[MERGE] And then there was one
Rundown:
rpanons is an anonymous community for role-play related topics. This place serves as a forum for game discussions, canon discussions, RP solicitations (ATP, game ads, open memes), and advice. The occasional off topic comment is inevitable, but please keep heated social and political topics to their respective communities. Posting them here will only get them frozen. Subsequent threads made to bypass a freeze will then be deleted.
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
CONCERNS | RESOURCES
Navigate:
UPDATE: Due to the decline in activity there is no longer a need for separate [MISC] and [DISCUSS] posts. The discussion posts will be linked as usual with the miscellaneous discussion taking place beneath them. New posts will still go up at 2,500 - 3,000.
LATEST PAGE | GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
OPEN MEMES | ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS
USERNAME SUGGESTIONS | GAME IDEAS | CHARACTER ADVICE | RP WITH ME
GAME IDEAS
The Matrix Game
(Anonymous) 2013-02-11 09:27 pm (UTC)(link)The game will take place years and years after the third movie and I expect I (or whoever may be interested in making this game since I'm not sure I know how to run a game) won't allow Matrix characters to app bc they'd know too much. In the first scenario, my idea is that the resistance is winning against the machines. More and more people are rejecting the Matrix and coming to live in Zion and the human farms have been annihilated so the machines are losing their power source and are unable to grow new humans. So they develop a technology to pull people from other worlds and times except the technology is stolen by the resistance who do not know how to turn it off. People keep coming through and the resistance tries to recruit them while the Zionites dislike the refugees (as they call them) since they're already limited on supplies and space. The machines will do anything to get these people and their technology back and throw shit at everyone every other week or whatever. The only thing I can't make sense is how to do this because if the machines are messing with the humans with attacks or whatever then that means they know where Zion is and should just go there to get there shit back so I'm not sure how to work this. I also would like there to be the possibility to enter the matrix but what for, i don't know.
The other idea, that I think would be a lot cooler but a lot less popular is this. All these fandom characters are in the matrix. One by one, they've rejected it and wake up in this desolate world and are taken by the resistance to Zion where they've just found out their whole lives have been a lie. They then choose to fight or live in Zion. This would mean no powers which I know is unpopular. I also don't know how to explain why the machines would have so many different matrix worlds like people from Merlin wake up from a medieval time period and people from Supernatural wake up from a modern time period, etc. etc. Why would there be so many different time periods, worlds, etc. The machines got bored and decided to entertain themselves? idk.
Anyone care to develop this more (bc like I said I'm not sure I want to run a game) or give me some ideas?
Re: The Matrix Game
(Anonymous) 2013-02-12 12:22 pm (UTC)(link)idk, I can't contemplate Matrix scenarios without concluding that quite frankly all of humanity in the Matrix universe really, really, really deserved it and should consider themselves incredibly lucky their machine overlords were as kind as they were.
no subject
(Anonymous) 2013-02-13 01:48 am (UTC)(link)I like characters being able to "wake up" from the Matrix because it gives them a reason to be there instead of trying fruitlessly and endlessly to get back home. They're there because they want to be.
Characters wouldn't have powers in the real world, but they'd be able to keep them in the virtual. Characters from canons without powers would be able to undergo the training programs/download information and learn how to fight/do things if they wished. You could even extend the training programs as a random places for to go to hang out and build CR -- instead of being stuck to just the ship you're on or the areas in Zion, you could write a program whose setting was 1920's New York and have a nice night out for once.
One thing I really liked about the Matrix was the emphasis on "face-to-face" interaction, like that short movie in The Animatrix where that woman had deliver a message to a certain dropbox, or that scene in one of the later movies where they all jack into the Matrix and talk there despite their ships being miles apart. I'm not sure how feasible it would be to get rid of typical rp communicator text functions, but this could be a supplement to that.
Explaining the different worlds: the Matrix has canonically gone through several iterations. In the first movie, Agent Smith talks about how one of the earlier version didn't quite work out because people kept rejecting it. In the RP, people live through different universes because the machines determined that's how certain groups of people would best be pacified.
Perhaps part of the game could involve going back to worlds to fulfill some sort of mission. You'd have to be careful not to include too much canon stuff, since that might affect characters from that canon who haven't apped in yet, but I've seen some other games around do this kind of thing and it might be worth it to include these kinds of events.
The one thing I really have no clue how to handle is the issue of character drops. I've tossed around the idea of some sort of sickness they come down with from being unused to the real world that sends them into some coma-like state with memory loss as a side effect. Another option to consider is them being reinserted into the Matrix (which could also explain the memory loss) -- but then you have to come up with how the machines got the character in the first place, and that's another can of worms.
I've been wanting a Matrix game for a couple of years now, but I've never been able to hash out all the details. Every so often I'll start thinking about it again, but I never get anything done. Especially with regards to the actual metaplot. Good god I have no idea what exactly I would want to do with that.
(no subject)
(Anonymous) - 2013-02-16 02:49 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-16 04:45 (UTC) - Expand(no subject)
(no subject)
(no subject)
(Anonymous) - 2013-02-18 08:59 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-18 16:57 (UTC) - ExpandOld Person Game
(Anonymous) 2013-02-11 09:29 pm (UTC)(link)The suggested plot was that an evil Carl Macek expy was trying to bowdlerize your universe.
What say you, anons?
Re: Old Person Game
(Anonymous) 2013-02-11 11:53 pm (UTC)(link)Re: Old Person Game
Re: Old Person Game
(Anonymous) - 2013-02-12 14:42 (UTC) - ExpandRe: Old Person Game
(Anonymous) - 2013-02-12 17:11 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-13 21:40 (UTC) - ExpandFantasy Adult RP
(Anonymous) 2013-02-11 09:55 pm (UTC)(link)With beholders, drachnids, dragsons, and ogres as possible beasties, there's plenty of space to make it like a smutty D&D game. Or so I'd hope.
Re: Fantasy Adult RP
(Anonymous) - 2013-02-11 23:52 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-12 02:37 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-12 05:41 (UTC) - Expandsa
(Anonymous) - 2013-02-12 09:47 (UTC) - Expandop
(Anonymous) - 2013-02-12 10:29 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-13 21:36 (UTC) - Expandda
(Anonymous) - 2013-02-12 20:01 (UTC) - Expandop
(Anonymous) - 2013-02-13 01:09 (UTC) - Expandayrt
(Anonymous) - 2013-02-13 01:45 (UTC) - Expanddda
(Anonymous) - 2013-02-13 21:38 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-12 19:58 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-13 01:09 (UTC) - ExpandRe: Fantasy Adult RP
(Anonymous) - 2013-02-14 03:24 (UTC) - ExpandRe: Fantasy Adult RP
(Anonymous) - 2013-02-14 05:24 (UTC) - Expandda
(Anonymous) - 2013-02-14 09:26 (UTC) - ExpandRe: da
(Anonymous) - 2013-02-14 11:16 (UTC) - Expandfirst anon
(Anonymous) - 2013-02-14 19:07 (UTC) - ExpandTERRORIST/AMNESIA GAME?
(Anonymous) 2013-02-12 01:33 am (UTC)(link)i came up with this a while ago, and i'd love to see it take flight, but i don't even know if anyone would ever be interested. obviously the only thing worked on is the premise, and i wouldn't mod because. well. i don't think i'd be good at it.
thoughts?
no subject
(Anonymous) 2013-02-12 04:34 am (UTC)(link)In the event characters are already dead they were merely banished to the afterlife by some exorcist.
Who Framed Roger Rabbit/Wreck-It Ralph game
(Anonymous) 2013-02-13 12:41 am (UTC)(link)A game where all muses are still the same characters they are in canon, but they're aware that they're fictional characters and live in a big 40's-era city where they go to work, do their job, and go on with the rest of their lives when they're done.
I've wanted to do a game like this for a long time but I've never had time to start getting it together on my own, much less had time to moderate it all by myself. And I wonder if anyone would actually be interested in a game like this...
Re: Who Framed Roger Rabbit/Wreck-It Ralph game
(Anonymous) - 2013-02-13 01:12 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-13 21:30 (UTC) - ExpandHARVEST MOON game?
(Anonymous) 2013-02-13 03:49 am (UTC)(link)Re: HARVEST MOON game?
(Anonymous) - 2013-02-13 05:52 (UTC) - Expandayrt
(Anonymous) - 2013-02-13 16:21 (UTC) - ExpandHarvest Moon/Survival Horror
(Anonymous) 2013-02-13 04:06 pm (UTC)(link)I am not the anon who is working on the Harvest Moon game, but I have been working on an idea for a game that is HEAVILY inspired by Harvest Moon what with the village and the countryside setting... only it's completely overrun with zombies.
If you've ever played the flash game Rebuild, it would be quite similar in execution. Characters would start the game in a small three-block area of the village and the object would be to expand outward and build up the town's fortifications and defenses as they go. It would be heavily plot based to where game events and conditions would be affected by a game "score," which is decided by the mods based on how cohesively the players are working together and what characters accomplish.
The mood would be sort of tongue-in-cheek scary in the vein of movies like Zombieland, with the potential for darker and scarier events every so often to hinder what is otherwise an attempt at slice-of-life.
Would anyone bite on this?
Re: Harvest Moon/Survival Horror
(Anonymous) - 2013-02-13 16:20 (UTC) - ExpandOP
(Anonymous) - 2013-02-13 16:51 (UTC) - Expandayrt
(Anonymous) - 2013-02-14 00:01 (UTC) - ExpandOP
(Anonymous) - 2013-02-14 00:03 (UTC) - ExpandRe: Harvest Moon/Survival Horror
(Anonymous) - 2013-02-13 18:06 (UTC) - ExpandOP
(Anonymous) - 2013-02-13 20:08 (UTC) - ExpandOP again
(Anonymous) - 2013-02-13 20:20 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2013-02-13 04:54 pm (UTC)(link)The basic premise would be sort of patterned after Quantum Leap, on a cross-reality scale, so characters would be jumped into the bodies of other people temporarily to stop some crisis or further some goal - keep this serial killer from reaching 13 victims here, seal the dimensional gateways opening up in this New England town there, and so on. They'd be briefed on who they're supposed to be ahead of time, and warned not to expose themselves too much to anyone who's not on their dimension-hopping team, since at best people will think they're crazy for claiming to actually be Superman, and at worst they might be caught by the bad guys.
The stay in each setting would be time-limited, and in between there'd be some downtime in a hub location where people can play with CR as their characters' real selves. There'd be some plots revolving around the hub occasionally - a traitor, or a security breach, or chances for people to examine the possibly-shady organization they're working for (they're perfectly okay with hijacking other people's lives and bodies, after all!), but mostly it'd be a chance to get some slice-of-life in between plot.
I have a possible endpoint in mind, so the game would have a limited run rather than going on indefinitely, and there would be some risk of failure, so characters would be encouraged to actually complete their goals so all of reality doesn't unravel.
Re: GAME IDEAS
(Anonymous) - 2013-02-14 19:18 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-18 07:10 (UTC) - ExpandF/F SPACE OPERAS
(Anonymous) 2013-02-13 05:06 pm (UTC)(link)Re: F/F SPACE OPERAS
M/M MAGIC GAME
(Anonymous) 2013-02-13 07:53 pm (UTC)(link)The setting would be a city/country/whatever where "normal" citizens have a high level of distrust and hostility towards magic users. The magic users are socially oppressed, while the anti-magic military faction grows to have a lot of power. There would be a lot of in-game focus on classism and social conflict and politics. Friendships and families would be divided over these issues. Even so, there would still be cases of magic users and normals being friends and comrades. A magic user might conceal his true nature and join the military, or a normal might reach out to help a downtrodden magic user. The military might also employ a few magic users for special ops.
And then, at some point, war breaks out (possibly due to the threat of a magical rebellion) and the military decrees that magic users are to be exterminated, or at least rounded up and controlled somehow. So there would be intense drama and battle and tearjerker scenes. The mod was specifically interested in making this game hardcore with a lot of plot and conflict.
Despite the m/m theme, the focus would be more on comradeship and bromance and forbidden love than on sex and fluffy shipping. Death would probably be permanent, and serious injury would be likely. The game would be open to both OU and AU characters. OU character would have to quickly adapt to the conflict and take a side in the war for their own self-preservation if nothing else - neutral characters would be kept to a minimum. OU characters would also be able to gain (or lose) magical powers upon entry into the game, if the player so desires. Anyway, the idea is to immediately pull all characters into the plot regardless of their background, so there wouldn't be a lot of "where am I" posts.
Re: M/M MAGIC GAME
(Anonymous) - 2013-02-13 20:49 (UTC) - Expandayrt
(Anonymous) - 2013-02-13 21:39 (UTC) - ExpandRe: M/M MAGIC GAME
(Anonymous) - 2013-02-14 05:04 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-17 05:18 (UTC) - Expand+1
(Anonymous) - 2013-02-17 20:36 (UTC) - ExpandRe: M/M MAGIC GAME
(Anonymous) - 2013-02-17 06:11 (UTC) - ExpandAU Game?
(Anonymous) 2013-02-15 02:06 am (UTC)(link)Re: AU Game?
(Anonymous) - 2013-02-15 02:52 (UTC) - ExpandRe: AU Game?
(Anonymous) - 2013-02-15 03:42 (UTC) - ExpandRe: AU Game?
(Anonymous) - 2013-02-15 05:59 (UTC) - ExpandRe: AU Game?
(Anonymous) - 2013-02-15 06:09 (UTC) - ExpandRe: AU Game?
(Anonymous) - 2013-02-15 13:18 (UTC) - Expandsa
(Anonymous) - 2013-02-15 13:45 (UTC) - ExpandAU(ish) game idea
(Anonymous) 2013-02-15 09:40 am (UTC)(link)It's a AU game, in a sense. It's set in normal city and its surrounding suburbs. The location of the city is never given.
Now here's the catch: as certain events unfold, some of the residents of the city begin to have weird dreams. In the dreams, your character sees themself, only... different. After several nights of this, a mysterious cloaked figure appears before them and tells them that what they are seeing isn't a dream at all; it's a vision of them that existed in a past life, on a different plane of existence (yes, this would be your character's original canon self). The figure then offers your character the chance to regain parts of that past life - be it memories or powers and abilities - in exchange for your services.
These mysterious figures would be about three in number, and act as opposing factions, each with their own ideals and goals. Using their newly regained powers, your character would have to help their new benefactor gain control of the city by defeating the other two figures in a secret war fought only at night.
In the morning, everything returns to normal, and there is no proof that anything that happened the night before was real. If a building was demolished during a Night Fight, it is explained away by the local news. If a person was killed, they have either mysteriously moved away, or are found to be better the next morning. Oddly enough, one of the rules the benefactors lay down is that your character is never allowed to leave the city....
I could go into more detail, if anyone is actually interested in this at all;;
Re: AU(ish) game idea
(Anonymous) - 2013-02-15 10:15 (UTC) - ExpandStargate AU Game
(Anonymous) 2013-02-15 06:49 pm (UTC)(link)-Set in 2013. It accepts the entire Stargate series as its background. This means SG-1 characters will be major NPCs in the game played by mods or established volunteer players.
-The Stargate program was made public knowledge on Earth in 2011.
-The setting will be a special "Exchange Site" that is functionally similar to the "Alpha Sites" used in the series. More importantly, it's going to be a colony city designed to allow people from Earth to live alongside people from the human worlds across the Milky Way galaxy. Being there is voluntary, but an extremely unique honor. Most people will want to be there for the opportunity. There will be several mechanisms that give incentives for why characters would want to be there.
-Character will be AUed to fit this universe. Fortunately the Stargate setting allows a ton of flexibility for this. We'll bend canon a little as we go to allow people to create new unvisited worlds that will try to match different canon worlds. This will allow people to match their characters to their canon originals as close as possible. Certainly moreso than most AU games allow.
-Character powers will have origins rooted in Stargate canon. This will come from alien technology, evolved humans ('near ascension' humans), and genetic experimentation. Although characters may be toned down to put people on a more level playing field, you won't have to worry about your character having to lose their canon powers.
-You won't need to know Stargate to play. The game information will provide just the information you need to play. Major plot arcs from the series may get mentioned and have some involvement (like the Jaffa, the Tok'ra, Atlantis, the Trust, etc...) at times, the game will focus on its own plot arcs so people don't have to watch the series to feel like they can really participate.
-Characters will form SG teams to explore new worlds with a mission-based setup. These teams will be composed of characters who offer complementing skills and each team may have different purposes: exploration, military, medical relief, research, and so on. Generally these teams will always be led by an Earth military character, but team members don't have to be from Earth.
-The experimental city will be the pinnacle of Tauri (Earth) technology. For those who know Stargate, it would be better to think of this as being like an Atlantis made by humans.
-Original Characters will be allowed, though naturally they'd exist in the Stargate canon. Although groups like the Jaffa will not likely have a big impact on this game, someone could certainly create a Jaffa OC if they wanted to. The same goes for any group in the Stargate universe, provided they're not extinct. (In that sense, we wouldn't allow an Asgard OC.)
-Stargate Characters not reserved as NPCs can be apped. This includes Stargate Universe characters. We'll either make up an ending to SGU or just retcon it. Although Atlantis will have returned to the Pegasus Galaxy, those characters can still show up as part of the Exchange Site anyway.
-- Tentatively, the characters expected as NPCs would include: Jack O'Neill, Samantha Carter, Daniel Jackson, Vala Mal Doran, and Cameron Mitchell. (Possibly Teal'c, but his role is rather unimportant here.)
-Overall, this is a game that does highly favor adult characters who are in the military or some kind of scientific discipline. But this does not mean characters not from this background won't have their place too. There's a lot of room for everyone, even underage characters. While underage characters may not be able to join SG teams, there should be other things that come up to keep them busy.
-Non-human characters not already invented in the Stargate mythos are still up for consideration. There is certainly room for alien races in the Milky Way galaxy, they would have to be of limited influence.
-There would be a 'Character Creation Workshop' post for people to share their characters and get tips from mods and players alike for how best to adapt them to the setting. We'd encourage people to combine canons into single worlds when possible and try to make things as cohesive as possible. The game would definitely rely on a wikia to keep everything straight.
There's more I could share, but that's the gist of it. So, any thoughts? Anyone interested in joining something like this? More importantly, anyone interested in modding something like this?
(no subject)
(Anonymous) - 2013-02-16 02:23 (UTC) - Expand(no subject)
(Anonymous) - 2013-02-16 02:25 (UTC) - ExpandFamis Atiyah: A Cannibalism Survival Game.
Hook
Themes and Goals
In the desert, there will be a clear emphasis on survival, no matter the cost. How far will a social group's morals and laws bend before they consider doing formally unthinkable tasks for the greater good? Concepts of cannibalism and other body horrors will be the highlight in this setting's events. The goal would be to see where a character will stand when their survival and the lives of those around them lies in the balance. Will they accept the idea of eating another person, or will they struggle against it? Will they be the ones protecting the innocent, or the ones just waiting for an opportunity to strike? Will it change how they see humans or their fellow captives? Will it change their views on their own life, and will they be willing to make a serious sacrifice?
Setting
Sand stretches as far as the eye can see in all directions. This vast and impassable expanse will be a natural barrier that will keep characters close to the ruins. There is an oasis far in the distance, but a group with supplies will be needed to get that far ( More on that in Game Mechanics ). Bugs, vultures, and some clearly unnatural creatures hide in the unforgiving landscape. Though some of these things are fearsome, none are more deadly than the sun itself. At night, the temperature dips well below freezing.
The cavern which houses Famis Atiyah is massive. From a large crevice in a rock structure, a series of stone stairs lead the way down. The long descent gives visitors a glorious view of the city's empty streets and beautiful structures. Sand and the creatures that live in it are still a threat outside the city's limits, so be sure not to stray from the stone pathway. The cavern offers the city shelter from the heat and helps hold the heat in during the freezing nights, but the temperatures still swing into highly uncomfortable levels. Clothes and materials needed for fire will be incredibly important.
Past the city, the cavern continues into tunnels that break off into other directions. Torches and weapons will be needed to explore these dark areas. There may be new resources or even new places just a little bit past the shadows. There is always the chance that something horrible also awaits.
Famis Atiyah is filled with murals and art from the people who lived before. Their homes are intact, though mostly empty. The natives didn't leave any clothes or food behind, but you find tools or pottery in most homes and stores. There's a palace, a library, countless courtyards and homes to explore.
In the center of the city is a well connected to a spring. It is the only source of water, and even it remains empty most days. One day a week, it bubbles forth for a short amount of time before going dry once again. It will be up to characters to use found pottery to collect, store, ration, and protect their own water supplies and make it last until the next week. Food is no where to be found except for the deadly animals that inhabit both the cavern and the desert above.
There is also no hint of technology here, other than the compasses provided to each character. No electrical outlets, no steel, wires or bits and bolts.
Life and the Living
All the people who once lived there are long gone without even bones left behind. From their art and literature it's obvious that they saw the giving of ones life in order to provide food with their bodies as a great and noble death. The eating of human flesh was seen as a good and wise thing to do and not eating was seen as disrespectful to the one who had died.
No NPCs other than COMPASS employees as needed.
There are a lot of opportunities to develop some great monsters for this location. Anything from flesh eating bugs to worms straight out of Dune or Tremors. Out in the desert are the rare camel which characters can choose to use in exploration or for food. Snakes, vultures, and scorpions can also be found outside the city or in the desert. All of these can provide a little food, but certainly not enough for everyone.
Gameplay
Docking specific events. Missions out into the desert or into the tunnels. Monster attacks. Possible cave-ins. Civil war between those who won't eat the flesh of humans and those who will. Power struggles over water and resources.
Direction
I'd like to see how norms of society break down in an absolute survival setting. There's no real set direction in mind for this setting other than to discover the fate of the people of Famis Atiyah and try not to make those same mistakes.
Re: GAME IDEAS
(Anonymous) 2013-02-16 05:00 am (UTC)(link)Usually they had to do with pulling mythological characters from their time (usually Cronus was fucking with everyone or something) and placing them in modern day NY to live together in an apartment building with regular events/curses/shit thrown at them every other second by Cronus.
I figure I'd like to set it that so the gods haven't been pulled anywhere. They just had to start living normal human lives bc people stopped believing in them and when you don't believe in them they lose their powers and have to come live on earth or whatever. Kind of similar to the book Gods Behaving Badly if anyone's ever read it. I would like to have things constantly getting thrown at them by what would be considered new gods like God of Technology, God of Drugs, whatever (such as in American Gods by Neil Gaiman). I'd like them all to live in some kind of stepford like community where all the houses look exactly the same, possibly somewhere in the south or New Jersey just to be horrible.
I don't know, what do you guys think? Is mythology RP too lame for DWers?
Re: GAME IDEAS
(Anonymous) - 2013-02-16 09:29 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-16 21:59 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-17 06:42 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-17 21:20 (UTC) - ExpandGeneral Game Creation
(Anonymous) 2013-02-16 05:19 pm (UTC)(link)Background info: I've been roleplaying for about 10 years, but on journals (Dreamwidth, LJ, etc.) for only one. I've been in forum games, chat RP groups with specific plots, and of course, a few games here.
I'm basically wondering if there are any sort of... resources available for creating a game from scratch, at least to give suggestions to someone completely new to the process. I know I could look at other games and just pick apart their structure, etc. but I thought I'd check around first. I have no clue what I need to have together before I even start working on it.
Re: General Game Creation
(Anonymous) - 2013-02-16 22:01 (UTC) - ExpandRe: General Game Creation
(Anonymous) - 2013-02-17 01:00 (UTC) - ExpandTL;DR Advice
Re: GAME IDEAS
(Anonymous) 2013-02-16 10:36 pm (UTC)(link)The idea is based loosely off of a Japanese novel, but will otherwise be completely original.
Timeframe: 4 years from start to end.
How do you get there?
You awaken.You just appear. Okay, so the idea of the game deals a lot with the mind. Simple awakening or appearing? That's not going to cut it. The idea here is you want to get away, for whatever reason. It could be your character doesn't want to take a test, it could be in a moment of greatest fantasy, they could be about to be dying... Whatever the matter is your character wills it so. This means you can take some liberties of why they would want to. For example Ed Elric wanting to punch someone and get on with life, well, that could work.
Premise: The person will wake up in a utopia. Surrounding them the land is green and lush and the main mode of transportation is walking or the water ways, nothing else. There's minimal electricity and only in important buildings. Everything is calm and controlled. Great, right? Well, outside of the barrier protecting the city all hell is breaking loose.
So what about my powers?: Will you have them? Not at the start. Everyone around the age of puberty or above will have a thing called catnus. What is it? Telepathy, basically. You can create most anything, set fires, etc, but the younger you are the less capable you are of using it.
So everyone can go loco? Haha, nope. For starters, there will be a group of NPCs being two groups: the Board of Ethics and the Board of Education. What does this mean? Everyone under sixteen isn't considered "human" and will be targeted for any signs of going against what they stand for (ie disobeying laws and/or harming others). In game this would be downplayed, but the NPCs would have right to appear to stalk at will. Killing/harming would come with mun permission.
But you said we could have our powers?: And this is where the game will differ from the book! The Board of Ethics/Education has taken tighter control over the town they live in and everyone who does not have a crest will be treated with less respect and be given less. What are crests? They're sort of symbols of your characters greatest strengths! The district will decide it at any time (via mod and fellow-player approval) and it's sort of their way of treating and leasing a person.
Treating? The better behave you are the more control over your power you have! You can either get rid of your catnus or reclaim old abilities, but it's one or the other. Because of past events the Board will be using a lot more hypnosis, which WILL be unknown to the character, to keep people from using their power. The more the person acts to their strength, the more power they will allow!
Leashing? It effectively works in the opposite way. The town would be worried about people taking advantage or going crazy, so they take it away if they're not acting to their fullest.
So the townspeople are okay with them?: Yes and no. The reason they are there play a bigger factor for the game than what will be apparent. The town needs them, yes, but they're also wary. Like the town, people will be divided into smaller towns around the major district, except it's completely segregated. When people arrive they'll remain in the main district under the watchful eyes of the Boards, but once they receive crests they will be shuffled off there.
So what exactly are we doing here? The game will go on for four years, tops, and the plot itself is being designed to have something once every month. In the beginning it will be slow, but as it goes on more will be revealed. The premise is still loosely related to the novel and will act on certain things. Essentially, it will devolve into a war and a massacre that will need playerbase who have more "evil" characters to be a part of it.
What will it consist of?:
-Slight mind control
-Sci-fi
-Death (more than likely QUITE A BIT)
-Leeway for the plot as a whole (the mods will never godmod, but things like hypnosis and the trying to get rid of people would be a thing that the players must understand are a possibility
ALSO A CONSIDERATION REGARDING DEATH: The impact of the game will mean that death is this huge thing and I want it to be treated seriously. I'm debating actual death being final unless someone else picks up that character.
...If you can figure out what it is going to be loosely based off of, kudos to you.
Re: GAME IDEAS
(Anonymous) - 2013-02-16 22:37 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-16 22:50 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-16 23:11 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2013-02-16 23:41 (UTC) - ExpandYoukai game
(Anonymous) 2013-02-17 12:21 pm (UTC)(link)Re: Youkai game
(Anonymous) - 2013-02-17 16:02 (UTC) - Expandda
(Anonymous) - 2013-02-17 20:37 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2013-02-17 11:53 pm (UTC)(link)Plot:
This is just a simple outline of the plot without too many details. A mysterious entity that appears to be from another reality attempted to encroach on the planet in its ancient past. The sentient life force of the planet realised it was in danger and it had no form of defence, it used the breach the entity created to gather the ‘existences/souls’ of dead beings from destroyed universes and implanted them into humans. Now when dangerous breaches occur, these people are slowly reformatted to match their old lives in an attempt to act as the world’s guardians, whenever they get involved in the unfolding events.
The characters won’t know this for a long time. They will probably be more focussed on keeping themselves alive, as the game will have a lot of dangerous events that will largely revolve around the previously mentioned entity attempting to take a foothold in this reality through a series of schemes. There will be no self resolving events. Players will have to be proactive in dealing with what is occurring.
Whilst I have already decided the game will undergo ‘seasons’ where when one ends the setting changes drastically, much of what will occur with the plot will be a response to the player’s actions. Some things I will ask players to stick to, such as for at least the first ‘season’ I want them to hide the truth from the public, but otherwise I’ll base a lot of what happens as reactions to what they do. The only NPCs will be normal humans and the enemy (and their minions) with no untouchable NPCs that are in control of the setting.
Setting:
The game’s location is planet Earth, ordinary and familiar 2013 planet Earth. The world’s human history will be completely identical to the real world with the exception of game events and the existence of the city which acts as the early focal point of gameplay. As time progresses, the setting will expand to a completely global setting and characters will be allowed (and plot will encourage) them to go elsewhere. Characters will be allowed to leave the focal point right from the start, but there will be a few reason to keep them there that I’m still nailing down.
Gameplay:
Something like a memory loss and something like an AU game, the idea is that you do not play your character but their reincarnation from their canon in this game’s setting. They will have lived their whole life there as an ordinary human being, with the player creating an AU history and personality. Players will be allowed a few major deviations (lots of minor deviations) from the canon character’s personality to make them logically fit into their AU life, but as they spend time in game they will have parts of their previous life returned to them as memories, personality traits, powers, appearance changes and be given items etc. that link them to their past selves. This process is called an Echo.
First season events will mostly be based giving clues to the mystery that the players are already privy to, the emergence of supernatural beings and the character’s attempts to deal with them. Each time a character is involved in one of these events (which will be chaotically distributed instead of at regular intervals) they will receive an Echo.