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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Concerns?
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Re: ORIGINAL CHARACTERS
(Anonymous) 2012-01-16 06:50 am (UTC)(link)Roleplaying is primarily about interaction between characters. So if you're worried about behavioral consistency, here's a whole bunch of questions you might want to think about:
How do they act around someone they really like? How do they act around someone they really hate? At what point on the like-hate spectrum do they start feeling or acting on each of these things? What can someone do to move one way or another on the like-hate spectrum, and how much? Does it take a really long time for them to reach a certain place on that spectrum (say if it takes someone doing multiple absolutely horrible things before your character will actually hate them)? What are things that most people would expect to move them in one direction on that spectrum, but if they do it around/to your character, it actually moves them in the other? Are there certain types of people your character is more/less forgiving of? How easy do they trust someone? How reluctant are they to let go of that trust if it's shown that it's misplaced? What makes them fall in love?
It's a long list and there's probably more that I'm not thinking of, so feel free to add anything that you think should be on there. But I think if you figure out the answers to these sorts of questions and then follow that guideline, you'll be pretty good. And if your character goes through development that changes any of this, that's fine! But make sure you can justify it so that you're not just changing things when it's convenient.
As a final disclaimer, YMMV. I don't claim this will work for everyone, so don't be discouraged if it doesn't feel like it's working for you.