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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
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Starting a game
(Anonymous) 2013-05-03 06:44 am (UTC)(link)Some of the questions I have are:
What's the average lifespan of a non-jamjar game?
How concrete of an idea should I have for where the story will go before I start accepting apps? (If it should be definite, how do I develop the story further?)
Any recommendations on handling interaction in a setting where communications are limited to letters, and characters can be spread out across the world?
Thanks in advance!
Re: Starting a game
(Anonymous) 2013-05-03 06:52 am (UTC)(link)Re: Starting a game
(Anonymous) 2013-05-03 06:59 am (UTC)(link)no subject
(Anonymous) 2013-05-03 07:07 am (UTC)(link)not necessarily bad, but something to keep in mind.
ayrt
(Anonymous) 2013-05-03 07:15 am (UTC)(link)DA
(Anonymous) 2013-05-03 07:16 am (UTC)(link)Re: DA
(Anonymous) 2013-05-03 07:27 am (UTC)(link)+1
(Anonymous) 2013-05-03 07:15 am (UTC)(link)no subject
(Anonymous) 2013-05-04 09:54 am (UTC)(link)no subject
(Anonymous) 2013-05-04 12:45 pm (UTC)(link)Re: Starting a game
(Anonymous) 2013-05-03 07:33 am (UTC)(link)2. You don't have to have a definite story in mind, but you should give players at least a basic understanding of the world and what's going on in it. Remember, games are meant to be played - don't just expect players to follow your script and react to your story. It's their story. If you're introducing major new plot elements later in the game, be clear and willing to discuss them with players so they understand what's going on.
3. Some kind of plot device that draws characters back to a central location is good. Are letters really the only form of long-distance communication? That would imply that technology (including transportation technology) is very rudimentary... if it's going to take weeks or months for characters to get places, you might have a problem.
Re: Starting a game
(Anonymous) 2013-05-03 07:50 am (UTC)(link)The world's technology is stunted due to Plot and the most advanced technology available is likely to be steamships. Does handwaving long travel times seem plausible? I'm considering using a game mechanic to speed up travel to a more workable rate for gameplay's sake if keeping track of in-game time and real-time becomes a problem.
Re: Starting a game
(Anonymous) 2013-05-03 08:15 am (UTC)(link)Re: Starting a game
(Anonymous) 2013-05-03 08:48 am (UTC)(link)Re: Starting a game
(Anonymous) 2013-05-03 09:10 am (UTC)(link)da
(Anonymous) 2013-05-03 08:54 am (UTC)(link)Re: da
(Anonymous) 2013-05-03 09:15 am (UTC)(link)no subject
(Anonymous) 2013-05-03 07:44 am (UTC)(link)no subject
(Anonymous) 2013-05-03 07:54 am (UTC)(link)Re: Starting a game
(Anonymous) 2013-05-03 04:00 pm (UTC)(link)And it.. varies for lifespan. I would try to hold on and get past the first three months of play because so many games flop within the first three months because they had terrible luck and not enough players.
It depends as far as interaction goes, how big is the setting going to be? In a city, a building, a country?
Re: Starting a game
(Anonymous) 2013-05-03 08:10 pm (UTC)(link)The setting is to encompass the entire world, or at least make it available to players should they choose to use it.