rpanonmod ([personal profile] rpanonmod) wrote in [community profile] rpanons2024-05-03 09:59 pm

when will the LAs stop oppressing the rest of us?

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(Anonymous) 2024-05-11 04:41 pm (UTC)(link)
I know fandom-specific games don't last well these days but- What if a Fallout-based game? (we're riding that live action high, boys)
- Various vaults around the wasteland
- Characters being randomly sorted into the vaults upon acceptance. This is your character's base.
- Vaults all open to the wasteland a month in
- Events based on happenings above
- Mini "quests" based on sidequests from the game (Andale, anyone?)
- Characters can return to vaults anytime, your vaultmates are your "group"
- All the weird bullshit that the series has

Would probably work as a short-term game. Maybe a year long? Maybe with the looming threat of another bomb dropping.

(Anonymous) 2024-05-11 06:00 pm (UTC)(link)
of all the possible settings out there, i think this is the most likely to work. dwrp enjoys survival horror with a side of slice of life which this would provide.

though i would limit it to two vaults at first otherwise you risk having a vault with only a handful of people far away from everyone else. make them connected as in the tv show and it can be a faction game as well.

+1

(Anonymous) 2024-05-11 08:50 pm (UTC)(link)
fallout actually would have a great basis as a faction game seeing that factions are baked into the stories of the more recent games. would love to see that.

(Anonymous) 2024-05-12 01:12 am (UTC)(link)
There was one a few years ago I don't remember the name of but I think one would fare a lot better now.

Re: GAME IDEAS

(Anonymous) 2024-05-12 12:59 am (UTC)(link)
if anyone has heard of Alien Stage i have a rlly good idea for a dwrp group based game that is inspired by this. it would have the same premise (with humans being collared) but people from other universes would also be kidnapped and collared in the same vein whether they are human or not. any powers they have would be stripped away from them entirely. while i know in the original the main focus of the characters is to sing and to see who wins out on top, my idea is to still have that but also focus on other things as well

i'd like to think the aliens slowly brought in the ideas for other alternative entertainment which would still pit the person against the other. it could be as simply playing tennis, a soccer match or even a game of chess. Anything as long as there is tension in the air, the knowledge that any wrong move can be your last. The person who loses will still be executed for losing, of course, but the catch is that the person who dies does not stay dead for long. death is too easy of mercy for the kidnapped. the aliens want to be kept entertained so why would they kill such valuable resources to them?

the character kidnapped would be kept in another facility entirely and throughout the game's progression, the characters can find hints of lore from the original series. still unsure whether to make it set in the current timeline with the main cast or set in the future. the main focus is to entertain the aliens and find a way to escape at the same time

genre might be a bit horror-esque in nature due to the constant themes of death and being an unwilling participant in a game show that pits you against friends, family, or even significant others but this is pretty much all i have as a basis for it 🤔 any thoughts??

Re: GAME IDEAS

(Anonymous) 2024-05-12 12:04 pm (UTC)(link)
anon i would be VERY interested

beta readers needed for a game

[personal profile] socktok 2024-05-14 05:43 pm (UTC)(link)
this is a strange request, but just in case there are any anons out there who might want to lend a hand: i'm in the final stages of putting together a potential panfandom sex game. it's my first time putting together a game of any kind, so i was hoping to get some feedback on how the mechanics feel, whether things are explained clearly, things like that.

i'm looking for a few anons who wouldn't mind spending a few hours this week looking over some game pages and providing some feedback based on a basic questionnaire i put together. i'm thinking this will happen on thursday or friday to give me some breathing room in finishing formatting the pages.

if anyone is interested, please pm this account! if you can also share what kind of games you've been in in the past (no need to name names, just genres is fine)/if you've modded in the past, that'd help me get a sense of the demographic. i'm looking for about 5 people, but not sure if i'll get that many. everyone who helps out gets my eternal gratitude, and also 30 dw points to whatever sock account they reply with.

thanks in advance!

beta readers for a game!

[personal profile] socktok 2024-05-17 11:58 pm (UTC)(link)
a huge thank you so much to the people who responded already!! giving this a quick bump for the flat-viewers online in case anyone's got a bit of time tonight. looking for 2 more people!
Edited 2024-05-18 00:16 (UTC)

(Anonymous) 2024-05-18 06:16 am (UTC)(link)
is there an estimate on when you will be posting the ad for this new game + the tdm??

[personal profile] socktok 2024-05-19 10:34 pm (UTC)(link)
hey! thanks for the question.

the ad will be going out in the next few days or so as a tentative interest check, but there is currently no eta on the tdm. it's likely to be out in a few months' time (before august, i think), but that's about as much of a timeline as i have right now. hope this helps!

(frozen comment)

(Anonymous) 2024-05-20 12:37 am (UTC)(link)
august? can’t you go faster? :/

(frozen comment) (no subject)

(Anonymous) - 2024-05-20 00:40 (UTC) - Expand

(frozen comment) Re: beta readers needed for a game

(Anonymous) 2024-05-18 09:08 pm (UTC)(link)
Hey nonnie. I’m gonna recommend out of the kindness of my heart, you shouldn’t open this as a public game if it’s your first go. The stress and entitlement of people will be overwhelming, not to mention the inevitable creeps you’ll have to be ready to ban. Go private and invite only, and open later if you feel it’s going well. Good luck.

(frozen comment) +1

(Anonymous) 2024-05-18 11:39 pm (UTC)(link)
even if you don't intend on making it private/invite only, i'd probably go with a low player or character cap so that you can get a feel for what to expect going forward as well as letting yourself and everyone else get settled. a smut game is in high demand right now so you should be cautious about what you choose to take on.

not too worried about the creeps, because they're notorious and are generally bannable based on repeat offenses of the same type. but the entitlement from people is real.

(frozen comment) +1

(Anonymous) 2024-05-19 12:43 am (UTC)(link)
adding to the conga line that small/private/invite only for a bit is a good idea to settle into modding and see what kinds of things you might expect from a bigger game!

it won't be too late to make it public later, so it's okay to start small to see how things go first! also don't feel pressured to rush an opening or set dates. it's okay to take time to do everything you need/want to before starting

(frozen comment) Re: +1

(Anonymous) 2024-05-19 12:52 am (UTC)(link)
Not only smut games (but yes people always want fuck). The game desert is HUGE. So many games have closed recently or announced they are closing soon. People are hungry. Seriously, pace yourself! Even seasoned mods should be prepared right now.

(frozen comment)

(Anonymous) 2024-05-19 02:40 am (UTC)(link)
that would depend on how many people they can get for an invite-only game. if it's too small wouldn't the game just not work out?? if the concept for the smut game is interesting people will WANT to join

(frozen comment) (no subject)

(Anonymous) - 2024-05-19 03:05 (UTC) - Expand

(frozen comment) (no subject)

(Anonymous) - 2024-05-19 03:10 (UTC) - Expand

(frozen comment)

[personal profile] socktok 2024-05-19 10:39 pm (UTC)(link)
i really appreciate this, and all the other nonnies in this thread! i think people are trying to keep my sanity intact, and i get that so much. i've also been thinking this over and seeing what will be practical.

right now, my intention is to send out an interest check on plurk shortly to see what the general interest vibe is/what that number looks like, and go from there. however, the game will likely remain public!

thanks again!

(frozen comment) (no subject)

(Anonymous) - 2024-05-19 23:55 (UTC) - Expand

Re: GAME IDEAS

(Anonymous) 2024-05-19 11:10 am (UTC)(link)
just spitballing for the moment, but would any of you be interested in a scifi/space survival game that has set goals/missions to achieve every 2-3 months?

people will vote for the outcome at the start of every "stage" and then spend the rest of the period playing out how to reach that outcome. the final vote will decide what the next stage will be like. every voting round will list the pros and cons of each option (pass/fail if/then to keep things simple), and results will be public.

my current concern is how players might take things if their preferred option loses, and whether or not it's one vote per player or 1 vote per character. no factions; no network either.

Re: GAME IDEAS

(Anonymous) 2024-05-19 11:36 am (UTC)(link)
i'd say one vote per player.

i think the main thing that would make me hesitant is voting on an outcome and then playing to that outcome over a few months feels a bit restrictive - knowing outright how it ends and having to play to that rather than playing whatever comes up and then voting are 2 very different things.

Re: GAME IDEAS

(Anonymous) 2024-05-19 01:03 pm (UTC)(link)
one scenario i was thinking about for voting is something like this:

ship's g-force generator is broken and needs fixing before new sections of the ship can be unlocked.

a) if the current characters succeed in fixing the generator, the unlocked sections could include the ship's seed farms and hydrofilters. on the other hand, the unlocked areas could also mean unknown dangers for the characters. once unlocked, they cannot close off the new sections for the rest of the next stage.

b) if the current characters fail in fixing the generator, the ship will reroute energy to conserve power and fixing the generators won't be possible for the rest of the next stage. emergency protocols will kick in and release some supplies from a cache in their section, but these supplies are limited, and there will also be a massive drop in temperature. characters will also have the opportunity to fix the ship's communications system while internal defense systems are powered down, allowing them to remotely map which areas of the ship are working via an AI interface. Note that once power supply returns, characters will lose access to the entire comms system.

so something like this. would this be too restrictive or is there wiggle room to be had for a setup like this?

Re: GAME IDEAS

(Anonymous) - 2024-05-19 13:36 (UTC) - Expand

Re: GAME IDEAS

(Anonymous) - 2024-05-19 18:02 (UTC) - Expand

+1

(Anonymous) - 2024-05-19 19:18 (UTC) - Expand

Re: +1

(Anonymous) - 2024-05-19 19:29 (UTC) - Expand

op

(Anonymous) - 2024-05-19 19:54 (UTC) - Expand

Re: op

(Anonymous) - 2024-05-19 20:23 (UTC) - Expand

Re: GAME IDEAS

(Anonymous) 2024-05-19 05:06 pm (UTC)(link)
As someone who tried something like this before: it can be difficult to lock into a result in advance with an OOC vote, especially if we're talking 2-3 months of gameplay. It's not even a case of players refusing to let characters fail, I've found that people on all sides of the potential vote tend to check out if they feel like they're being railroaded for the next few months.

I know that a player's OOC outcome preference might not always align with their character's IC actions, but IMO it works out better when both IC actions and OOC preferences are taken into account. Or at least when the outcome vote happens near the end of the event instead of right at the beginning.

Re: GAME IDEAS

(Anonymous) 2024-05-19 08:02 pm (UTC)(link)
this does make more sense than my original idea. my other followup is how far into the event should voting happen? if it'll coincide with apps, current players may still be wrapping up threads when new characters come in. too early and then we're twiddling thumbs until the next event. is a 2-3 weeks a reasonable gap between voting and apps? or should apps depend on how the event is going?

Re: GAME IDEAS

(Anonymous) 2024-05-19 08:14 pm (UTC)(link)
unpopular opinion here but i've never been in a game where a voting system actually added anything to the game experience except frustration when the outcome wasn't ideal. lots of the time half the game didn't bother voting either because they forgot or because they didn't understand what they were voting for, or they didn't feel comfortable voting for an outcome they didn't kow.

this mechanism is fine in ttrpgs but it just slows down dwrp even more. and that's not even getting into the problems caused when players realize that the outcome they voted for isn't what they wanted/they can't play out what they planned due to the vote.

add that to a game with no network (always a hard sell in dwrp, very few games manage to pull it off) and i feel that this game would struggle to get off the ground.

Re: GAME IDEAS

(Anonymous) 2024-05-20 01:39 am (UTC)(link)
as someone who would love a space/survival game, i'd find the voting offputting. i'd prefer characters' success or failure, or the results of a plot, to happen based on what goes on IC, not to be predetermined.

i also think that longterm you'd get a less diverse bunch of players/characters in terms of outlook and play style - most players won't mind if their preferred option loses sometimes, but always being on the losing side of a vote wouldn't be fun, so those people would be less likely to stick around.