[D] Sweeping the clouds away
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Temporary Change: To reduce the strain on Dreamwidth's servers new entries will go up when a post reaches 3,000. Please refrain from spamming so we can stretch these entries for a little longer. We don't need several threads soliciting photo evidence of body parts, and we already know that we only care about yaoi. Failure to comply will only result in deletions and butthurt. "People may notice site slowdown/cache error pages. We're working on fixing. You can help: finish posts at 3k comments, not 5k or more." - Dreamwidth@Twitter
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Do not use this community as your social/political/hatespeech soapbox.
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Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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GAME IDEAS
Social Darwinism sex game
(Anonymous) 2012-10-11 03:06 pm (UTC)(link)So, the premise!
There are two cities: the above city, and the below city. The above city is clean, and bright, and reproduction is clean and entirely divorced from physical intimacy: it's done by cloning, and genetic refinement. These people are aware, of course, that scrubbing certain traits from the gene pool might remove evolutionarily viable genetic features.
Hence the below city.
There, they toss people with wild genetic codes, naturally reproduced children, and newcomers to their worlds. There is a virus down there, one that causes constant tingling pain if left unabated. How does one abate the effects? - By having sex, of course. Stimulation to sexual pleasure centers of the brain will springboard your immune system, until you catch a new version you don't have immunity towards. In this way, the above city constantly stimulates sexual reproduction in the below city, ensuring that traits for survival are perpetuated.
The below city is in chasms, and in caves, underground.
As far as gameplay goes: people would be able to app characters the ordinary way (some experiment in the above city has brought in new genetic material for gene pool diversity, they're tossed into the below city to get that going) or they would be able to app native characters (form the above city or the below city). PCs would be subjects of a particular experiment above, tracking and following a certain group of people as they move through the larger city. In that way, they'd be brought together by the experimental staff.
There would be a lot of dark stuff going on. Experiments and alterations on characters (opt-in, of course), tinkering of sexual preferences in terms of kinks and wants, a lot of crime and violence in the below city. People could work to cure the disease, escape the below city, take over the below city from the crimelords that rule there, overthrow the above city - really, whatever they want to do.
Re: Social Darwinism sex game
(Anonymous) 2012-10-14 04:43 am (UTC)(link)Re: GAME IDEAS
(Anonymous) 2012-10-12 11:42 am (UTC)(link)end of the world pub crawl dressing room
(Anonymous) 2012-10-12 07:01 pm (UTC)(link)so it looks like fun and while I don't have time to man a game I might be able to swing a dressing room. Maybe.
basic premise would be: No powers, nothing special, just a bunch of characters AU'd to be nothing but everyday, worn down, lower middle income buds out on a Friday night pub crawl.
while the world ends. Thoughts?
Re: end of the world pub crawl dressing room
(Anonymous) 2012-10-12 08:05 pm (UTC)(link)Re: end of the world pub crawl dressing room
(Anonymous) 2012-10-12 08:25 pm (UTC)(link)Narnia 2.0
(Anonymous) 2012-10-12 10:34 pm (UTC)(link)That's all I've got, it seemed like a neat idea when it hit.
H.P. Lovecraft's Dreamlands
(Anonymous) 2012-10-13 03:37 am (UTC)(link)Panfandom, OCs accepted, game transplants accepted.
Non-human characters keep their forms. Characters with powers/abilities beyond the norm lose them all, but can regain them as well as various items from home. The specifics of this process is being worked out through my head, but it'd give players and characters a thing to work for ICly and OoCly.
Jamjar plot devices:
- Arrival: Just as in Lovecraft's works themselves, people enter the Dreamlands via sleep and leave by waking up.
- The "time spent in-game not affecting canon" excuse: In Lovecraft's stories, many of the adventures in Dreamlands last a LONG time (years) but when the person wakes up they find themselves just waking up and missing no time.
- The "experiences in-game not affecting canon" excuse: In Lovecraft's stories, people often forget their adventures in Dreamland when they wake up.
Basically, Lovecraft's canon has already established all the standard plot devices necessary for a jamjar.
Due to being Lovecraft, it goes without saying that the plot of the game would incorporate a lot of horror elements. It would also incorporate adventuring (the setting is large and diverse) and world building (as 'dreamers' who become better 'dreamers' can influence the setting, like King Kuranes does in canon). There would also be light hearted aspects of the game, as it IS set in a world of dreams and they ride zebras instead of horses in canon and how can you take that seriously?
The plot would probably last roughly 2 years and would be influencable by players and characters. There would be distinct plot points and stepping stones towards the conclusion as characters discover the world, the powers-that-be, and what is going on.
It'd stray a BIT from Lovecraft's Dream Cycle canon, for various reasons--such as including stuff from his works unrelated to the Dreamlands and to give people familiar with Lovecraft's works surprises.
My only issues at the moment are refining some of the game mechanics, plot, and seeing if there is any actual interest in the concept as well as a mod or two to help.
Re: H.P. Lovecraft's Dreamlands
(Anonymous) 2012-10-17 10:39 am (UTC)(link)games set in "paradise"
(Anonymous) 2012-10-14 05:52 pm (UTC)(link)What kind of things do you like/hate to see in games with a paradise-style setting?
What I have at the moment is that it'll allow slice of life and adventure/exploration/mission-based plots. No gods, few events. Comm-based. There's a few more details, but I want to get some feedback on what kind of things people would like to see/not see and see how they can be incorporated into the game first.
Re: games set in "paradise"
(Anonymous) 2012-10-15 07:56 pm (UTC)(link)Re: games set in "paradise"
Essentially, characters are dragged to Euphoria (for the moment, the rift will change as the game goes on), after a misguided attempt to try and raise the population. It's nicknamed the "dream city" because it has virtually no unemployment, no poverty, and thrives mainly on creative industries. Even the landscape isn't a typical city, because it is full of green.
Admittedly, this has become more city based since I posted the original post... And I guess it's just a case of wanting to know what people want in this sort of idyllic city setting.
Plot Twists
(Anonymous) 2012-10-15 09:11 pm (UTC)(link)I'm planning on foreshadowing pretty heavily, but obviously not everyone's going to pick up on that.
Re: Plot Twists
(Anonymous) 2012-10-16 01:58 am (UTC)(link)Re: Plot Twists
(Anonymous) 2012-10-16 06:58 am (UTC)(link)Re: Plot Twists
(Anonymous) 2012-10-16 11:32 am (UTC)(link)Re: Plot Twists
(Anonymous) 2012-10-17 03:52 am (UTC)(link)Re: Plot Twists
(Anonymous) 2012-10-17 11:53 pm (UTC)(link)Villain-centric game
(Anonymous) 2012-10-18 07:24 pm (UTC)(link)Wrong. Because they're such successful villains and successful villains are hard to find in the wider universe, they've been recruited for a galaxy takeover initiative. They travel through time and space looking for new life and new civilizations to terrorize, because if they don't, the bosses are going to help the heroes defeat them once and for all.
Oh, and killing people is just fun. That too.
It's just a bare inkling of an idea. Not sure what capacity heroes would be used in, if at all, but they can't be allowed to dominate the villains. Except as punishment when a villain fails an objective.
It would probably need a lot of scheming and wheeling and dealing, and there would be a certain type of villain that would work better than others, and...
...idk, it would probably be a disaster.
no subject
(Anonymous) 2012-10-19 08:00 pm (UTC)(link)Re: Villain-centric game
(Anonymous) 2012-10-20 06:04 am (UTC)(link)villains can be morally grey too
and some villains have different agendas - although i do like the idea of having them win. maybe if they don't have heroes per say, have them succeed in general, whatever they wanted they got - taking over that company, winning presidency, successfully robbing a bank, etc
maybe if these "bosses" have a black or white vision of what makes a villain - even if the "villains" don't agree. and possibly a way for the more independent minded ones to fight back or rebel?
Haibane Renmei game
(Anonymous) 2012-10-19 04:27 am (UTC)(link)Not sure if it would have the wings/halo that the dead people in Haibane Renmei have.
Prose only/Prose dominant Game?
(Anonymous) 2012-10-21 05:11 am (UTC)(link)Re: Prose only/Prose dominant Game?
(Anonymous) 2012-10-21 11:26 pm (UTC)(link)come up with a good premise and people will come, no matter the limitations on posting style