socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2017-03-29 07:33 am

We mustn't offend the all powerful NPCs!

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WHITE WOLF - CONTINUED FROM LAST POST

[personal profile] beneathusallmods 2017-03-30 07:26 pm (UTC)(link)
http://rpanons.dreamwidth.org/69645.html?thread=222369293#cmt222369293

Okay. I've got a game name, a mod journal, and communities. Barebones, but I'd love to continue discussing the mechanics of the game. I want to continue to operate without a main network community, at least in the beginning, but I think I will make a community for players to create a permanent post for their character's contact posts in lieu of requiring them to have one on their own journals. That way, given the AU nature of panfandom characters, if they have their journal in more than one game with more than one contact post, they don't have to worry about keeping it sorted out.

I do want to encourage interactions between characters, however, without using that wide network feature; this may be difficult to accomplish without starting characters out in a more jamjar setting. I'm looking for some ideas on how to execute that. One thought I had was, since they're going to be AU'd or OCs (pending, might do memloss eventually but for now I'm running with the former), that they receive a mysterious invitation from some organization or other to meet in X place, at X time, for X reason, to promote a mingling opportunity for new characters. But for now, that's all I've got.

It's going to take a good long time to type up everything that needs to be typed up as far as the information on all the different species and sects of the differing supernaturals, but having a journal feels like a good first step and it motivates me to get the ball rolling.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-30 08:20 pm (UTC)(link)
I'm really interested in this and glad you're still working on it!

though imo the contact post thing sounds unnecessarily complicated for something which is rarely an issue. If you want a permanent reference in the game info somewhere, having them listed next to character info on the taken list is usually adequate?

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-30 08:34 pm (UTC)(link)
Let's see. If I was running this I can see a couple of different ways of handling it.

1. Create a couple of organizations (not factions) and give players the opportunity to join them, either in their backstory or through the course of the game. I'd give these organizations a purpose, one which would naturally cause them to interact with the other organizations. As an example, Organization A exorcises ghosts. Organization B happens to own a bunch of haunted properties which need ghosts dealt with on a regular basis. Characters can mingle with each other as co-workers, and they can mingle with each other in regards to business.

2. Force characters to come up with a reason for their character to be in Chicago, let's say. This takes place in Chicago. If Cloud Strife really wants to be living in LA, fine, but then it's his damn problem when it comes to mingling with others.

Then have the opening log be literally some form of [you're in a cafe and then suddenly a giant dragon crash lands from the sky what do]

Because nothing gets people working together like shit unexpectedly being real.

sa

(Anonymous) 2017-03-30 09:02 pm (UTC)(link)
3. Having looked at the previous thread, I'd also take a step back and figure out who your intended audience is. Based upon the mechanics you described you seem to be intending a larger freeform sandbox make your own fun deal. Based upon the mechanics you alluded to there, it seems like you're looking for a niche audience that's very well versed in White Wolf lore.

http://rpanons.dreamwidth.org/69645.html?thread=222489357#cmt222489357

Like how faithful are you going to make this to White Wolf lore? Am I going to need to know the in universe history of LA if I want to app in one of Marvel's Runaways? Is whatever happened in London important if I'm throwing in a Sherlock?

The more you need to know ahead of time to play in this game, the smaller the playerbase is going to be, and what works for 80 people probably won't work as well for 15. So figure out what you're looking for in terms of players and then figure out how to get everyone to interact with each other.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-30 09:22 pm (UTC)(link)
Just a quick caution from someone who is completely canonblind to White Wolf, while it's great that you love your setting and source, be careful about overloading players with lore. I know it seems tempting to lay out everything in an effort to help players fit into the world as well as to make it authentic to what you're adapting... but remember to adapt. Abridging is a necessity when you're bringing something this lore heavy to DWRP.

Gloss over some specific events, tweak settings if you need them to be more flexible, simplify mechanics as much as possible because tabletop is way more mechanics heavy than what this particular medium is used to or needs. I know there's the stigma that DWRPers don't read or are too lazy to engage with heavier lore/worldbuilding, but keep in mind that any non-OC players (who are still the majority) are already dealing with the lore of their canon, even in an AU. Piling even more lore on will have a progressively discouraging effect.

That being said, you could always gradually introduce more things as the game and players settle in and get established. Think about mechanics and plots for doing that, and I think it will help the game thrive better than an infodump at the start.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-30 10:06 pm (UTC)(link)
+10000 from a different anon.

I think that this anon's idea of introducing more things via mechanics and plots will be a massive help. Especially with plots, which can very much ease information in as digestible chunks, rather than a massive feast.

What you probably need to do is have a few people look over what you come up with as far as lore goes, both from people who are unfamiliar with White Wolf and those who are. The former will be especially important, as they'll likely be the largest chunk of your player base. I know I'd be happy to help beta test.

As far as bringing characters together at the start (the invites), something I recommend you consider is how this will connect to your application cycle. If you're going to have intro mingle logs for your app cycle, you'll need to some up with something like this every time. If you're going to have rolling apps until you hit a cap, then you'll need to have something else in place.

I'm super excited to see what comes of your work, nonnie.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-30 10:48 pm (UTC)(link)
In a rush so nothing to contribute right now except you are my new god.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-31 09:10 am (UTC)(link)
I too am very interested in this concept and would be willing to help! My knowledge of Mage: the Ascension and Werewolf: the Ascension, but I'm very knowledgable about Vampire: the Masquerade.

If you do want to use a network, there is precedent: the SchreckNet (http://whitewolf.wikia.com/wiki/SchreckNet) is a deep web-esque network similar to Tor built by the Nosferatu for the purposes of information sharing. Depending on the plot, it could conceivable be used (or compromised) by the other clans/players.

While I agree with other anons above that this should be friendly to canon-blind folks, I know for sure that multiple fans of the White Wolf universe (myself included) will likely join this game and make a character that is grounded in lore, possibly even based off of characters we might have actually made in a tabletop game. It's a very, very thin line to walk between "canon-blind friendly" and "too dumbed down for fans of the series," but if you can pull it off, I can safely say that this game will be one of the most exciting games for me in years.

As for introductions... is the Masquerade going to be a thing in this verse? Because depending on how you're gonna set up the city, if it's under Camarilla control, depending on how much of a dick the Prince is, a mingle log for the recently Embraced might not end well.

Re: WHITE WOLF - CONTINUED FROM LAST POST

(Anonymous) 2017-03-31 04:29 pm (UTC)(link)
if you build it

we will come

(Anonymous) 2017-04-03 11:47 am (UTC)(link)
No Mage: the Ascension? Is that from concern over power scope or another reason?

DA

(Anonymous) 2017-04-03 01:30 pm (UTC)(link)
If power levels from MTA are a concern, I have to wonder what limitations on Kindred (especially clans like Tremere or Tzimisce) will be. Some of the Disciplines (Thaumaturgy, Vicissitude, Dominate/Presence, maybe Obtenebration) are just plain broken in RP that doesn't use tabletop mechanics.