different places, and there will be basic and cheap rewards across all of them, but they'll also each have a handful of unique prizes in various amounts. Rewards will run the gamut from ammo and simple weapons to drugs and stimpacks, to really cool weapons and magazines. Maybe even things like pets (Why is there a cryo dog in this machine? You don't want to know). I'll also take requests for things to put in the terminal.

Network: There will be an object that is similar to a ham radio, but the size of a walkie-talkie. It will allow you strictly voice conversations with other people on the same channel. There will be one main channel, but multiple other channels people can use for private conversations. There is the possibility, of course, of someone managing to come across their channel while they're speaking and overhear, if the muns want. This will have to be approved by everyone involved OOCly. The network will be anonymous, unless you state your name, though if you don't disguise your voice, people can recognize it. Settlements will have email systems that are restricted to each settlement.

News: The players will be updated ICly on plot opportunities, as well as recent events, by a radio program hosted by an NPC. This NPC will be approachable for players to ask for them to broadcast their own messages, for a price (the price will be only IC, and not effect activity rewards). This way, players can advertise their own plots. Or troll other characters.

New Tribes/Vaults/Organizations: While there might be some appearances by familiar organizations, I'd love to give players the opportunity to create their own as well. Vaults will be more restricted than the other two, but hopefully this will give people a way to help fit their characters into this world.

Random encounters: This is something I'm not completely sure about, it will definitely depend on the mod workload the game will end up taking. But this could go several ways: 1) The mods will occasionally poke into random logs and have an EVENT happen. This could run the gamut of bad things, silly things, helpful things. 2) The mods will put up a random encounter log. They will describe what's happening, and the players can react and NPC how it goes down, so the mods don't have to reply to every person.
I think for #1, there will be a post where people will have to sign up to have this possibility occur. I don't want to spring things on people without them being willing.

Questions:
-Should the mods be the ones who decide the vaults, or should players be able to submit vault ideas?
-Where should this take place?
-Should building settlements up be handwaved or should there be some kind of mechanism involved?
-Thoughts on random events, between the two variations? Or both???
-Jamjar??? I'm leaning towards this being a heavily AU-based game, where people play either OCs or characters AU'd into the Fallout world. However, if people want the possibility, there could be a vault that people open up, that somehow manages to draw people out of other worlds and into this world. I'm willing to consider the possibility that if enough people spend enough time working on it, they can reverse engineer this and allow people to pass between their world and the game world. freely This possibility would be something I'd put up for players to vote on and discuss.

A/B/O game

(Anonymous) 2016-01-30 06:00 am (UTC)(link)
Continuing from this thread: http://rpanons.dreamwidth.org/63982.html?thread=198949614#cmt198949614

Basically an A/B/O based sex game with a strong social hierarchy and a dystopian cyberpunk setting. The dystopia themes are along the lines of 'Brave New World' where people are controlled through happiness and sensory pleasure (ie, lots of sex, drugs, aroma, entrancing lightshows, etc), resulting in the creation of a shallow and hedonistic society, happy to perform their assigned jobs and roles... except for omegas, because fuck them.

Currently discussing how to justify a jamjar rather than an AU, whether to nerf powers, and how to make betas more appealing to play (or whether, given that A/B/O always focuses on A/O anyway, it's better to just accept that beta will be less popular).

Right now, I have it so that canon characters are presented as having always been here and native to the setting, but their memories have been overridden by those of their canon selves. Whatever reasoning for that I roll with, the explanation presented to characters would be easily identified (ICly) as being bullshit.

Would anyone be interested in helping me develop this more?

Re: A/B/O game

(Anonymous) 2016-01-30 09:47 am (UTC)(link)
probably a useless comment since i don't have the time to help set up a game but if this ever gets off the ground, i'd love to be able to play in it!

the premise isn't for everyone but it sounds different from all the other games around and i'd be wanting to give it a go. everything you got so far sounds pretty good.

although i'm curious to know if canon characters would be able to get their original memories back as time goes on or will they remain without them as long as they are there?

(no subject)

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nayrt

(Anonymous) - 2016-02-03 13:31 (UTC) - Expand
subnauticmods: (Default)

Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

[personal profile] subnauticmods 2016-01-30 06:17 am (UTC)(link)
Hello there, everyone! I've got a game I've been working on for a while and it's pretty much all ready to go, except I still need more mods.

The game is based on Subnautica, an ocean exploration game set on an alien planet. I've expanded on the concept and added different ideas to allow for a fun adventure/exploration game with some hints of sci-fi, horror (the ocean is scary, man) and slice of life. It will be a mostly player driven game but we'll also be providing events and different things to play with. My idea is to have player actions impact the game immensely.

You can read about everything here!

As for what mods I'm looking for, I'd like another event mod to help me as well as two app mods. The other event mod and I will also be looking at apps. Also we'd be anon so I hope that doesn't put you off too much!

If you have any questions or suggestions please feel free to ask!

Re: Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

(Anonymous) 2016-01-30 09:52 am (UTC)(link)
Just wanted to say this looks really great! I hope you can get some mods for this because I would app in a heartbeat.

(no subject)

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Re: Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

(Anonymous) 2016-01-30 11:31 am (UTC)(link)
this looks absolutely incredible omg. i'm not sure if i'd make a very good app mod so i'll hold back on offering for now, but i really hope you find some people to help out! i'd love to app here!

(no subject)

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Re: Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

(Anonymous) 2016-01-30 12:55 pm (UTC)(link)
This game is what dreams are made of. I hope I have the time to app in when it opens. Either way I am going to love reading the threads here. Good job and good luck!!!!!!

+1000

(Anonymous) - 2016-01-30 19:13 (UTC) - Expand

(no subject)

[personal profile] subnauticmods - 2016-01-31 03:04 (UTC) - Expand
subnauticmods: (Default)

[personal profile] subnauticmods 2016-01-31 03:05 am (UTC)(link)
Also as an update we've had someone come forward to help as an event mod, so now we just need two app mods. Thank you also for the interest! We're really thrilled by it.

Re: Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

(Anonymous) 2016-01-31 03:36 am (UTC)(link)
i keep chinhanding at that coding, it's SO pretty. nice job!!

(the game looks really amazing too, i'm keeping my eye on it for sure!)

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darnsocks: (Default)

[personal profile] darnsocks 2016-01-31 08:27 am (UTC)(link)
I could help with apps if you like!

(no subject)

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Re: Subnautica-Based Game (Alien Ocean Exploration!) In Need of Mods

(Anonymous) 2016-01-31 12:49 pm (UTC)(link)
i just wanted to say that ever since i saw markiplier's first subnautica video, i've wanted to rp in that world. i'm SO EXCITED for this game. i'm not sure i could be a good app mod, but i'd love to help you out any way i could, i really want this game to be a thing. if you don't hear from anyone else about app modding, pm me at ~moineaux, and if you ever have need of a list mod, i'd love to help. do you have any idea when you'd want to have a tdm up, or start moving toward an actual opening?

(no subject)

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[personal profile] sockrebleu 2016-02-01 02:20 am (UTC)(link)
i'd be happy to help with apps! i think the game looks great. feel free to pm me here.

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Re: GAME IDEAS

(Anonymous) 2016-02-02 07:37 am (UTC)(link)
my idea is a [community profile] rakuen reboot

that's it that's all i want
visadamods: (Default)

looking for advice

[personal profile] visadamods 2016-02-03 12:22 am (UTC)(link)
Would any anons out there be willing to give us some feedback on our game? It's located here.

We're new to running a game on Dreamwidth and we thought we'd developed an interesting premise, but since advertising, we discovered that we're not generating much interest. We made a plurk and advertised on all the available resources. Are there other avenues we should be pursuing?

We did get some feedback on things like the mandatory HMD and advertising the game with an endgame in mind, so we made some adjustments to that. But if there are any other areas that are a turn-off, we'd really like to know! And we are open to making further adjustments. We know we can't please everyone and we're not trying to, but we would like to make a game that's fun for the players who have and who would like to app in.

Thank you for any advice, crit, or help you can give us!

Re: looking for advice

(Anonymous) 2016-02-03 12:32 am (UTC)(link)
your game premise literally reads like futurology + sex. what turned me off the most about the game was how generic everything felt. there was nothing special about it, no unique mechanic, no "draw" that differentiated it from anything else out there that i saw. i was bored reading the pages and i'd imagine i'd be bored playing in the game, too.

go back to the drawing board and come up with something that stands out. it doesn't have to be 100% unique, nothing is, but you do need to put a little more thought into setting and general mechanics. again, if the first thing i think of when looking at your game is how similar it is to ANOTHER game with some other stuff tacked on, that's not a good sign.

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+1

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Re: looking for advice

(Anonymous) 2016-02-03 12:38 am (UTC)(link)
driveby anon here and idk shit about futurology but what left me scratching my head was your premise as an "action adventure sex game". generally in my experience sex games have a threadbare premise because smut players aren't really interested in worldbuilding as they just want an easily handwaved setting to indulge the sexytiems.

additionally, smut players also tend to trend disproportionately towards sol-style scenes which don't really seem viable in your game. now, i personally find this a breath of fresh air as i despise sol and all its kith and kin. my tastes are very much the minority, however, and most people want a sex game that will let them have their mindless coffeeshop scenes in between the smut

i'm rooting for you, for what it's worth. if i could muster any enthusiasm for games again i'd give yours a shot, no question. but again, my tastes are not the mainstream. It seems like your game is catered towards a specific audience and most of dwrpers are just not that audience. that's my $0.02

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sa

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+1

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Supernatural/SOL Game WHY AM I ALWAYS LATE

(Anonymous) 2016-02-03 03:56 am (UTC)(link)
Basically just copy pasta from a few posts ago because I came into the discussion super late!!! Also reiterating this involves supernatural elements, not supernatural the show.

http://rpanons.dreamwidth.org/62989.html?thread=193771789#cmt193771789

Continuing from here since there did seem to be interest and the holidays kicked my ass! Anyway, basically what I want to see if anyone has any ideas that they would like to see in a game like this, plot wise etc. We're still working on stuff, it's just been slower since YOU KNOW WHY!

We really want to do both mod plot and player plots, so any and all input is great! Here's a quick rundown for those of you just tuning in or for those that just don't want to copy the link:

- Mostly slice of live with horror/supernatural elements. Horror events would be randomised so they don't get too tedious but wI'll be enough to shake things up.
- World Building: the place people are dropped into is a deserted city that needs to be rebuilt via community interaction and coexistence. Possible rewards for 'good behaviour'??
- Supernatural characters keep their abilities. Anything too powerful would have some kind of injection to suppress abilities or something, but all species would suffer from the same limitations they do in canon (i.e. traditional vampires can only go out at night vs twilight vampires that can actually be out in the day or something)
- Broad Definitions of non-human entities, meaning that there can be several versions of creatures dependent on canon folklore and whatnot.
- Humans can be turned if you want them to. I'm thinking random events where the powers only last for a limited time and also permanent if you want that to happen.
- AU characters allowed from other games if you want to continue from closed games or previous CR that would have been built during another game you dropped from.

I do have a sock account that we can communicate through if you'd rather not post anything in public, I won't post it quite yet but just let me know if you want it and I can log in! I saw that a few people were interested in various places so I'm excited to see that someone else wants something like this too, even if it's just a few of you so far.

PURE SLICE OF LIFE AU GAME

(Anonymous) 2016-02-03 10:49 am (UTC)(link)
Excuse me while I ramble off thoughts and ideas, here. This idea is still in the very early stages and everything is subject to change.


Setting is something like BH6's San Fransokyo, a huge city that's a fusion of American and Japanese cultures, since most canons fall under those settings. The rest of the world exists, though, and people are free to come and go as they feasibly can.

All characters are AUs born in this world, no jamjar world hopping. OCs are welcome (putting my foot down on this one) as long as they're well-developed and not obvious self-inserts.

Leaning toward making it a 100% normal kind of world. No powers, no ninjas, no TV world, no witches or vampires or werewolves. Everyone is human. This is subject to change.

No network. There will be some kind of popular Facebook-esque online platform everyone has the option of using, but you're gonna have to supply your own cellphone, and there is no "send message to all" button. Either keep track of your friends or join a public group of some kind.

There will probably be a couple high schools. Go go rivalry!

Players are welcome to run businesses if they want to, and if they want something in town but don't want to run it themselves, an NPC can do the honors and we'll say it just opened or has always been there. Within reason, of course, we're not going to have ridiculous mega-skyscrapers and theme parks everywhere.

And on that note, kids go to school and adults will probably need to have a job or be wealthy. No magical food dispensers here, and too much truancy will result in consequences.

Death is permanent, but you'll need a damn good reason to kill off a non-original character for good. Medical services are pretty damn advanced, but if someone gets horribly maimed and injured, they'll be healing up like a normal person.

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videogame themed rp

(Anonymous) 2016-02-03 10:18 pm (UTC)(link)
okay so i plurked about this and am the worst anon but w/e w/e

TL;DR - GAME BASED ON CAPTAIN N THE GAMEMASTER.

long story short, all/only video games characters allowed so long as their source canon is, well, video game. mario is okay. star wars characters not, even if they're video-game-only. there would be some exceptions - eg wreck it ralph and *possibly* machinima eg RvB - and others could/would be decided on a case by case basis. because ~reasons~ videoland (to which all game worlds would be connected) would balance out power levels so mario could in fact stand up to a reaper as much as shepard could. and he would bounce on their head. because fight me that's hilarious.

you could use videoland as a hub to travel to other game worlds that were currently connected/'online' (eg; have characters in game) with some always connected, because using mario as an example again i want monthly kart battles even if they're off camera.

characters wouldn't necessarily recognize they're video game characters so much as part of a very odd multiverse. some of which have some very strange rules. i'm looking at you, team fortress 2. the fuck is wrong with your place. what the hell are your physics. what even. (and don't get me started about rogue legacy or minecraft.)

mainly i'm just spewing ideas rn; i'd really want to keep this game lighthearted and easygoing, though, again, it could get more intense/serious as the plot required, but NOBODY would be required to participate in those. i'm also trying to gauge interest in potential mods/helpstaff as well as players because while i like coming up with things the last time i tried to mod i feel like i failed horribly so having people who are A) more experienced B) more capable would be nice.

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+1

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Firefly/GOTG bounty hunter vs criminal thing

(Anonymous) 2016-02-06 08:43 pm (UTC)(link)
Jesus, this got tl;dr, sorry about that.

I have no idea if this premise has been done yet (which will be pretty embarrassing if it has and I'm really late to the party,) but I'm going to put it out there because I really want to play this. I'm open for feedback on pretty much everything and willing to shuffle things around if people feel strongly about certain elements.

Basically a panfandom AU that is a space bounty-hunter vs criminal type thing that's Guardians of the Galaxy and Firefly-esque. Although, I'm flexible on the AU, if people want it so their characters have been suddenly abducted to this life like Peter Quill was, that'd be cool.

Space travel is the biggest industry in this galaxy, so it's quite easy for characters from different planets to show up at various space stations/planets ready to hunt down the latest criminals or commit their biggest heist yet. Your character will choose a life of bounty hunting or criminal activity which will hopefully create some interesting cr and plotlines.

• If we're going with an AU, characters wouldn't need to have their canon powers nerfed or be humanized because 'from a different planet than you and it's normal where I come from'. It could be explained away.
• Player plots would be highly encouraged as there's a lot of reason for there to be natural conflict.
• There would be a few planets/space stations established. I don't know if I should set up bounty hunter collectives and criminal gangs, or let the player base form their own.
• If people wanted some npc time there could be an introduction of a police force or mafia gangs that could stir the pot.
• There would be an extra AC reward system that is a team effort. Every month/2 months a "market place" post would go up, offering new unlockable weapons and item. Players would be encouraged to pool their AC points together to buy stuff together for their "teams/collective/gangs".
• And finally, the thing I'm struggling with the most is how to come up with a rewarding system for bounty hunters to turn criminals in, but also make it so criminals don't spend eternity locked away. I figure escapes, jail breaks, and bribing your way out of a capture would work for the criminals. I dunno if bounty hunters would care IC because they got paid so who cares what happens to their targets after that. I'm just worried that OOC it would be super annoying to see these people you just captured already out again in a flash. Any suggestions would be appreciated!

That's basically all I've dreamt of this far before I get feedback on things. Thoughts?

(Also, if there is interest in this, I'd definitely need help modding. Let me know if you're interested!)

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