rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2016-03-02 01:43 pm

boofffhh

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Re: Dinosaurs, bro.

(Anonymous) 2016-03-04 06:44 pm (UTC)(link)
The idea was going to be that the ai would not allow the ship to leave until 1. Repairs were complete and 2. It felt there was sufficient data collected.

Good ending 1: Characters escape the planet before the asteroid strike that comes at the end of the cretaceous.

Good ending 2: Characters escape the planet and find a way to divert or destroy the asteroid (Send it through a Wormhole? Destruction of asteroid into smaller debris?)

Bad ending: Asteroid strike

Without the AI idea, characters would have to figure out survival, maybe dinosaur taming, etc.

As far as the AI itself, less a functional being ordering them around and more just a computer bank that asks for more data/gives objectives.

It wouldn't have a personality so much as just being a provider of instructions and a data analyzer. AI would assume all characters are just crew members.

No underlying 'evil' ai plot, I want the focus of the game to be the dinosaurs and the cretaceous period to be honest. The ship is just a way to provide goals and a few basic supplies to characters and the ship itself would be relatively small/uninteresting to explore.

Re: Dinosaurs, bro.

(Anonymous) 2016-03-05 02:03 pm (UTC)(link)
you'd have people whining about why can't their special computer genius baby hack the ship????? in under five minutes.