socksuke_uchiha ([personal profile] socksuke_uchiha) wrote in [community profile] rpanons2021-01-28 05:03 pm

may your cup o'erfill with delicious smut

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(frozen comment) Re: da

[personal profile] thelocals 2021-02-03 07:29 pm (UTC)(link)
>It's nice that employment, imports, and housing all have their own pages that contain everything you need to know about each (which, I should add, is true of most games in DWRP). But what's the benefit in forcing players to navigate to three separate dedicated pages just to know if these features even exist?

you're right, that's why i followed suit in that regard. i like when there's a post dedicated to a specific interaction or game mechanic and everything i need about it is in one place. i also wanted to apply that to OOC game mechanics so i did that with stuff like apps and ac info. none of the ic stuff needs to be interacted with until it comes up anyway, so those were just foundational pages sitting there for later reference.

>(which, I should add, is true of most games in DWRP). But what's the benefit in forcing players to navigate to three separate dedicated pages just to know if these features even exist?

> makes for ridiculously large main navigations You definitely haven't fixed this issue

you're right. I didn't like the nav much in the end tbh. It started off with a nice tight 6 links, and then after some suggestions I made the typial nav block. still not happy with that. the site map though is still a tool i really like and wish more games had. quite often i find myself looking for a page that i can't find because it's hosted on a mod journal and not directly linked anywhere except in like one event related page where it was necessary. so in keeping with the wiki approach i like that a full site map helps avoid that.

>But you've gotten too caught up in the idea of improving system that you haven't stopped to consider that certain things work. The FAQ is a single page that can be read in 5-10 minutes and will give players a solid idea of what the setting, tone, genre, and overall structure of a game is.

i don't think that's true. but i don't want to make this a discussion about assumptions about me personally. i did a lot of considering things to come to this point, because i like game design. particularly why things are done the way they are here. while i knew that this was going to be a big departure for people that was kind of the point of it for me. to my mind, everything a faq offers should leave you able to play right away. barring putting in all the app and ac info i wanted to keep on their respective pages, the Rules page pretty much functions like this. but i titled it rules in stead of faq. partly because when i click on "rules" on other games around dw i actually rarely know whats going to be there. sometimes it is the faq. sometimes it's the rules for players. sometimes it's IC rules for interacting with some core part of the premise. so i had a choice to make and did so knowing that even like that were bound to effect the initial read of it.
Edited 2021-02-03 19:29 (UTC)

(frozen comment) Re: da

(Anonymous) 2021-02-03 07:46 pm (UTC)(link)
ok look

it's great you like your info layout

but clearly a lot of people had issues with it. telling them why they're wrong for having issues with it is making you look incredibly bad.

(frozen comment) Re: da

(Anonymous) 2021-02-04 01:39 am (UTC)(link)
This isn't a case of everyone being too stubborn to let go of old habits or too blind to see your vision. I understand exactly what you're trying to do and so does everyone else. We're telling you that your chosen method hasn't been and won't be successful because it only makes marginal improvements to the typical organizational structure of DWRP games while also throwing up a massive barrier of entry in front of potential players.

If you want a game design comparison, this is like putting tank controls in a modern action game; now that everyone has pointed out that tank controls are unintuitive, clunky, and just get in the way of being able to enjoy the game, you're dismissing their complaints because you like tank controls and think they work fine. Liking them is fine, but you insist on keeping them in then you can't blame anyone but yourself for the game's failure to launch.

(frozen comment) Re: da

(Anonymous) 2021-02-04 05:20 am (UTC)(link)
lmao and where do you perceive them blaming anybody? this is like watching a train wreck, and i don't think the mod's the one making themselves look bad here.

it's a shame that dwrp is so messed up that someone communicating straightforward about their preferences is taken this way. i'd never want to moderate you lot honestly. but if i ever did decide to try my hand at such a massive undertaking, you can be damn sure i'd do what this mod did and create it to fit what works best for me since i'd be doing the heavy lifting.

(frozen comment) Re: da

(Anonymous) 2021-02-04 07:32 am (UTC)(link)
mods can make their game fit what works best for them, but by the same token, they can't turn around and complain when potential players decide that it doesn't work well for THEM and decide not to app.

(frozen comment) Re: da

(Anonymous) 2021-02-04 08:51 am (UTC)(link)
how do you get by irl if you think that someone explaining why they dislike how something's ordinarily done and wanting to make some changes to it is "complaining?" the mod took their game not getting off the ground with grace, have some yourself.

(frozen comment) Re: da

(Anonymous) 2021-02-04 09:12 am (UTC)(link)
genuine question, are you the mod

(frozen comment) Re: da

(Anonymous) 2021-02-04 09:42 am (UTC)(link)
feel free to take that question to the rpa mod, lmao

(frozen comment) Re: da

(Anonymous) 2021-02-04 11:30 am (UTC)(link)
they can't. this isn't wg that logs ips of everyone that comments. rpa only logs the ips of anonymous comments and the mod has been logging in to fire back. logic isn't your first language, is it?

(frozen comment) Re: da

(Anonymous) 2021-02-04 11:39 am (UTC)(link)
may i recommend a succulent: https://www.amazon.com/s?k=succulents&ref=glow_cls&refresh=1

(frozen comment) Re: da

(Anonymous) 2021-02-04 09:33 am (UTC)(link)
implying that dw is full of infants by saying that they were trying to 'wean them off of' how dw handles its game systems isn't graceful. people don't have to like their tone. the mod doesn't have to bend over backwards to lick assholes, but they also kept replying to comments to justify why they were so much better and see, their way is the right way and if you just stop sucking the teat of generic faqs like a baby, you'll mature and be cool like them.

you don't have to take it that way, but it shouldn't surprise you if people do.

(frozen comment) Re: da

(Anonymous) 2021-02-04 09:44 am (UTC)(link)
y'all got really pressed about that "wean" wording, wow

(frozen comment) da, +1

(Anonymous) 2021-02-04 10:52 am (UTC)(link)
that ayrt got so butthurt about the use of that word says more about them than the anon they replied to

(frozen comment) Re: da

(Anonymous) 2021-02-04 10:56 am (UTC)(link)
TBH the way some anons act on here I fully believe DWRP has a higher than average percentage of infants.

Anons claim to want new games and new mods, then when they turn up they find every single excuse not to even attempt to give it a shot. All of these comments could have been feedback given when the mod came here multiple times to ask for it, instead anons ignored the game and gave Noctium (which IMO is far harder to navigate) a 5k TDM + overflow worth of energy.

The next time someone bitches about all DWRP games being the exact same carbon copies of each other I'm going to show them this thread.

(frozen comment) Re: da, tangential

(Anonymous) 2021-02-04 11:17 am (UTC)(link)
let's stop bringing noctium into this. i don't want to rehash something that's already been said, but i'm pretty sure that they were targeting two different audiences and that VERY FEW people "ignored" this game in favor of the other. there's also literally no need to use ad hominems like "infants" to make your point.

(frozen comment) Re: da, tangential

(Anonymous) 2021-02-04 11:38 am (UTC)(link)
The point is that while multiple new games started up and have very little interest during Noctium starting, there was a massive disparity in interest from an audience that is supposedly (or so anons on here claim) thirsty for "different" games. I'm not saying there's anything wrong with wanting to play in Noctium or that it doesn't deserve attention, it's just a very strong example of certain parts of DWRP claiming to want one thing when actually expending their energy elsewhere.

New mods come on here all the time trying to do new things and their games tend to be small or DOA unless they strike it lucky, because DWRP is much more conservative and set in our ways than some anons claim it is. Again not saying that's a bad thing, just an observation that DWRP might be beyond the point of being able to accept something new.

(frozen comment) Re: da

(Anonymous) 2021-02-04 12:59 pm (UTC)(link)
personally i find noctium way easier to navigate. as multiple anons pointed out, the tutarou game nav is NOT intuitively laid out (why are the rules semi faq?? why are reserves in the application page?) based on how everyone is accustomed to finding things.

mods can totally try new things but when your new thing is sorting information people need to be interested in your game in weird ways that don't fit our norm, why the fuck is anyone surprised a lot of people just gave it a pass? every friend i have who looked at the game said it was hard to navigate and they didn't like the format. of those friends, most of them passed on the game for that reason. only 1-2 decided not to app because it looked like a flop, the VAST majority liked the premise but didn't like the system.

(frozen comment) Re: da

(Anonymous) 2021-02-04 01:07 pm (UTC)(link)
Then why did nobody give this feedback to the mod when they asked for it repeatedly on here and elsewhere?

Personally I find this nav easy to use but everyone is different. The idea that every game has to cater to one way of thinking is what's turned us into a community of wacky ideas and ridiculous premises to one where every single game is the same jamjar in different formats.

(frozen comment) sa

(Anonymous) 2021-02-04 01:12 pm (UTC)(link)
Pressed enter too soon.

Anyway, I'm sad this game didn't get off the ground and I think it's pretty gross to see some anons on here cheerfully jumping at the chance to dance on its grave acting like they knew it was going to fail and they're happy it did. If anything this should be proof of why our community is becoming smaller and smaller. Nobody is willing to give something a chance if it means they're slightly inconvenienced or have to wait for things to be fixed to their liking. If it's not perfect immediately, it's torn apart and left for dead.

Oh well, I'm sure the next [insert generic jamjar here] will be a lot of fun for the year it lasts before it gets wanked into destruction.

(frozen comment) Re: sa

(Anonymous) 2021-02-04 01:21 pm (UTC)(link)
yeah, you sound like the mod. no one's dancing on the game's grave. no one's happy it didn't take off. plenty of people have commented that they wish it had. but the navigation was the problem, it was brought up, but the mod (possibly you) is arguing over it not being wrong, it's just ~new and mature. likening it to a wiki as a reason it should be better and then talking down to the playerbase they want isn't a good look.

that aside, if they'd actually conformed it to the dwrp standards, they would have taken off. now they're turning it around and being rude about it. people aren't being cheerful about it not opening. they're pointing out that the nav isn't great and that the tone is off. if you want to take that as doing a jig on a grave, then i think you need to re-read over the whole thread and take a step back from the personal aspect.

(frozen comment) Re: sa

(Anonymous) - 2021-02-04 13:34 (UTC) - Expand

(frozen comment) Re: sa

(Anonymous) - 2021-02-04 13:37 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:41 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:53 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:36 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:39 (UTC) - Expand

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(Anonymous) - 2021-02-04 14:02 (UTC) - Expand

(frozen comment) Re: sa

(Anonymous) 2021-02-04 01:35 pm (UTC)(link)
why are you so bitter about this? i can understand being sad a game you were interested in didn't get off the ground, but the amount of investment here seems overblown

(frozen comment) Re: sa

(Anonymous) - 2021-02-04 13:37 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:39 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:40 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:46 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:49 (UTC) - Expand

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(Anonymous) - 2021-02-04 13:55 (UTC) - Expand

(frozen comment) Re: da

(Anonymous) 2021-02-04 02:00 pm (UTC)(link)
literally because it was hard to navigate so i closed out and stopped thinking about it. i'm not going to tell someone how to run their game but when a discussion of WHY it failed popped up of course i will say why i and many other people i know chose not to apply. that is the reason i heard most often from everyone else who decided it wasn't for them, not noctium existing.

it is not my job or interest to tell someone how to fix a broken game, and given how hard the mod is defending their layout i'm not sure why you think telling them would have done anything anyway?

(frozen comment) +1

(Anonymous) 2021-02-04 01:10 pm (UTC)(link)
if i'm looking at a game and considering apping, i want to be able to find everything i'll need to know about the game quickly and easily. i'm not gonna go deep diving into multiple different pages to try to find basic shit like ac requirements, housing, etc.

i've passed on lots of games i would otherwise have been interested in because finding the basic info about the game was a challenge. ain't no one got time for that.

(frozen comment) Re: +1

(Anonymous) 2021-02-04 02:04 pm (UTC)(link)
yeah, this. other anon defending this seems to be saying we don't want new things in games while misunderstanding people want new settings/concepts but not new ways of laying out information if they're demonstrably difficult for most people.

(frozen comment) Re: da

(Anonymous) 2021-02-04 12:15 pm (UTC)(link)
"im not shocked any amount of navigational learning curve was too much for some"

This is a prime example of delfecting blame away from themselves.

It's no surprise the mod claims to like game design because they're acting like every snobby freshman CS major convinced that they're gonna be the next Miyamoto, that their ideas are above critique, and that they have total mastery over concepts they clearly don't actually understand.