Someone wrote in [community profile] rpanons 2023-05-26 05:36 am (UTC)

Re: GAME IDEAS - Fear and Hunger

I haven't rped in years, and yet I'm spending an inordinate amount of time contemplating how I could build a game based on Fear and Hunger.

Like at the moment I'm thinking something like Termina's death game would be the most suited to journal rp, run it on the three day structure of the source material, but time loops.

Since how many characters are going to start killing people on the word of a random moon clown telling them to? Sure some might, some are down to kill even without that but not all of them. And how many want their characters experiencing an instant irreversible failure if they aren't blood thirsty or particularly strong?

Throw in people wouldn't want to sit around doing nothing if their character is murdered day one.

So, de-power everyone to make the footing slightly better, let every single character that dies have the ability to return as a monster version of their character for the remainder of that time loop, then for every three characters a PC kills: make them do a coin flip to decide if they remain a person or become a monster so people can't just try to have their character 'win' outright.

End of three days, if there's more than one person standing or that person who is still a person doesn't go to the tower, all living people get to experience being twisted into a monster just before the loop resets.

If at any point someone actually successfully becomes the last person standing and gets to the tower, maybe they don't get reset on the time loop. (Everyone else is revived/healed/de-monsterised, maybe a 'winner' if one happens can stay in game as a sulfur cultist but they're all still subject to the time loop) or maybe the winner can reset with memories of ending up a sulfur cultist so there's clues that simply doing what the moon clown says won't end the time loop, idk.

It's all something that really needs more work shopping than just pasting fear and hunger 2 into journal rp.

Though I'm contemplating perhaps rather than an app, it might be worth while just having players state that they understand what this game is, what their characters may be subjected to, and maybe that their character is suited to the game.

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