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Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
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My idea to lessen its impact was to have an automaton explain what has happened (Essentially, more and more people have been vanishing and a machine has brought the characters there) and getting to go home would have been one of the goals a character or characters could work towards if they were so inclined either by locating the original device and repairing it, or constructing their own if you happen to gain enough genius characters and the required materials.
To this end set-ups like monster hunting would still work as a system like Atelier Totori's adventuring license could be used to cap how much progress a character can make whether by questing, exploring or synthesizing while not overwhelming mods at the same time- it'd also be optional to hunt monsters, so people who play characters more inclined towards other things like alchemy and research can do so without feeling too left out of the action.
One of the things I really liked from Atelier Shallie was the environmental changes that would result from actions you take, and while I don't know much about MH besides the monster hunting bit I like the concepts you've mentioned so far!
no subject
i also had a secondary idea where OU characters would have a handwaved few years in the world so they've gotten most of the regular jamjar questions out and have a legitimate investment in being there but i'm not sure how well that would work
i agree, i definitely want to keep that 'the world changes when you take certain actions' - it's one of the things that i really enjoyed about atelier shallie as well! characters being able to change and explore the environment and the town that they're deployed to and being able to make their own marks on the world is one of the main goals i'd like to have for this game
but again, i'm slightly worried that it might be overshadowed by the jamjar aspect of characters possibly only wanting to make progress towards getting home and not really paying attention to anything else...
monster hunter actually shares a few loose thematic links with the atelier dusk series, namely the ideas of building on/living with the remnants of past civilisations and making use of technology they don't fully understand in order to create apparatus for present-day use (even though this is..mostly just piecing together bits and pieces because there's no real coherent lore)
and there's a spinoff yet to be released that will explore what happens when monsters go away, since giant rampaging beasts are kind of part of the world and ecosystem and are a major part of daily life
no subject
And that's neat! The link between ancient civilization's acts and the present world is something I enjoyed about the Dusk series, and tying that into another video game series that explores it too is a neat idea, and I'd love to see what else people can suggest.
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i mean there's always voluntary world displacement, but then that limits the number of characters that can be played in a setting ICly, but i could be overthinking it! maybe that would work
yeah, i'd love to have more feedback! both the atelier series and monster hunter are very dear to me for different reasons, so i'd like to see what other people can come up with.
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Fingers crossed that more anons will chime in with suggestions! I've always apped OU characters, but given Brave New World is still going on an available AU game is also a good idea.
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(Anonymous) 2016-03-07 02:18 pm (UTC)(link)just my 2cents.
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(Anonymous) 2016-03-08 12:18 am (UTC)(link)