socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2021-09-27 08:09 pm

Sex Horror City

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Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-28 07:36 pm (UTC)(link)
I've put this idea up a few times and got moderate responses so I'm still working on it and refining the idea. Essentially it's a mission-based game with a steampunk/fantasy vibe where the characters are rescued in the intro log from a group/species/magical creature thing that hollows out people's minds and bodies to reproduce. They're then whisked to a rebellion headquarters and asked to help with the rebellion.

There'd be monthly missions set up so multiple groups could take each on, and I would offer D&D Lite style handholding for missions - basically I'd write out a step-by-step of how things could go and the players can either plot it all out themselves or ask me to step in at certain junctions and I'll throw in curveballs or guide them to the next step GM-style. Missions would span action/fighting, reconnaissance, info-gathering, securing supplies, creating propaganda/recruiting, rescuing new arrivals, etc.

AC would be 10 comments a month with the requirement that at least half are mission or plot related. There would be powers suppression but with the ability to remove it almost immediately, though there is some plot-related IC incentive to not remove it. Non-powered characters could learn magic. Character cap of 60, player cap of 30, apps open every two months. The TDM would be a magical construct/spell where the enemy species is testing whether the characters are compatible with their way of reproducing before officially kidnapping them.

Thoughts?

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-28 07:41 pm (UTC)(link)
Sounds neat. What would character age caps be? I've been missing games where I could play some of those 14-15yo video game and comics characters.

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-28 07:43 pm (UTC)(link)
Probably no hard caps, just a suitability section for 13 and under?

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-29 12:05 am (UTC)(link)
Suitability sections make perfect sense to me!

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-29 12:37 am (UTC)(link)
gonna be frank here: if you want the game to be both small and plot-heavy, you're going to need to up the ac or else you're going to end up with a lot of dead weight. nothing kills a small, plotty game faster than a playerbase that just isn't active, and unless you have an ac that forces people to be active, a lot of them will just barely skate by.

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-07 06:42 pm (UTC)(link)
I was thinking of a higher/harder AC at first but I also don't want to alienate the crowd of people who are just adults with lives. It's a tough balance to strike. I wasn't aiming for a super fast paced game at any rate but I don't want it to die either. Thanks for the advice.

da

(Anonymous) 2021-10-07 07:02 pm (UTC)(link)
I think rules about needing to tag outside your cast or supply ac that's a thread interacting with the plot can help there?

Re: da

(Anonymous) 2021-10-08 10:40 pm (UTC)(link)
Yeah, my plan was for 5 comments of the 10 comment AC to be from missions or planning missions!

sa/op

(Anonymous) 2021-10-08 10:52 pm (UTC)(link)
Maybe 15 comments with 10 required to be plot-related?

Re: da

(Anonymous) 2021-10-10 02:38 am (UTC)(link)
I think having all 10 be plot related would be fine even!

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-07 08:17 pm (UTC)(link)
"I also don't want to alienate the crowd of people who are just adults with lives"

anon there are adults with lives who play in murder games and make 20+ comments per week. the vast majority of people have no problem making more than 10 comments over the course of an entire month and if they can't even manage that then tbh they're too busy to be in a game period, much less a plot-intensive one.

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-07 08:51 pm (UTC)(link)
plot intensive is fine, but if we're talking murder games i'd be less interested. you have to be available specific times and can't really make weekend plans when you're in a murder game if you want to be "active", so i'm not sure they're for adults with actual lives. hell, people i know who join murder games can't even maintain their online friendships when they're in them.

ayrt

(Anonymous) 2021-10-08 01:08 am (UTC)(link)
the point i was trying to make is that there are plenty of "adults with lives" who are able to keep up high levels of rp activity. if op wants to run a game that has a serious plot and not get mired in perpetual backtag land, they need to have a minimum ac level to ensure that threads are actually moving along and being completed within a reasonable timeframe. you can't be trying to advance a plot when half the players are still backtagging threads from two months ago.

Re: ayrt

(Anonymous) 2021-10-08 02:01 am (UTC)(link)
And I think OP is right to be concerned about alienating everyone *but* the murder game crowd if they go too high and strict on requirements. Which they can do if they decide they'd prefer to do that, but basing what everyone can do off of a crowd that does essentially nothing but their murder game in their free time when it's running is a bad call.

Re: ayrt

(Anonymous) 2021-10-08 02:16 am (UTC)(link)
... you do realize that 20-30 comments a month used to be the norm for ACs in most games? It's only in the past few years that things have dropped down to 5-10 comments, and frankly, I don't think that was for the better because now games are full of squatters who shit out one short thread per month and make AC.

It's one thing if you're just running a sandbox game, but 20-30 comments per month is a perfectly reasonable AC for a mission-based game. You want players who are going to be active and involved, otherwise it's going to be exactly as anons have said and you're going to be stuck handwaving important plot things if you want to move the plot forward while the players haven't even finished the mission from the current month yet.

Da

(Anonymous) 2021-10-08 02:43 am (UTC)(link)
The dwrp tracker has a dozen games or something doing more than 50 tags a month per character, which is pretty low when you think about how many squatters any game would have. there’s gotta be tons of people in this hobby who do hundreds of tags a month.

AYRT

(Anonymous) 2021-10-08 03:32 am (UTC)(link)
Exactly, there's no shortage of RPers out there who would enjoy a faster-paced game. And personally, having been in a game that had the equivalent of missions before, I can say with confidence that a 10-comment AC isn't going to cut it if the game's plot is going to hinge on what happens in the missions. You need a higher baseline level of involvement or else you're going to get what happened to another small game I was in where the game ended up crashing and burning because only a few players were actively involved and trying to do anything with the plot and it just wasn't enough to sustain the game as a whole.

Re: AYRT

(Anonymous) 2021-10-10 02:32 am (UTC)(link)
I've been in games that were plot intensive with 10 comment AC that did fine. A lot of it is having requirements that players actually interact with the plot, not how many comments they do. People doing 30+ comments of small talk about the weather is just as useless as someone not making AC at all.

I don't think I'd want to join a game that had high AC and additional standards for how to fill out that AC, just pick one or the other.

dda

(Anonymous) 2021-10-10 05:10 am (UTC)(link)
>It's only in the past few years that things have dropped down to 5-10 comments

it's almost as if something's made the past few years and the ones before them very, very unusual compared to every human being's lived experience up until that time... or even like the average age of the core group of people on this website and the subsequent number of responsibilities they're strapped with has increased in line with the linear flow of time...

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-09-29 02:29 am (UTC)(link)
For a small game with plot focus I actually think doing a 1 character per player cap is nice (higher player cap, but one per)

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-07 06:41 pm (UTC)(link)
I was debating changing it to just a 60 character cap with no player cap for more flexibility.

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-03 08:56 pm (UTC)(link)
oh i remember you posting this before, i’m so glad to know you’re still working on it! it’s a great premise, i’d love to have the chance to play here.

my questions: would there be a network, and can we app characters post-death?

Re: Rebellion Steampunk/Fantasy Mission Game

(Anonymous) 2021-10-04 04:30 pm (UTC)(link)
Ah, good to know someone remembers! And yes there would be a network, and post-death is fine!

OP

(Anonymous) 2021-10-14 08:20 pm (UTC)(link)
Another idea, to address some of the AC and character cap concerns...what if I did it so there was a 35-40 player cap, one character per person, and completed/threaded out missions that were turned in were worth points that people's could use to get another character spot or other benefits?

Re: OP

(Anonymous) 2021-10-22 03:29 am (UTC)(link)
I've been in games like that! I think it would be fine, especially for a second character slot. For a small plot game, proving you can handle the second as a basis for getting one just makes sense to me, and being able to trade participation for other benefits seems fair to me since everyone would be able to get to that point if they were active. It's also incentive to finish threads!