rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-07-27 09:50 am

Badly's an adverb

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(Anonymous) 2013-07-30 06:36 am (UTC)(link)
Yet games have done it just fine. As long as the limit is something fair and we're not talking about three months to get in, then it's not an issue. I'm not saying to be elitist, I'm saying that some control needs to happen to ensure the game remains as what it was intended to be and doesn't turn into every other game out there.

And above anon's point is quite lost considering that Cape and Cowl has been known as a shit game for years now and definitely not a plot heavy one. In its heyday maybe, but that is long gone between it growing too large and other issues.

da

(Anonymous) 2013-07-30 07:14 pm (UTC)(link)
It was a its largest size in the heyday you mentioned, tho.

Re: da

(Anonymous) 2013-07-31 12:38 am (UTC)(link)
And Cape and Cowl now is not exactly known as a plot focused game and it definitely isn't currently an example we'd want to become. If anything, the fact that the game is now pretty much complete shit almost proves anon's point that letting a game like this get too large is a bad idea.

Re: da

(Anonymous) 2013-07-31 07:05 pm (UTC)(link)
uh

cnc had already shrunken considerably when it started going to shit, tho. its size was never an issue.