rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2015-02-26 02:41 pm

Too slow

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Re: RYSLIG

(Anonymous) 2015-03-01 09:30 pm (UTC)(link)
The thing that makes me reluctant with this right now is it'll descend fast into having no safe haven for the monsters. Once the locals start rebelling, say good-bye to jobs and housing ICly because it'd be a way to get at the monsters and who'd want to house potential killers. Nevermind that once it's done, there's not really any going back.

Re: RYSLIG

(Anonymous) 2015-03-01 09:51 pm (UTC)(link)
The NPC mindset should change a little though. It doesn't make sense for it to remain the same as it had at the beginning.

Re: RYSLIG

(Anonymous) 2015-03-01 09:54 pm (UTC)(link)
be the change you want to be

have an npc attack your character

Re: RYSLIG

(Anonymous) 2015-03-01 10:00 pm (UTC)(link)
Yes, while everyone else stagnates with chasing their tails and rolling around in catnip.

Re: RYSLIG

(Anonymous) 2015-03-02 01:04 am (UTC)(link)
How dare people have fun with their monster forms and not be 100% horror 100% of the time.

Re: RYSLIG

(Anonymous) 2015-03-02 01:07 am (UTC)(link)
Wow, it's not like anyone has used this argument before. It's not like it has been countered with "no one is saying 100% horror all the time just not a fluff fest 100% of the time."

Say something other than assuming people are banning SoL from existing at all, because that's obviously not the issue.

Re: RYSLIG

(Anonymous) 2015-03-02 03:37 am (UTC)(link)
The reason it was brought up is because people whine that there's too much fluff, but looking at the game, it seems pretty even to me. There's killing in a lot of logs, a lot of more traumatizing changes going on post-initial changes, etc. All evenly spread out.

ayrt

(Anonymous) 2015-03-02 01:36 am (UTC)(link)
i have not and do not plan to do much in the way of sol but thanks for playing?

i'm serious, if you want to see NPCs attack player characters, have something bad happen to your character. otherwise i'm going to assume you're just shit-stirring.

Re: RYSLIG

(Anonymous) 2015-03-02 01:03 am (UTC)(link)
Oh, I'm not saying it shouldn't. I'm just wondering how to balance it so that playing in the game doesn't become an absolute chore because characters will have resources cut off so quickly in what would be most logical for people to do.

(Anonymous) 2015-03-02 01:30 am (UTC)(link)
I don't think it has to be a rigid catch-all dichotomy of "we hate monsters" or "we should protect them". I think, realistically speaking, there would be a cultural divide between monster-haters and monster-sympathizers, perhaps jarring enough on a social scale that all the monster-sympathizers move to one (or establish a new) town, and the others flee to another...

perhaps events involving that cataclysmic divide could happen. the more player characters support the sympathizers, the stronger the sympathizer-town would be; haters could try to develop ways of destroying sympathizers and/or monsters en masse, etc. etc. or building their town in a way that would make it hazardous/harder for monsters to hunt them.

I dunno if this sounds like SoL or POLITICKS??? IN MY MONSTER GAEM???, but I figured I'd throw my ideas out there.