rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-05-03 11:35 am

You sound fat

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socksovereign: (Default)

ASOIAF Game

[personal profile] socksovereign 2016-05-13 03:43 pm (UTC)(link)
Game Type:
Political Intrigue/War/Fantasy Adventure

This Westeros-centric game will focus on the court intrigues which occur in Westerosi courts following the coronation of a new Targaryen king during the fading days of the Targaryen golden age. In an alternate universe of the canonical timeline, Westeros teeters on the brink of war and chaos, and the primary plot will focus on the machinations and schemes of player characters as they seek to restore the Seven Kingdoms or advance themselves and their houses.

Operating on a player-acceptance system rather than a character-acceptance, once players are accepted they can easily app new characters at any time, and players can easily enjoy the setting without interfacing with the primary plot at all.

Game Setting/Overview:
An OC & AU-only game, all characters will be natives to the world of the 'a song of ice and fire' canon, and may belong to almost any social class or noble house. From cutpurses to knights to lords, players can design the framework and backstory of a character they'd want to play referencing a few pages which detail the state of Westeros at game start, denoting everything from important recent events to what's widely known about all the major houses.

Game begins with accepted characters amassed in King's Landing, either entertaining themselves in the still-lingering celebrations of the king's coronation or having been called personally to court by NPC characters to aid in the opening political quagmire: influencing the king's Small Council appointments.

With anything from knightly (or un-knightly) adventures, trials at the Wall, political intrigue and backstabbing, and the slow slide into war all possible, the game's path will hinge utterly on the actions of player characters, who will be capable of anything: even deposing their sovereign.

Game Size:
Small (low player cap, no character cap). Players can easily app additional characters at any time after being initially accepted.

Passage of time:
Days shall pass at 1:1, and there will be some focus on having time pass in a matter at least a little authentic to realistic timelines.

Power Mechanics:
Rather than having powers being gained by post-count, powers and capabilities (including everything from a 'luck' mechanic to the ability to raise armies, win political allies, and even collect a dragon's egg) are gained through point purchases.

Once a month, players distribute a maximum of 20 points to one or several other players in a screened system, rewarding the excellent plotting or writing of other players. Players may not award points to the same person twice within a 3 month period, ensuring a low likelihood of collusion or misappropriation, and encouraging players to stay up-to-date on the plots of others.

Points may also be gained on a 1 post = 1 point basis by NPCing for other players using the game-public NPC account.

Players must then determine which character to assign their points to, if they have several, and either save those points or make purchases. These purchases can be utilized to grow armies, networks of spies, political allies, or may count for attributes such as strength or knowledge. These points will come into play during pvp schemes or confrontations.

AC
AC will be conducted once every three months, nothing more than a simple check-in unless characters meet certain demographics such as being a head of house, warden of a region, are on the small council, are currently commanding an army, and etc. Dropped characters will be killed, either by a method that the dropping player devises or in a matter which advances the overarching plot.

Network:
There is no network, though characters will be encouraged to engage in epistolary conversations using IC threading or on character journal pages.

OOC Coordination:
Mods will make OOC posts to encourage background cr, monthly plotting, and more. There will be no regular calendar events, though the mods will post interesting plot or general events ad hoc pending player plotting.

Death:
Death is permanent, potentially frequent, and there will be pvp elements.

The Idea and You:
Interested? Please let us know! Want to see specific information? Have specific questions about possible mechanics or other game info? Ask away! We're finalizing all the info pages and may use Q and A here to flesh out sections further or to guide the FAQ.

Re: ASOIAF Game

(Anonymous) 2016-05-13 03:54 pm (UTC)(link)
/heavy breathing

that's about all i've got right now.
socksovereign: (Default)

[personal profile] socksovereign 2016-05-13 08:28 pm (UTC)(link)
You're not alone! We're hoping to have the bare-bones done here in a few short days, and then opening the TDM while crowdsourcing some opinions for the FAQ and final touches.

Re: ASOIAF Game

(Anonymous) 2016-05-13 08:21 pm (UTC)(link)
This is everything I've ever wanted. I'm glad there's no network. I know it seems almost obligatory these days but it'd be really weird with the setting. Some questions:

What are you thinking for a player cap?

In terms of AC, for a small game a check in is fine but will the mods be willing to take action if they get player complaints that characters that might not be super plot important are squatted on, even if the player is checking in? It can be a pain if a family member or other important relation is being squatted even if they aren't super plot important.

I like the point system but on that note: will the mods be receptive to player complaints if someone is guilting or pressuring other players into giving them points?

Will it ever be mandatory to kill your character (outside of dropping) for plot reasons?
socksovereign: (Default)

[personal profile] socksovereign 2016-05-13 08:47 pm (UTC)(link)
Thanks for the enthusiastic interest! We'll address your q's line item by line item:

What are you thinking for a player cap?
Quite low, possibly around 30? We want to keep the game small enough that there can be a great deal of NPCing and mod responsiveness to players, and providing a regularly active game which can quickly shift to player needs is more important than a big game. But we expect interest to be rather low from the outset.

In terms of AC, for a small game a check in is fine but will the mods be willing to take action if they get player complaints that characters that might not be super plot important are squatted on, even if the player is checking in? It can be a pain if a family member or other important relation is being squatted even if they aren't super plot important.
The mod team won't hesitate to nudge individuals as needed, and intend to keep the game small precisely so that we can be more available to players to assist with issues of any variety!

I like the point system but on that note: will the mods be receptive to player complaints if someone is guilting or pressuring other players into giving them points?
We actually have a simple but comprehensive rule addressing this. But so that you can get a good eagle-eye view, we'll post the entirety of the system rules for you:
1.) Players receive only 20 points to spend each month.
2.) Players may not award points to themselves.
3.) Players may not award points to the same player twice in any single (3 month) app cycle.
4.) Players may halve their points and award 10 points to one player and 10 points to another player. Rule 3 still applies in this situation.
5.) Players who are discovered to have requested points from other players, or who have pressured points from their peers, will have all of their existing points removed and will be barred from receiving points for the remainder of the 3 month cycle. On a second offense, they will be ejected from game.

Will it ever be mandatory to kill your character (outside of dropping) for plot reasons?
Character death may happen in confrontation with other player characters, such as in duels, as a result of poisonings, and etcetera-- but the mod team will never request that player characters die purely for metaplot reasons. In the case of PvP situations, the point system will clarify winners and losers quite readily. Players whose characters are killed in PvP situations will be able to select from a roster of perks to bring into play either for the generation of a new character or to apply to existing characters.

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Re: ASOIAF Game

(Anonymous) 2016-05-14 12:47 am (UTC)(link)
Just wanted to reply to say that it looks good so far, although I am curious about the player-acceptance vs character-acceptance thing. Will players still have to write up an application for each character and get it accepted? I wouldn't mind seeing an easier application for subsequent characters, but sometimes a person can have one character that's decent and another that's poorly thought out.
socksovereign: (Default)

[personal profile] socksovereign 2016-05-14 01:18 am (UTC)(link)
Thank you, and apologies for the lack of clarity! Players will need to write up a small application for additional characters, but they're incredibly pared down: just a few fields, with bullet points being acceptable in most of them. And of course, they'll be processed on a rolling basis.

Re: ASOIAF Game

(Anonymous) 2016-05-14 01:20 am (UTC)(link)
Look you, you need to stop tempting me with this fucking game. I know where you live. I will camp outside and play a zitar all day long. And I'll do it badly, because I can't actually play the zitar.

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Re: ASOIAF Game

(Anonymous) 2016-05-14 01:25 am (UTC)(link)
this game is going to fill up in two seconds.

Re: ASOIAF Game

(Anonymous) 2016-05-14 01:29 am (UTC)(link)
and? the flakes will drop because they can't keep up with it, because unlike other games, this will actually make them be active or they'll have to leave. i think if they're limiting themselves to a small game to offer mod presence, they'd be willing to nudge someone for a bit before realizing that a boot was more needed than a nudge. quality, not quantity.

but hey, it's also for ocs, too. not jack frost as a native, but actual made for the game ocs. and those are icky, so that should keep out a lot of fandom snobs.

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Re: ASOIAF Game

(Anonymous) 2016-05-14 02:09 am (UTC)(link)
Im looking forward to the tdm!
socksovereign: (Default)

[personal profile] socksovereign 2016-05-15 05:49 pm (UTC)(link)
Thank you so much for your interest! We're having some friends help beta-test pages and concepts, and will hopefully release the TDM in a day or two.

Re: ASOIAF Game

(Anonymous) 2016-05-14 02:40 am (UTC)(link)
what will the app standards be like, if there's going to be a low player cap?

and if you, say, have a 30 cap and get 35 apps, will you accept the best 30, or process in order until you accept 30?
socksovereign: (Default)

[personal profile] socksovereign 2016-05-15 05:48 pm (UTC)(link)
App standards will be quite high, no matter the number of apps or the degree of interest. If you'd like to see an (in progress) look at the app, you can take a look here.

As to how they'll be processed, we intend to have the TDM open for two weeks before determining if we'll process apps in order of submission or process apps as a batch after a cut-off date. If interest is relatively low, with close to or under 30 individuals interested, we'll simply process in order of submission. If interest exceeds the proposed cap by more than 2 or 3, then we'll process as a batch, accepting the best submissions of the crop.

Re: ASOIAF Game

(Anonymous) 2016-05-14 02:47 am (UTC)(link)
oh yes yes yes yes yesssssssssssssssss

this is everything i want in a game
socksovereign: (Default)

[personal profile] socksovereign 2016-05-15 05:51 pm (UTC)(link)
We hope you like it even better in action! Have a little teaser in the meantime - the TDM shuld be up within the next few days.

(Anonymous) 2016-05-14 08:20 am (UTC)(link)
anon who suggested the "death by drop" idea here and i'm really glad to see people not only using it but being excited about it! i tried suggesting that in a previous game before and was shot down real quick by people saying they'd never be okay with that kind of thing, so it's very satisfying to see a crowd that actually likes the idea.
socksovereign: (Default)

+1

[personal profile] socksovereign 2016-05-15 03:41 pm (UTC)(link)
We can only agree!

Re: ASOIAF Game

(Anonymous) 2016-05-14 03:45 pm (UTC)(link)
(disclaimer: this isn't a complaint about the game. don't get excited.)

trying to make an oc for this and wow, it's rough. martin created so many characters for the books, every time i think of a concept for an oc, i realize that there's already a character in the books for it. lol also, i may just have to make a male character, because trying to come up for a concept for female characters hits a lot of walls.
socksovereign: (Default)

[personal profile] socksovereign 2016-05-15 03:38 pm (UTC)(link)
If you're having some trouble with character generation, don't worry! We're going to have a 'character brainstorming meme' alongside the TDM so that the community can broadly help each other with character ideas and cr.

And if you want a female character, consider reading up on Dornish culture and customs. Dornish women are broadly held in equal esteem, and unlike in all the other areas of Westeros, firstborn women may inherit family titles and estates.

Re: ASOIAF Game

(Anonymous) 2016-05-15 11:58 pm (UTC)(link)
First of all I'm SUPER EXCITED for this game - I've been keeping an eye on it for a while and this is my first time speaking up. Thank you for making something so involved and so innovative!

I do have a few questions, and forgive me if they've been answered somewhere before and this is repetitive:

1) Will there be a cast cap? Will there be a limit to how many characters from any cast that one individual can play? Will there be a limit to how many characters one individual can play at any given time?

2) Are you going to address R'hllor and the followers of the Lord of Light at all? Specifically, the mechanic in the ASOIAF universe that revives certain individuals from the dead.

Thank you, and again this is all very exciting!!

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Re: ASOIAF Game

(Anonymous) 2016-05-17 10:22 am (UTC)(link)
This looks super fun!

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socksovereign: (Default)

TDM & MORE

[personal profile] socksovereign 2016-05-17 07:34 pm (UTC)(link)
Alright, we've got most of our pages set up! You can now head to the nav page and scope things out in more detail.

To help people who might be struggling to develop their character, we made a character brainstorming meme, and the test drive meme is finally open. The mod team is still conferencing about a date for applications to open, but rest assured the TDM will be open for plenty of time beforehand. Feel free to PM the mod account with any questions/thoughts/suggestions or drop them off at the FAQ!

Re: TDM & MORE

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sa

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quick question

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quick answer!

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Re: quick answer!

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sa

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Re: ASOIAF Game

(Anonymous) 2016-05-18 09:12 am (UTC)(link)
How are you going to handle actual GoT characters? Are they allowed so long as they are AUd to fit?

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