rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-12-23 09:37 am

Happy Holidays

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(Anonymous) 2013-12-28 11:59 am (UTC)(link)
The only people who really miss AIM chatrooms were either the ones dominating them, or the people who heard about how AWESOME!!! they were from the people dominating them. They were cliquey as hell and not a lot of plotting got done. And heaven forbid you be from an odd timezone.

(Anonymous) 2013-12-28 04:55 pm (UTC)(link)
AIM chatrooms sucked, but I miss when private AIM chats were the norm. Sometimes it can take hours of waffling in a public plotting plurk to accomplish what I could have plotted in fifteen minutes in a private chat. And I feel like Plurk encourages a very passive style of plotting as opposed to direct communication like AIM or PMs. AIM chat logs are also a lot easier to search than Plurk logs.

Plurk is cliquey as hell too, and as someone who works during the times when plotting plurks usually get posted, I always end up being late to the party, or I just miss the plurk entirely because I have so many other ones to sort through by the time I get home. And that's if I was following the person who made the plotting plurk in the first place, which I probably wasn't because I get sick of reading about semi-stranger's memes and feels and personal crises.

(Anonymous) 2013-12-28 07:51 pm (UTC)(link)
Plurk at least isn't dominated by the cliques. If you weren't in the cliques dominating the chat, good luck getting a word in edgewise.

And, oh, boo hoo. Other people might see you plotting!!! Private plurks are a thing. Sounds like the only thing that changed is you lost your goddamn backbone. You sound lazy as hell, too, and like someone who was In with the cliques in your games.

Also? Those personal crises and feels and shit still existed in AIM chats. And you couldn't just mute them then.

ayrt

(Anonymous) 2013-12-28 09:28 pm (UTC)(link)
I told you, I didn't like gamewide AIM chats. And thankfully, most of my old LJ games only had a handful of short, scheduled gamewide chats when it was necessary to discuss some major plot. Yes, it still sucked if you had work of if you lived in an unusual time zone, but the mods would make accommodations and eventually everyone would get filled in.

What I liked were the one on one private AIM conversations. Most people kept their private chats quick and to the point, and they weren't constantly spamming everyone on their friends list with inane details about their private lives. Maybe that happened in gamewide chats, but I didn't really do those. Even the obnoxious, oversharing types usually respected an away message if you didn't feel like dealing with them. On Plurk, it's all or nothing - you either follow someone and see everything all the time (unless you go through and consciously decide to mute, which can get annoying if you have a lot of plurk friends) or you unfollow and see nothing, even if it's relevant to your game. That kind of unfollowing means that it's easy for the Plurk side of games to get completely dominated by cliques. If you're not following someone and they're not following you, you can't plot with them outside of a private plurk... and Plurk tittybabies think sending a private plurk is ~intimidating~.

On AIM, if you wanted to do a log with somebody, you IMed them with ideas for the scene, instead of making some vague plurk about how you want to play ALL THE THINGS and how other people should take all the initiative in coming to you with ideas. There are so many lazy as fuck plotters on Plurk who think that all the initiative they need to take is reposting a link to their open thread.

And yeah, with out-of-context screencaps getting posted on wankgate all the time and incessant wank from rp partners who feel neglected when their bff threads with someone else, I don't really want other people seeing my conversations. I know I've gotten irrationally buttmad when I've seen a rp friend plurking about how much fun they're having in some other thread while they haven't tagged me back in over a week, so I don't see the point in sharing all of that. It also gets confusing and annoying to be having a conversation with one person while another is trying to butt in. I do use private plurks sometimes for friends that I talk to frequently in real time, but AIM is more convenient for idle socializing because it keeps better logs. And it blinks reliably when there's a new comment, while Plurk very often fails to show new comments.

Re: ayrt

(Anonymous) 2013-12-29 05:27 pm (UTC)(link)
Sounds like you need to just stick to PSLs, then. You sound really insecure.

+1

(Anonymous) 2013-12-28 09:51 pm (UTC)(link)
i remember someone talking openly about their vaginal leakage in a game's AIM chatroom once

(Anonymous) 2013-12-28 05:49 pm (UTC)(link)
Or maybe we dislike plurk and the massive oversharing that is done, how often it goes down, how much more cliquey that is, how lazy people have become with it, etc. It's not so much that AIM chatrooms were better, it's that things were better when we used them.

(Anonymous) 2013-12-28 07:49 pm (UTC)(link)
No they weren't. The problems were just much less visible. Just because you can't see the problems doesn't mean there weren't any. There was still laziness (linking in chatrooms or IMs was the norm), cliques dominated them, oversharing happened just as much there.

(Anonymous) 2013-12-28 06:27 pm (UTC)(link)
Or perhaps we were just in small game chats for small games where everyone was pretty equally engaged and we had a lot of fun. :(

+1

(Anonymous) 2013-12-28 07:16 pm (UTC)(link)
Best times of my RP life and the reason I never played in big games.