socksuke_uchiha (
socksuke_uchiha) wrote in
rpanons2021-01-28 05:03 pm
may your cup o'erfill with delicious smut
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Do not post pornographic or shocking images.
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Do not treat this comm like your personal Plurk or Twitter. Off-topic happens, but it should be open for discussion and not just a play-by-play of your life. No one cares.
Shut up about Tumblr. If it's not a discussion about Tumblr RP it will be deleted.
CONCERNS | RESOURCES
Navigate:
Political topics are banned. Report threads and they will be deleted.
LATEST PAGE | LATEST FLATVIEW PAGE
GAME DISCUSSIONS | CANON DISCUSSIONS | HTML/GRAPHIC HELP
ATP/ENABLE ME | GAME ADVERTISEMENTS | PB SUGGESTIONS | USERNAME SUGGESTIONS
GAME IDEAS | CHARACTER ADVICE | RP WITH ME | TEST DRIVES
KINKS YOU WANT TO PLAY | PAIRINGS YOU WANT TO PLAY | RECOMMEND A CANON/CHARACTER | GENERAL DWRP QUESTIONS

Deadly sins/Afterlife game
(Anonymous) 2021-02-15 10:44 am (UTC)(link)A 7 deadly sins/afterlife style game where characters are brought to an afterlife (don't care if they're actually dead or not) that is shaped by their sins. The setting is in a state of constant transformation, and the closest comparison to what I'm thinking of would probably be what tabula rasa has going on, but not from scratch. There would be a solid and consistent central hub off of which different locations are being built. Whether it's heaven or hell is unclear because events can give the opportunity to reward or punish the sins depending on which prompts you choose to run with.
As for mechanics, characters are associated with their sin oocly (though it might be implied/hinted/shown icly as well - it's just not painted on their forehead in bright red). These designations provide unique effects for different characters over the course of events. There could also be monthly rotations on the sins too, where say December 10th-January 31st is greed, February 1st-March 20th is lust, and so on. The monthly events follow that type of schedule, with the setting adjusting and offering minor CR building opportunities to characters that change as the rotation does. (Think like quest systems games like Aefenglom have had.) There would be a central hub location, with other locations that are unlocked and eventually disappear over the course of time and character actions.
For scheduling, I'm thinking of monthly events that alternate between "heavier" events that leave lasting effects on the game, and lighter more mingle-type events to help get CR rolling. Lasting marks would be things like new location unlocks and reveals, new physical changes that characters can test-drive during the event and keep afterwards, and potentially overarching plot progression if people decide they want a plot for this type of game. Monthly apps to start with to get an idea of the game's draw and pace.
Re: Deadly sins/Afterlife game
(Anonymous) 2021-02-15 02:03 pm (UTC)(link)Re: Deadly sins/Afterlife game
(Anonymous) 2021-02-15 06:40 pm (UTC)(link)Maybe I'll put together some pages and do an interest check to see if there's others who agree
Re: Deadly sins/Afterlife game
(Anonymous) 2021-02-15 06:49 pm (UTC)(link)Re: Deadly sins/Afterlife game
(Anonymous) 2021-02-15 07:43 pm (UTC)(link)no subject
(Anonymous) 2021-02-15 10:43 pm (UTC)(link)+1
(Anonymous) 2021-02-15 11:43 pm (UTC)(link)Re: +1
(Anonymous) 2021-02-16 02:31 am (UTC)(link)Re: Deadly sins/Afterlife game
(Anonymous) 2021-02-16 06:14 am (UTC)(link)