when will the LAs stop oppressing the rest of us?
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Rules:
Do not post pornographic or shocking images.
Do not share private entries, plurks, chat logs, etc.
Do not post personal information. This includes but is not limited to full names, addresses, phone numbers and so on.
Do not use this community as your social/political/hatespeech soapbox.
Do not be redundant. One page does not need three or more threads on one topic/theme. Your unfunny, forced memes also fall under this rule.
Do not treat this comm like your personal therapist. Threads about nonfictional suicide, self injury, rape, and abuse will be deleted. There are better resources out there for you.
Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
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Political topics are banned. Report threads and they will be deleted.
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GAME IDEAS
no subject
(Anonymous) 2024-05-11 04:41 pm (UTC)(link)- Various vaults around the wasteland
- Characters being randomly sorted into the vaults upon acceptance. This is your character's base.
- Vaults all open to the wasteland a month in
- Events based on happenings above
- Mini "quests" based on sidequests from the game (Andale, anyone?)
- Characters can return to vaults anytime, your vaultmates are your "group"
- All the weird bullshit that the series has
Would probably work as a short-term game. Maybe a year long? Maybe with the looming threat of another bomb dropping.
no subject
(Anonymous) 2024-05-11 06:00 pm (UTC)(link)though i would limit it to two vaults at first otherwise you risk having a vault with only a handful of people far away from everyone else. make them connected as in the tv show and it can be a faction game as well.
+1
(Anonymous) 2024-05-11 08:50 pm (UTC)(link)no subject
(Anonymous) 2024-05-12 01:12 am (UTC)(link)Re: GAME IDEAS
(Anonymous) 2024-05-12 12:59 am (UTC)(link)i'd like to think the aliens slowly brought in the ideas for other alternative entertainment which would still pit the person against the other. it could be as simply playing tennis, a soccer match or even a game of chess. Anything as long as there is tension in the air, the knowledge that any wrong move can be your last. The person who loses will still be executed for losing, of course, but the catch is that the person who dies does not stay dead for long. death is too easy of mercy for the kidnapped. the aliens want to be kept entertained so why would they kill such valuable resources to them?
the character kidnapped would be kept in another facility entirely and throughout the game's progression, the characters can find hints of lore from the original series. still unsure whether to make it set in the current timeline with the main cast or set in the future. the main focus is to entertain the aliens and find a way to escape at the same time
genre might be a bit horror-esque in nature due to the constant themes of death and being an unwilling participant in a game show that pits you against friends, family, or even significant others but this is pretty much all i have as a basis for it 🤔 any thoughts??
Re: GAME IDEAS
(Anonymous) 2024-05-12 12:04 pm (UTC)(link)beta readers needed for a game
i'm looking for a few anons who wouldn't mind spending a few hours this week looking over some game pages and providing some feedback based on a basic questionnaire i put together. i'm thinking this will happen on thursday or friday to give me some breathing room in finishing formatting the pages.
if anyone is interested, please pm this account! if you can also share what kind of games you've been in in the past (no need to name names, just genres is fine)/if you've modded in the past, that'd help me get a sense of the demographic. i'm looking for about 5 people, but not sure if i'll get that many. everyone who helps out gets my eternal gratitude, and also 30 dw points to whatever sock account they reply with.
thanks in advance!
beta readers for a game!
no subject
(Anonymous) 2024-05-18 06:16 am (UTC)(link)no subject
the ad will be going out in the next few days or so as a tentative interest check, but there is currently no eta on the tdm. it's likely to be out in a few months' time (before august, i think), but that's about as much of a timeline as i have right now. hope this helps!
(frozen comment) no subject
(Anonymous) 2024-05-20 12:37 am (UTC)(link)(frozen comment) (no subject)
(Anonymous) - 2024-05-20 00:40 (UTC) - Expand(frozen comment) Re: beta readers needed for a game
(Anonymous) 2024-05-18 09:08 pm (UTC)(link)(frozen comment) +1
(Anonymous) 2024-05-18 11:39 pm (UTC)(link)not too worried about the creeps, because they're notorious and are generally bannable based on repeat offenses of the same type. but the entitlement from people is real.
(frozen comment) +1
(Anonymous) 2024-05-19 12:43 am (UTC)(link)it won't be too late to make it public later, so it's okay to start small to see how things go first! also don't feel pressured to rush an opening or set dates. it's okay to take time to do everything you need/want to before starting
(frozen comment) Re: +1
(Anonymous) 2024-05-19 12:52 am (UTC)(link)(frozen comment) no subject
(Anonymous) 2024-05-19 02:40 am (UTC)(link)(frozen comment) (no subject)
(Anonymous) - 2024-05-19 03:05 (UTC) - Expand(frozen comment) (no subject)
(Anonymous) - 2024-05-19 03:10 (UTC) - Expand(frozen comment) no subject
right now, my intention is to send out an interest check on plurk shortly to see what the general interest vibe is/what that number looks like, and go from there. however, the game will likely remain public!
thanks again!
(frozen comment) (no subject)
(Anonymous) - 2024-05-19 23:55 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2024-05-19 11:10 am (UTC)(link)people will vote for the outcome at the start of every "stage" and then spend the rest of the period playing out how to reach that outcome. the final vote will decide what the next stage will be like. every voting round will list the pros and cons of each option (pass/fail if/then to keep things simple), and results will be public.
my current concern is how players might take things if their preferred option loses, and whether or not it's one vote per player or 1 vote per character. no factions; no network either.
Re: GAME IDEAS
(Anonymous) 2024-05-19 11:36 am (UTC)(link)i think the main thing that would make me hesitant is voting on an outcome and then playing to that outcome over a few months feels a bit restrictive - knowing outright how it ends and having to play to that rather than playing whatever comes up and then voting are 2 very different things.
Re: GAME IDEAS
(Anonymous) 2024-05-19 01:03 pm (UTC)(link)ship's g-force generator is broken and needs fixing before new sections of the ship can be unlocked.
a) if the current characters succeed in fixing the generator, the unlocked sections could include the ship's seed farms and hydrofilters. on the other hand, the unlocked areas could also mean unknown dangers for the characters. once unlocked, they cannot close off the new sections for the rest of the next stage.
b) if the current characters fail in fixing the generator, the ship will reroute energy to conserve power and fixing the generators won't be possible for the rest of the next stage. emergency protocols will kick in and release some supplies from a cache in their section, but these supplies are limited, and there will also be a massive drop in temperature. characters will also have the opportunity to fix the ship's communications system while internal defense systems are powered down, allowing them to remotely map which areas of the ship are working via an AI interface. Note that once power supply returns, characters will lose access to the entire comms system.
so something like this. would this be too restrictive or is there wiggle room to be had for a setup like this?
Re: GAME IDEAS
(Anonymous) - 2024-05-19 13:36 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) - 2024-05-19 18:02 (UTC) - Expand+1
(Anonymous) - 2024-05-19 19:18 (UTC) - ExpandRe: +1
(Anonymous) - 2024-05-19 19:29 (UTC) - Expandop
(Anonymous) - 2024-05-19 19:54 (UTC) - ExpandRe: op
(Anonymous) - 2024-05-19 20:23 (UTC) - ExpandRe: GAME IDEAS
(Anonymous) 2024-05-19 05:06 pm (UTC)(link)I know that a player's OOC outcome preference might not always align with their character's IC actions, but IMO it works out better when both IC actions and OOC preferences are taken into account. Or at least when the outcome vote happens near the end of the event instead of right at the beginning.
Re: GAME IDEAS
(Anonymous) 2024-05-19 08:02 pm (UTC)(link)Re: GAME IDEAS
(Anonymous) 2024-05-19 08:14 pm (UTC)(link)this mechanism is fine in ttrpgs but it just slows down dwrp even more. and that's not even getting into the problems caused when players realize that the outcome they voted for isn't what they wanted/they can't play out what they planned due to the vote.
add that to a game with no network (always a hard sell in dwrp, very few games manage to pull it off) and i feel that this game would struggle to get off the ground.
Re: GAME IDEAS
(Anonymous) 2024-05-20 01:39 am (UTC)(link)i also think that longterm you'd get a less diverse bunch of players/characters in terms of outlook and play style - most players won't mind if their preferred option loses sometimes, but always being on the losing side of a vote wouldn't be fun, so those people would be less likely to stick around.