socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2024-10-02 08:27 pm
the masses thirst for the smallest drop of wank
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Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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no subject
(Anonymous) 2024-10-28 12:38 pm (UTC)(link)So far I have a general setting ready, a document list of ideas and everything, but when I get to the point of writing formal pages for everything I feel like I don't know where to begin. I know what I want from the setting, I know what I want the metaplot to be generally about considering players are supposed to have heavy influence over it). What do you think the most important bits to start with are?
no subject
(Anonymous) 2024-10-28 02:32 pm (UTC)(link)and no, slapping on mod plurk invite only won't do the job in itself, for the same reason why you can't ask your plurk list for a small group plot and automatically expect it to whip along merrily with engaged tags and great communication and everyone getting along
you can start there, but have a plan for when your plurk list inevitably flakes and you need 25 more apps for a functional game
ayrt
(Anonymous) 2024-10-28 03:34 pm (UTC)(link)And, I mean- for players I think my first step would still be an interest check in EMP and here. I just want to have the concepts down and things on paper before testing the waters. That being said, I will keep this in mind! Thank you for your input!
no subject
(Anonymous) 2024-11-01 10:31 pm (UTC)(link)no subject
(Anonymous) 2024-10-28 03:06 pm (UTC)(link)it'll give you a solid idea of:
- what you actually want your game to look like and focus on (which can then feed into your setting and pitch)
- the types of characters that'd do well in your game (are your plot ideas providing prompts for action, thinky, silent and support characters, or steering more in what directions?), which can shape your application form
- how much you want to pile into your event, which'll indicate your game's pacing
- how long you take to piece an event together and how much follow-up you need to do by way of OOC guidance or NPC interaction (which will show you if you need to pre-write a couple of events or even enlist further mods)
everything else is honestly frills. your game will live or die based on the quality of your events, so see where you're at and take honest stock of whether you're delivering something people would have fun playing with - if not, go back to the drawing board and tinker. if you push a game out with a mid tdm or first event and there's no immediate enthusiasm, you will be at a major disadvantage to get the momentum a fledgling game needs during its teething period.
no subject
(Anonymous) 2024-10-28 04:37 pm (UTC)(link)I'm a former tabletop game master, writing stuff with the idea of 'my players may enjoy this' is what I love. I am nowhere done with anything, but this is helping a lot.
no subject
(Anonymous) 2024-10-28 07:43 pm (UTC)(link)DA
(Anonymous) 2024-10-28 05:58 pm (UTC)(link)By the fourth or fifth pass, hopefully those events will look nice and sparkly and you'll have that confidence of "this is as good as I can get it. Up to the player base on how much they like it."
True, you can't control what people like and find interesting. But you can still give it your best shot... at least that's what I'm clinging to as I finish the edits on my own TDM.
ayrt
(Anonymous) 2024-10-28 07:45 pm (UTC)(link)no subject
(Anonymous) 2024-10-28 06:02 pm (UTC)(link)