Someone wrote in [community profile] rpanons 2016-12-28 11:26 pm (UTC)

Re: Frieden - A Political & Romance AU Game

First of all, I really love the concept here! You've clearly put a lot of work, and I super enjoy the radio aspect as well as using trains for transportation. That makes things a lot easier, especially the trains, and kudos to you for using certain levels of tech that make for some easy adjustment.

I do have some outstanding questions though, many based from my own past experience with games where problems can spring up in the political sphere!

1. How will information be sent out? Information hoarding and not having everyone on the same page can be a pro and a con in these kinds of games, and can lead to people being plot hogs and the like. Is there any kind of infrastructure in place to ensure an even keel?

2. How frequently will NPCs be used, and how will they be used? Is there going to be a great emphasis on individual CR with the NPCs, or will they be used sparingly/only to assign certain things and then remain remote? If the former, then how will you ensure a certain level of equality in everyone getting CR?

3. Will relationship level activity be required for AC?

4. Is this game intended to be a limited run, or open ended? Are there going to be monthly events, or no?

5. Is there going to be a cap for number of characters in game, even just to get your feet on the ground and figure out the mechanics?

The world looks super fun, and I'm definitely interested to see more. If you'd rather me ask questions elsewhere, or PM you, don't hesitate to let me know! I'm just excited.

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