rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-05-03 11:35 am

You sound fat

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Re: da

(Anonymous) 2016-05-22 10:05 pm (UTC)(link)
i dunno, anon, WoW got that reputation more because it's a massive time investment. games in LoL take, what, twenty minutes? thirty minutes?

i know plenty of people you wouldn't think are gamers (and don't even identify as such) admit to playing League. And maybe you know plenty of people who wouldn't dare say aloud because, as we both agree, the LoL community is super toxic. but I still think it's well known enough that a casual player would recognize it and know what it is, and recognize when other games are like it.

Re: da

(Anonymous) 2016-05-22 10:15 pm (UTC)(link)
the thing about games like this, mmos and now mobas, is that they are intentionally designed to be easy for casuals to grok and get sucked into but addictive enough for people to just play for hours upon hours on end. mmos accomplished this through the traditional rpg systems, leveling and quests and such. mobas are more like fighting games where they're static in a sense, you always start with the same characters and you play by matches rather than a single immersive "world"

i think the problem with moba games is that they attract the very worst types from both the mmo and the fighting games communities, particularly fighters which have suffered from toxic communities of self-styled "professional players" from day one

Re: da

(Anonymous) 2016-05-22 10:23 pm (UTC)(link)
i think the problem with moba games is that they attract the very worst types from both the mmo and the fighting games communities, particularly fighters which have suffered from toxic communities of self-styled "professional players" from day one

abso-fucking-lutely. it's a huge part of the reason I didn't stick with it after I tried it. I'd already cut my teeth in the fighting game community and got super burned out by how the boys' club there behaved and it was more of the same in the higher tiers of LoL play.