United Cameridian Alliance
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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ayrt
(Anonymous) 2014-08-30 05:31 pm (UTC)(link)I'll admit, I was a little bitter that Luke died. Kenny never really felt like Lee V2 to me because there were so many options to turn from him and he was becoming pretty crazy so you couldn't really begrudge anyone getting pissed off at him. If anything, I was thinking that Luke seemed pretty stable, pretty grounded, if anyone was really going to be a positive, permanent-ish influence in Clem's life, it was going to be him. He wasn't perfect, but he was trying.
Then they just kind of screw you over with that one. So. Yay. (That scene with Bonnie if you decide to cover Luke with the Gun... just. Hngh. What.)
And I really didn't care when most of the other characters died except Sarah - I'm probably in the minority here but I wanted her to carry on and be OK. I really wanted to save her and was pretty bummed to find out that there was no way to do so.
So, yeah. I still had fun with the season - Zombie in the shed was a good time, if a little frustrating. There's a few other parts I enjoyed. But season one was a lot more gripping and definitely had better relationships. Also, more chances to just chat with characters in between cut scenes and action sequences which helped me to actually be interested in them.
no subject
(Anonymous) 2014-08-30 06:56 pm (UTC)(link)meanwhile, sarah dies horribly and no one stops to reflect on this or show any regret that she just about lost her mind from grief over her father's passing. when luke dies, the group shows more concern over arvo, a character they've only known for a day whose own group nearly killed them, than they do over a person who risked his life time and again to save them and who was there since the beginning. it gets even sillier if you try to have clem cross the ice to save luke because then you have this little girl who's almost killed herself and who's about to freeze to death, but everyone around her is too engrossed with arguing over MUH ARVO to care.
just thinking about it gets me mad lmao
DA
(Anonymous) 2014-08-31 06:36 pm (UTC)(link)Really, I had a feeling this is probably where they were going with this season from the beginning, and the trailer for Episode 5 pretty much confirmed it--the theme they were going for in this season was "can a girl who's been raised in this situation make it on her own?" or something like that, which meant that they were motivated to make sure you didn't form meaningful relationships with ANYONE. In fact, pretty much any time Clem has some sort of meaningful connection with a character, odds are they're going to get killed or leave the group within the hour. (The only one I can think of at first that they don't do this with is Nick if you go with him at the end of episode 1, but unfortunately you don't get too many interesting scenes with him before he dies anyway.)
When the entire mood they're going for is to make you feel as lonely as possible, of course they're going to make sure that anyone you trust is killed, and anyone else you could possibly grow close to shows signs of either being super untrustworthy (Jane), randomly gets a grudge toward you (Bonnie) or is just going steadily more and more insane (Kenny). But the problem is, their entire game revolves around interacting with characters, so making that unsatisfying makes all of the gameplay unsatisfying, and the writing isn't nearly strong enough to make up for you feeling constantly frustrated or isolated.
Come to think of it even TWAU had this problem to some degree--they didn't do a great job of making investigation very entertaining in their system, so once again the main thing they could hang the gameplay on was interacting with other characters. But since they wanted to emphasize how little a lot of the community trusted Bigby, a lot of those interactions are you arguing with others. And IIRC most of the parts of the game that were well praised were Bigby's interactions with characters you could be close to--mostly Snow and Nerissa.
Man. This makes me a little worried about their future games, Game of Thrones in particular. I can't imagine them wanting to give you many close relationships among the characters in that franchise...