rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-05-13 02:38 pm

You're all idiots except for me

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Re: INUGAMI

(Anonymous) 2015-05-15 06:34 pm (UTC)(link)
I'm laughing at the thought of all the stronger characters and characters who eventually start regaining their powers just wailing away at the school and absolutely nothing happens. I'm also really curious to see how the setting will start changing, since that's been hinted at, too.

Grades and assessments and so on really don't seem to be a thing, so I guess it's up to player discretion and PC motivation if we, I don't know, get a lot of people really fired up about education or just really bored... Depending on how horror events go combat training might end up taking priority and all that (I know this is touted as not a survival game but I'm assuming that just means they're provided for and not expected to live on scraps, not that they won't have to deal with fighting). Tech support might be the one really sure bet for tutoring.

(It sounds like the staff is pretty lukewarm about motivating people too, we'll just have to see what perks happen in the classes, they seem to be relevant to plot somehow.)

Re: INUGAMI

(Anonymous) 2015-05-15 06:58 pm (UTC)(link)
Yeah, I'm definitely enthusiastic about seeing where it all goes! And what kind of horror the events go for -- there's certainly plenty of setting-based creepiness happening all the time, with the NPCs who talk like Charlie Brown adults and all the bloody handprints everywhere.

(My would-be fashion designer is going to have MAJOR SUSPICIONS about the permanently-blooming cherry tree in the courtyard. That was the setting element that cinched the deal for me on bringing her in...)

If they go more Lovecraft it may be one of those "you can't fight the monsters because they are on a truly different level" kind of things -- the depowering/humanizing definitely makes me think that it may be more about staying out of any embodied baddies' way than fighting.

But the classroom perks could be very useful, depending on what they are! I'm wondering if that'll turn out to be involved with the power/item regains.

Re: INUGAMI

(Anonymous) 2015-05-15 08:12 pm (UTC)(link)
Yeah, it seems to be very much starting out based on atmospheric creepiness more than anything, which I enjoy! however -- a lot of the game info winds up being either intentionally vague or very basic at the moment so I'm hoping the TDM gives us a more concrete taste of what's to come.

(I have a feeling a lot of characters are going to be having fun with that cherry tree, negl. I'm just waiting for someone to try climbing it properly...)

I'm not as acquainted with Lovecraft as I should be (read: I've been too busy/lazy to read up on it), but if we're mixing in Japanese myths and looking at the fact that they can regain things I'm thinking monsters that overwhelm just by existing should be only part of the picture. Not that I'm looking for a 24/7 brawl or anything, but I'm hoping there will be action as well as suspense in store for us. :)

Classroom perks: It's possible! I'm leaning more towards them being connected to whatever changes happen in the setting (possibly foreshadowing? hmmmmm). Either way we'll probably be indebted to the students that actually bother to pay attention in class, oops.