rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2012-10-29 08:18 pm

[D] You dirty bird

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cont - general ; withdrawn characters

(Anonymous) 2012-10-30 10:38 am (UTC)(link)
http://rpanons.dreamwidth.org/22293.html?thread=68512789#cmt68512789

continued from here, and anon would like to thank those who've replied!

(Anonymous) 2012-10-30 07:08 pm (UTC)(link)
Even the most unsociable characters have topics that will get them involved and talking. Find out what those topics are and then just keep an eye out for any posts where they come up for an instant talking point.

It also helps a lot to talk to players of really social characters and see if you can get some CR going there, because a more social character can drag a less social character into things.

For instance, I once played a really stoic and quiet military type. Any sort of talk about military things would attract his attention because that was his area. Eventually a couple of other characters in the game started a training school and he signed up to be an instructor. He then ended up with a few really friendly students who decided that he needed to have more fun and would go seek him out to get him involved in things. All of this allowed him to get CR and get more involved while remaining IC.

It's definitely possible to have a decent amount of CR! You just need to put more effort into it than you would with a social character.

Re: cont - general ; withdrawn characters

(Anonymous) 2012-11-09 05:30 am (UTC)(link)
Outside stimuli are your friend! Just...have stuff happen to them. Preferably in really public places. Maybe they're carrying a lot of stuff and drop it, maybe they lose something and have to go poking around for it.

Basically, try to set it up so circumstances set up the interaction, and you might have to do less work getting your character there.

(Anonymous) 2012-11-09 03:10 pm (UTC)(link)
Hi there. I've never played an antisocial character. I play the loud idiots and moe girls.

And you know what? They LOVE bothering the linefacers. The idea of someone that doesn't like to PARTY BABY it's just brainbreaking and they will do their best to heal the bastards with the power of ~*~love and frienship~*~. From little stuff like dragging them out to eat to bashing the door until they get a "Merry Christmas".

So basically what I'm trying to say is: if there are charaters like this in your game, look for them, contact the muns, etc. If your character doesn't go to places and events, having an idiot who drags them there is a great IC excuse!

+1!!!

(Anonymous) 2012-11-10 12:36 am (UTC)(link)
let me be your doofy loud moe social butterfly girl

let's have a fucking party

(Anonymous) 2012-11-11 12:42 am (UTC)(link)
Generally agreeing with what's been said so far. I've played withdrawn characters before, and had them sometimes flop, sometimes go really well. Right now I'm on a good roll with my current one.

- Building CR with more outgoing characters is essential. If you've got canonmates, that's awesome -- if you don't, it's going to be a bit tougher to get involved, but OOC communication and plotting are your friend! If your character makes friends with someone who's outgoing, it will naturally lead to your character being in situations to meet other people. There's your road to CR.
- Very few people are total 100% all the time isolationist. Even intense introverts (I am one) will occasionally feel the need to seek out company, or will have a topic they really want to talk about. It's more likely to be a topic of substance than light chatter, but it'll exist. Make yourself up a list of a few things that your character has A Lot Of Thoughts about, outline what those thoughts are, and look for an opportunity to use them.
- Similarly, think about what kind of things might draw your character out of their shell. Most games will be putting your withdrawn character in a situation they never could have imagined, and it's possible even with extremely quiet characters that the intense change of scenery and stimuli will affect their likelihood to interact with others. Figure out what pings them. It could be someone who reminds them of a person they care about back home, it could be a situation that reminds them of the past, it could be something as simple as "Oh, someone is talking about swords - I like swords! Let's talk shop a bit."
- Consider if different methods of communication will alter the way your character interacts. Most games have text, voice, and action possibilities -- use them! (As an RL example - when I'm in person and talking with my voice, I am never even nearly this wordy. Typing makes me use many more words than speaking does.)