socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-03-29 07:33 am

We mustn't offend the all powerful NPCs!

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(Anonymous) 2017-04-13 05:32 pm (UTC)(link)
this is me too

part of it is because i don't want to miss out on any special content but i think it's mostly because i'm really stupid and bad at vidya

(Anonymous) 2017-04-13 09:33 pm (UTC)(link)
i'm pretty sure i wasn't always like this, that older games didn't have this problem with me. i will admit i skipped a couple generations in gaming, and every game i've been picking up is from those eras i skipped (gamecube and wii eras, basically. many of those games are so cheap right now so i'm kinda glad i waited) BUT maybe my perception is just messed up and i've always been bad, it just doesn't show with older games because i'm familiar with them already.

i don't usually go for special content or anything, even, but i do grind and take my sweet time in between plot related tasks of most games and the ones that don't have mechanics to remind me of wtf i'm supposed to do trap me every fucking time

da

(Anonymous) 2017-04-13 11:25 pm (UTC)(link)
Older games tended to be lighter on plot. If you look at stuff like NES and SNES RPGs, a lot of your major scenes were actually pretty short compared to major cutscenes now.

I think another part of it was how we played games back in the day. In an RPG when you got to a new town, you'd go talk to everyone to figure out what to do next. Now you arrive to new town, cutscene happens that tells you what to do next. So pretty much in older games you would go and discover the plot, in more modern games the plot is handed to you and that can lead to more picky things in having to go activate next cutscene to progress the plot rather than you go and talk to people and figure out that you need to do X next. So if you forgot what to do in an older game, you could always just go talk to people again and figure it out. In a modern game, that wouldn't always help.

dda

(Anonymous) 2017-04-13 11:33 pm (UTC)(link)
In my opinion, older games are actually harder to tell where to go than in newer ones. Like you said, there's cutscenes in newer games that tell you exactly where to go, so it's never been an issue for me at all. But in older games, you have to do so much detective work to find just the general direction you're supposed to go (where do I go from here? Oh, there's an NPC that mentions a town vaguely to the East). I always, without fail, get lost in older games because I prefer the game telling me where to go with a cutscene, not with detective work.

But the games the anon is playing (from gamecube era-ish) are somewhere between those two, I think. The game tells you where to go a lot but it's also vague a lot so it's a weird mix that can make it still easy to get lost. I know I often had trouble with games like Tales of Symphonia.

op

(Anonymous) 2017-04-14 02:58 am (UTC)(link)
i dont mind if a game tells me where to go via cutscene or npc, i mind when i can't go back and recall that information. when its offered through npc, i can usually talk to that npc again to initiate the same dialogue, "oh, there's a dragon in [x] cave you need to kill" but with a cutscene, if it's done or you accidentally skipped it, it's often impossible to go back and re-view it until you beat the game if at all

however i made the op right after i encountered an npc that told me where to go, and when i forgot and talked to her again to get the same dialogue, all she fucking gave me was basically "wasn't the info i gave you HELPFUL?"

times like these i wish my attacks hurt the npcs in every game, like spyro the dragon, at least then i could take my frustration out on the direct cause lmao

Re: da

(Anonymous) 2017-04-16 08:25 am (UTC)(link)
try to play a lucasarts game without a guide. i dare you.

Re: da

(Anonymous) 2017-04-16 10:24 am (UTC)(link)
bitch, lucasarts adventure games are kiddie stuff. if you want to hate a dev team, get some sierra.

+1

(Anonymous) 2017-04-16 10:38 am (UTC)(link)
freddie pharkas. fucking freddie pharkas.