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Rules:
Do not post pornographic or shocking images.
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Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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Unrealistic Fight Scenes
(Anonymous) 2015-05-20 06:20 pm (UTC)(link)no subject
For example, for Vegeta here, I'll describe what's happening to the landscape around him as he powers up, when he uses an attack, etc. How the rocks float up from the ground, the craters that are left, all that fun junk. I'm not sure if it applies to your character that you're writing but any fun effects that your character's powers do for themselves, like for super saiyans they get the bio electricity, their hair changes color, just noting those changes during a fight I think really makes it more fun to write and read. Plus, your character reacting to attacks being thrown at them. Being surprised, or not surprised at all, how the attack effects them if it lands. Have they seen an attack like that before and how would that change what the character does? Also, sometimes it's not bad to mention what the attack is capable of, but always remember that the other character might be able to handle it. For example, when I have this guy punch someone who can handle his attack, I'll describe it as bone shattering or something similar to give the reader an idea of how hard he's actually punching someone.
Also, I think how something is happening is really important. How are they preparing their attack, is it quick or is it premeditated? What does the attack look like, if it's magic or a blast or something. How is the character handling the attack, are their muscles straining with effort or are they feeling their body slam through multiple skyscrapers? You mentioned super speed, is there a noise that accompanies movement? Are they a blur or do they just disappear because they're moving so fast?
And for all the reasons above, I think it goes without saying as well that if you want to do scenes like this, make sure both muns know exactly what's going on. Good/FREQUENT communication about the fight has always resulted in the best fight scenes for me. Also, ideally if the characters are on an equal level it tends to be amazing. One sided fights aren't as enjoyable as they might sound. I don't know about other people, but a little bit of introspection during the fight (it doesn't have to be every tag or anything, but every now and again) goes a long way I think. Especially if the character tends to think and vocalize something in their heads.
Don't be afraid to be self-indulgent when you write too. If you're writing an epic scene, make it a good show- it wouldn't be (insert series here) if it didn't have (insert amazing and epic things that happen during fight scenes in said series here.) I hope some of this helps anon, and good luck in your writing fight scenes journey!
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Re: Unrealistic Fight Scenes
(Anonymous) 2015-05-22 09:47 pm (UTC)(link)For instance, I've played from Avatar: the Last Airbender (which while inspired by real martial arts styles nonetheless involves supernatural use of the elements), and I've played from series with explicitly magical characters. What does the character do in order to make the attack? What movements? Do they say anything? If they have a device or object used in the attack, do they have to point it certain ways or go through certain steps? Does the object change/move/have some effect that can be described? There's always going to be a certain style to it, so that even if it's not a series where attacks are prenamed, there's still a way you can expect it to be executed. A waterbender moves a lot differently than a firebender; a magical girl from one series uses different powers than one from another; and even individuals tends to have their own personal quirks. Finding the exact way to transcribe it to words can be difficult if you're not used to it, but (in my experience) it's easy to find a certain flow or pattern to the description after you've done it a few times.
I also want to second all the above commentor's advice!
ayrt
(Anonymous) 2015-05-22 11:57 pm (UTC)(link)