rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-07-27 09:50 am

Badly's an adverb

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Re: ayrt

(Anonymous) 2013-07-30 01:04 am (UTC)(link)
Name me one game larger than StE with as much of a plot focus then. It's not so much the size, it's the plot focus this game has and that doesn't work in large games. That's why most games have just random event of the month and then back to normal.

(Anonymous) 2013-07-30 01:55 am (UTC)(link)
cape and cowl at its height had something like four times the number of players and four times the focus on plot

bam

done

(Anonymous) 2013-07-30 09:12 pm (UTC)(link)
cape and cowl has only barely had a plot focus since the first year it opened

it's been a jamjar ever since

(Anonymous) 2013-07-30 02:00 am (UTC)(link)
The elephant in the room here that people have yet to address is that what you're proposing is incredibly elitist and downright rude. You're essentially saying that Save the Earth should be a walled garden where ONLY 150 characters, no more, no less, should be allowed in, which keeps out those other rabble that you presumably don't want, basically locking the game in to ONLY the current players and MAYBE the lucky few that can force their way in when someone drops. That'd stagnate the game faster than anything else in the world.

So basically, you're an elitist cunt who despises the idea of new canons ruining your precious little game, is what I'm seeing from you.

da

(Anonymous) 2013-07-30 03:32 am (UTC)(link)
That's pretty vitriolic for what they said. Granted I think it's a bad idea for the reasons you said, but I can still see where they're coming from. Keeping the game smaller might, in theory, make plotting easier.

(Anonymous) 2013-07-30 06:36 am (UTC)(link)
Yet games have done it just fine. As long as the limit is something fair and we're not talking about three months to get in, then it's not an issue. I'm not saying to be elitist, I'm saying that some control needs to happen to ensure the game remains as what it was intended to be and doesn't turn into every other game out there.

And above anon's point is quite lost considering that Cape and Cowl has been known as a shit game for years now and definitely not a plot heavy one. In its heyday maybe, but that is long gone between it growing too large and other issues.

da

(Anonymous) 2013-07-30 07:14 pm (UTC)(link)
It was a its largest size in the heyday you mentioned, tho.

Re: da

(Anonymous) 2013-07-31 12:38 am (UTC)(link)
And Cape and Cowl now is not exactly known as a plot focused game and it definitely isn't currently an example we'd want to become. If anything, the fact that the game is now pretty much complete shit almost proves anon's point that letting a game like this get too large is a bad idea.

Re: da

(Anonymous) 2013-07-31 07:05 pm (UTC)(link)
uh

cnc had already shrunken considerably when it started going to shit, tho. its size was never an issue.

(Anonymous) 2013-07-30 11:38 am (UTC)(link)
holy overreaction batman. jfc this isn't some blueblood who wants to keep the rabble out of the country club, it's just someone who thinks a smaller game might make plotting easier. I don't agree with them in the character cap but stop projecting so god damn much

(Anonymous) 2013-07-30 02:37 pm (UTC)(link)
If half the playerbase lost access to the internet, that would stagnate the game faster. Hyperbolize more.

(Anonymous) 2013-08-01 01:04 am (UTC)(link)
/was in splendor

/shrugs, character caps

/goes back to wondering why this is a big deal