rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2013-05-02 06:10 pm

Nobody flicks me in the butt without my consent

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Re: Starting a game

(Anonymous) 2013-05-03 08:48 am (UTC)(link)
This is the first time I've heard of a game allowing such flexible forward/backdating. Did you experience any trouble with players confusing timelines or accidentally info-modding from playing logs out of order? And it's my hope that more adventurous or heroic characters would become invested in the plot and search out answers, which would require a fair amount of traversing the world.

Re: Starting a game

(Anonymous) 2013-05-03 09:10 am (UTC)(link)
It was a very small game (10-15 players) and there were several separate plots going on, so it actually wasn't that difficult. We tended to outline logs before playing them to avoid getting things mixed up. The big time jumps were really only used for forwarddating major logs that were extensively planned out ahead of time. Since the major logs sometimes involved a lot of people and moved slowly, we liked to get started on them early to avoid falling behind. The big problem was that the month-long open period only advanced when the majority of players felt "ready," which could be anywhere from two real-life weeks to two real-life months... and that made some logs drag. But I think the basic idea is something that can work.