rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-06-25 08:51 pm

Bless your heart

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(Anonymous) 2013-06-28 01:19 pm (UTC)(link)
Are the assumptions that I'm cliquey because of my awful "dull" comment?

This game isn't a priority for me. It's not because I'm being cliquey, it's because I'm being lazy. I have thin CR all over the game, but nothing really solid because I haven't bothered to put the time and effort into it, so you're right for calling me out on that front. If I think an event like this can be dull it's because I'm not invested and not trying, it's not the other players' faults.

Basically I agree with most of what you're saying, I just don't get how this is a clique test. It's made it obvious that I'm not committed enough to this game, so I should probably wash out on that count, but it's not like I'm being super active elsewhere in the game with my "clique". I'm sucking this much across the board, trust me.

(Anonymous) 2013-06-28 01:54 pm (UTC)(link)
I assumed I was replying to a different anon than the +1 here. In any case I only mean it stands as a clique test in certain rooms because of how it's really singling out new players or new characters. Look at that room with Miles Edgeworth in it on page one. The rooms which are doing well have castmates in them who are bouncing off each other and collaborating with other people. I like what the Who room have done, for example, it's really inclusive and friendly. Some of the rooms where none of the characters are castmates are doing okay too, because nobody has anything to lose building CR with each other. But where people have ditched, they've GENERALLY ditched in obvious groups, and it's uncomfortable OOC because of it. There's, like you, the odd person here and there who hasn't showed up for other reasons, but again that's not what I'm talking about.

Honestly it's just in my opinion a really bad portent as far as having permanently set rooms in the next phase of the game goes. If we can't do it now, how are we going to do it in a couple of months when we go into Gamma and have to bond with our new roommates? It just won't.

(Anonymous) 2013-06-28 02:11 pm (UTC)(link)
No problem, I think so far all of my discussions have been two people arguing about completely different things. I'm enjoying the discussion and opinions coming out of it, though.

I thought you meant groups flaking out within single rooms, hence the confusion. You're completely right that there are some patterns of people as a whole not bothering with the event, and it doesn't say great things about fixed rooms. I've never relied much on housing to generate CR personally, but this is a theme I've noticed in most games. Sometimes it's easy to build CR with roommates, sometimes you never even see their faces in the game. It sucks and it really sucks when events rely so heavily on housing assignments.

For what it's worth, if I get my act together and invest more time and effort into the game, thanks to anon feedback here I'll be sure not to leave my Gamma roommates hanging.

(Anonymous) 2013-06-28 02:16 pm (UTC)(link)
Oops, just to clarify. I mean I'll either get my act together or just drop so I'm not a dead weight player.

(Anonymous) 2013-06-28 02:26 pm (UTC)(link)
Also I'm an idiot and can't read, you were replying to someone else entirely. Still enjoyed reading your opinions! Sorry for the confusion.

(Anonymous) 2013-06-28 04:11 pm (UTC)(link)
Commenting solely on the permanently set rooms bit. Do you think that this might be a partial dry run for Gamma?

da

(Anonymous) 2013-06-28 04:19 pm (UTC)(link)
i don't really understand what you mean here. a lot of characters were randomly sorted into rooms/have no castmates in their room/have no CR with their roommates. inferring that this is a test for gamma because it has a mechanic that is already in place for a majority of characters doesn't make sense.

(Anonymous) 2013-06-28 04:21 pm (UTC)(link)
I think it's playing the part, but deliberately planned so by the mods? I'm 50/50 over whether I think they're capable of having come up with it in forethought. Either way we're getting a taste of how it would turn out.

(Anonymous) 2013-06-28 05:22 pm (UTC)(link)
I honestly don't understand why this rooming and container thing is such a bfd. Character is icly miserable rooming with people they don't know? GOOD. This isn't Holly Heights, they're meant to be miserable.

(Anonymous) 2013-06-28 06:41 pm (UTC)(link)
Maybe because it seems really arbitrary and unenforceable. Character doesn't want to room with people they don't know, they go live in a dusty loft somewhere. NPCs don't like it? They kill them. No your character has to stay in their room! But why? Nothing is forcing them to do it, and worse still, it clearly gets you stuck with people who aren't interested in CR with your character at all. This plot makes it blindingly obvious that it doesn't work.

da

(Anonymous) 2013-06-29 02:49 pm (UTC)(link)
No because it's a slippery slope. Allow one character to live in a dusty loft, and what's stopping others from living in a swank penthouse or an apartment all the fuck away on the other side of the city where they'll never have to deign to interact with anyone? It's easier to make one rule across the board. Sometimes suspension of disbelief is required for game mechanics to work.

(Anonymous) 2013-06-29 08:17 pm (UTC)(link)
A slippery slope? All I'm saying, is you need a believable way to make people stay there. They get ousted by monsters. They get transported back the moment they fall asleep. You can't tell me OOCly I have to suspend disbelief when there's no IC mechanic to force it to be the case. My characters don't know they're not allowed to go live in a swanky penthouse or kill all the NPCs. There's nothing in place to stop them going on a rampage and wrecking all the buildings either.