rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-06-25 08:51 pm

Bless your heart

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(Anonymous) 2013-06-28 05:22 pm (UTC)(link)
I honestly don't understand why this rooming and container thing is such a bfd. Character is icly miserable rooming with people they don't know? GOOD. This isn't Holly Heights, they're meant to be miserable.

(Anonymous) 2013-06-28 06:41 pm (UTC)(link)
Maybe because it seems really arbitrary and unenforceable. Character doesn't want to room with people they don't know, they go live in a dusty loft somewhere. NPCs don't like it? They kill them. No your character has to stay in their room! But why? Nothing is forcing them to do it, and worse still, it clearly gets you stuck with people who aren't interested in CR with your character at all. This plot makes it blindingly obvious that it doesn't work.

da

(Anonymous) 2013-06-29 02:49 pm (UTC)(link)
No because it's a slippery slope. Allow one character to live in a dusty loft, and what's stopping others from living in a swank penthouse or an apartment all the fuck away on the other side of the city where they'll never have to deign to interact with anyone? It's easier to make one rule across the board. Sometimes suspension of disbelief is required for game mechanics to work.

(Anonymous) 2013-06-29 08:17 pm (UTC)(link)
A slippery slope? All I'm saying, is you need a believable way to make people stay there. They get ousted by monsters. They get transported back the moment they fall asleep. You can't tell me OOCly I have to suspend disbelief when there's no IC mechanic to force it to be the case. My characters don't know they're not allowed to go live in a swanky penthouse or kill all the NPCs. There's nothing in place to stop them going on a rampage and wrecking all the buildings either.