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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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Sentinel and Guide Meme: The Game
(Anonymous) 2013-12-04 10:58 am (UTC)(link)It'd sort of be slice of lifey but maybe someone can come up with an awesome overarching plot or something great for events. Maybe they end up switching roles for a week. Or everyone is powerless. Or. Something. idk. This is why someone else should make this happen.
Re: Sentinel and Guide Meme: The Game
(Anonymous) 2013-12-08 04:31 am (UTC)(link)but it would be kind of pointless in a slice of life setting imo. the main point of the powers are that sentinels are the great guardians of their tribes or w/e, and you don't really need enhanced hearing or a mystical life partner to go to the grocery store. i think it would work better in a setting where the enhanced senses would work for the characters. a world limited by no tech? some jamjar lost island? huge au?
unless this was like a smut/shipping game, in which case yeah slice of life would be fine and i'd still probably be interested, but with way different characters
+1
(Anonymous) 2013-12-08 05:06 am (UTC)(link)sa
(Anonymous) 2013-12-08 05:13 pm (UTC)(link)and the overarching drama could be something about idk the sentinels and/or guides wanting to break out of their assumed roles and responsibilities. escapes, street crime, SPYING, soul bonding, etc. the biggest issue i see is pairing guides and sentinels up without screwing anyone over with squatting and shifting romance/shipping options. random selection and personal choice and shuffling of pairs all have their downsides.