socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-03-29 07:33 am

We mustn't offend the all powerful NPCs!

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(Anonymous) 2017-04-04 05:44 am (UTC)(link)
does anyone have any tips for writing fight threads? i don't want my character to seem OP but i don't want to purposefully underpower him, and i don't have much experience in threading out fights in general.

(Anonymous) 2017-04-04 05:48 am (UTC)(link)
- don't miss out on responding to things the other character does. if the other character does, let them know so the thread doesn't completely derail
- along with that, i find it useful to have an idea of where you want the thread to go after the first few tags--who's more likely to win, any particular injuries that might occur...
- communicate with your thread partner!
- don't godmod. indicate what your character is doing, what they're intending to do, and the other player will honestly decide if it works as long as they're not godmodding either. if you're communicating well and neither of you are powergaming, things should work out in a way that's amendable for both of you OOC.

nayrt

(Anonymous) 2017-04-04 04:05 pm (UTC)(link)
as another anon unused to writing fight threads, thank you for this, it's very helpful!

(Anonymous) 2017-04-04 04:49 pm (UTC)(link)
in addition to above anon's advice, don't be afraid to compress fights. meaning, don't feel the need to write out every single punch or every single swing of a sword - if it's agreed that your opponent is likely to block and/or counter most of them before one lands, gloss over a few. like "a sequence of hits" or something. sticking to each individual hit one per tag drags fight scenes on over-long and is usually why people get bored with them.

really, unless you're fighting to show off every move, like in a first-time spar with a new opponent, or you need to drag it out because both fighters are OP and it would go on forever with gradual escalation, you can abbreviate the fight. so long as you accomplish your intention (my character gets a broken rib, yours gets a cut on the arm, mine loses the trinket he was protecting), the actual blow-by-blow can highlight the important moments and maybe one or two instances of badassery on both fighters' sides but doesn't have to be every single damn punch.