rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2014-05-09 07:39 pm

I thought it was a chocolate chip

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(Anonymous) 2014-05-10 06:46 pm (UTC)(link)
well i mean

not all characters are the types to let relationships build "slowly"

like my character is the type to get a crush, go on a few dates, lose interest and get another crush

other people might be having theirs click instantly because that's how their characters are. there's this weird idea in rp that if a relationship happens quickly it's automatically ooc or "unnatural", but that isn't how all people are in real life or media. my first boyfriend and i hung out and dated for months before being official. my current dated for less and have been together for two years. so if you're expecting every character to have a slow burn with yours, you might be shooting yourself in the foot. some characters like mine would get bored of that shit in a week or two and be outtie.

also you have to communicate with your rp partners. every ship i've done has sort of gone: characters meet --> characters get close --> one mun or the other goes, "hey, these two might be interesting in a ship, wanna try to head in that direction?" --> characters get closer and either stay friends or move into a ship depending on how cr develops

(Anonymous) 2014-05-10 06:56 pm (UTC)(link)
This. One of my characters ended up kissing his now-fiancee by the end of their first thread and they started officially dating in their next one. Neither the other player nor I had planned for a ship at all, but they just had such instant chemistry that we decided to roll with it and see where it went.

Another one of my characters took over a year to finally get together with his girlfriend because he was the slow and cautious type. It's not something you can really put a timeline on because all characters and all relationships are different. It isn't something you can predict, either - all of my ships were unplanned things that ended up going pretty much how the anon above said: we noticed that our characters had cute chemistry together and one of us asked if the other wanted to go for a ship.

My best luck with ships has come from just letting them happen rather than setting out with the intention of getting into one.

da

(Anonymous) 2014-05-10 08:10 pm (UTC)(link)
Your last sentence, isn't that exactly what OP would like to see happen? They are disappointed because it seems to come by to other players but not them.

Re: da

(Anonymous) 2014-05-10 09:55 pm (UTC)(link)
probably because they're coming off as being ship-hungry, tbh. there's a difference between letting a ship happen for a character sort of as the icing on the cake - as in you're happy playing the character with or without a ship - and actively wanting to hook your character up with someone. it's usually easy to tell when someone is the latter and it can make it difficult to interact with the character.

Re: da

(Anonymous) 2014-05-10 09:57 pm (UTC)(link)
This brings us back to needing the OP to stop being an entitled whiny brat which I doubt will happen.

+1

(Anonymous) 2014-05-10 10:14 pm (UTC)(link)

(Anonymous) 2014-05-10 09:54 pm (UTC)(link)
My best luck with ships has come from just letting them happen rather than setting out with the intention of getting into one.

This would require them to not be entitled as fuck. In other words, ain't gonna happen.

da

(Anonymous) 2014-05-10 08:05 pm (UTC)(link)
I read OP's comment completely the other way around. I don't think they only want to go for a slow burn.

When they made this comment "i'm all for letting relationships build slowly and naturally but that never seems to work out for me."
meant to me that they are not ship-pushy. They are willing to accept slow development.

But they also said"other ppl seem to have an easier time getting their characters to click instantly."
which, I think, means that they would not be opposed to "love at first sight", either.

Re: da

(Anonymous) 2014-05-10 10:29 pm (UTC)(link)
It doesn't make them any less annoying.